MapItems/Green Dots

* Fixes 1 too large count in region you're in (Region no longer reports the green dot about yourself to you)
* For all local requests, the region will check itself instead of going to it's web service.  (optimization)
0.6.0-stable
Teravus Ovares 2008-10-06 04:29:48 +00:00
parent b55c9761b4
commit 78073fa440
1 changed files with 66 additions and 22 deletions

View File

@ -248,7 +248,50 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
uint xstart = 0;
uint ystart = 0;
Helpers.LongToUInts(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
if (itemtype == 6) // we only sevice 6 right now (avatar green dots)
{
if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
{
List<ScenePresence> avatars = m_scene.GetAvatars();
int tc = System.Environment.TickCount;
List<mapItemReply> mapitems = new List<mapItemReply>();
mapItemReply mapitem = new mapItemReply();
if (avatars.Count == 0 || avatars.Count == 1)
{
mapitem = new mapItemReply();
mapitem.x = (uint)(xstart + 1);
mapitem.y = (uint)(ystart + 1);
mapitem.id = UUID.Zero;
mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
mapitem.Extra = 0;
mapitem.Extra2 = 0;
mapitems.Add(mapitem);
}
else
{
foreach (ScenePresence av in avatars)
{
// Don't send a green dot for yourself
if (av.UUID != remoteClient.AgentId)
{
mapitem = new mapItemReply();
mapitem.x = (uint)(xstart + av.AbsolutePosition.X);
mapitem.y = (uint)(ystart + av.AbsolutePosition.Y);
mapitem.id = UUID.Zero;
mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
mapitem.Extra = 1;
mapitem.Extra2 = 0;
mapitems.Add(mapitem);
}
}
}
remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
}
else
{
RegionInfo mreg = m_scene.SceneGridService.RequestNeighbouringRegionInfo(regionhandle);
if (mreg != null)
@ -276,6 +319,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
remoteClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
}
}
}
}