Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
7807d11807
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@ -67,7 +67,6 @@ namespace OpenSim.Data
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/// really want is the assembly of your database class.
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///
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/// </summary>
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public class Migration
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -173,8 +172,6 @@ namespace OpenSim.Data
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ExecuteScript(_conn, script);
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}
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public void Update()
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{
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InitMigrationsTable();
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@ -186,8 +183,8 @@ namespace OpenSim.Data
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return;
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// to prevent people from killing long migrations.
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m_log.InfoFormat("[MIGRATIONS] Upgrading {0} to latest revision {1}.", _type, migrations.Keys[migrations.Count - 1]);
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m_log.Info("[MIGRATIONS] NOTE: this may take a while, don't interupt this process!");
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m_log.InfoFormat("[MIGRATIONS]: Upgrading {0} to latest revision {1}.", _type, migrations.Keys[migrations.Count - 1]);
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m_log.Info("[MIGRATIONS]: NOTE - this may take a while, don't interrupt this process!");
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foreach (KeyValuePair<int, string[]> kvp in migrations)
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{
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@ -206,7 +203,7 @@ namespace OpenSim.Data
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[MIGRATIONS] Cmd was {0}", e.Message.Replace("\n", " "));
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m_log.DebugFormat("[MIGRATIONS]: Cmd was {0}", e.Message.Replace("\n", " "));
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m_log.Debug("[MIGRATIONS]: An error has occurred in the migration. This may mean you could see errors trying to run OpenSim. If you see database related errors, you will need to fix the issue manually. Continuing.");
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ExecuteScript("ROLLBACK;");
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}
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@ -64,14 +64,22 @@ namespace OpenSim.Data.MySQL
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public bool StoreFolder(XInventoryFolder folder)
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{
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if (folder.folderName.Length > 64)
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folder.folderName = folder.folderName.Substring(0, 64);
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return m_Folders.Store(folder);
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}
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public bool StoreItem(XInventoryItem item)
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{
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if (item.inventoryName.Length > 64)
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item.inventoryName = item.inventoryName.Substring(0, 64);
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if (item.inventoryDescription.Length > 128)
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item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
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return m_Items.Store(item);
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}
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public bool DeleteFolders(string field, string val)
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{
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return m_Folders.Delete(field, val);
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@ -66,11 +66,19 @@ namespace OpenSim.Data.SQLite
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public bool StoreFolder(XInventoryFolder folder)
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{
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if (folder.folderName.Length > 64)
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folder.folderName = folder.folderName.Substring(0, 64);
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return m_Folders.Store(folder);
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}
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public bool StoreItem(XInventoryItem item)
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{
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if (item.inventoryName.Length > 64)
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item.inventoryName = item.inventoryName.Substring(0, 64);
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if (item.inventoryDescription.Length > 128)
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item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
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return m_Items.Store(item);
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}
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@ -6316,8 +6316,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (handlerObjectDuplicate != null)
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{
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handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
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dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID,
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AgentandGroupData.GroupID);
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dupe.SharedData.DuplicateFlags, AgentId,
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m_activeGroupID);
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}
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}
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@ -6907,7 +6907,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (handlerObjectDuplicateOnRay != null)
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{
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handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags,
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dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
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AgentId, m_activeGroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
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dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection,
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dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates);
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}
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@ -40,7 +40,7 @@ using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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{
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public class EmailModule : IEmailModule
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public class EmailModule : IRegionModule, IEmailModule
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{
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//
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// Log
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@ -134,7 +134,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
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{
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m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
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if (kvp.Key != UUID.Zero)
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m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
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}
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m_requestCallbackTimer.Enabled = true;
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@ -269,7 +270,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
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m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}{1}", e.Message, e.StackTrace);
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}
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}
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@ -285,7 +286,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ARCHIVER]: Terminating archive creation since asset requster callback failed with {0}", e);
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"[ARCHIVER]: Terminating archive creation since asset requester callback failed with {0}{1}",
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e.Message, e.StackTrace);
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}
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}
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}
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@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces
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public int numLeft;
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}
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public interface IEmailModule : IRegionModule
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public interface IEmailModule
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{
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void SendEmail(UUID objectID, string address, string subject, string body);
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Email GetNextEmail(UUID objectID, string sender, string subject);
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@ -400,9 +400,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (Permissions.PropagatePermissions() && recipient != senderId)
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{
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// First, make sore base is limited to the next perms
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itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
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itemCopy.BasePermissions = item.BasePermissions & (item.NextPermissions | (uint)PermissionMask.Move);
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// By default, current equals base
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itemCopy.CurrentPermissions = itemCopy.BasePermissions;
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itemCopy.CurrentPermissions = itemCopy.BasePermissions & item.CurrentPermissions;
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// If this is an object, replace current perms
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// with folded perms
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@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// Ensure there is no escalation
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itemCopy.CurrentPermissions &= item.NextPermissions;
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itemCopy.CurrentPermissions &= (item.NextPermissions | (uint)PermissionMask.Move);
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// Need slam bit on xfer
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itemCopy.CurrentPermissions |= 8;
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@ -916,14 +916,15 @@ namespace OpenSim.Region.Framework.Scenes
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if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
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{
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agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions;
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agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
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if (taskItem.InvType == (int)InventoryType.Object)
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agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
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agentItem.CurrentPermissions = agentItem.BasePermissions ;
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agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move));
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else
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agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
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agentItem.CurrentPermissions |= 8;
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agentItem.NextPermissions = taskItem.NextPermissions;
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agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions;
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agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
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agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
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}
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else
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@ -1105,13 +1106,13 @@ namespace OpenSim.Region.Framework.Scenes
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if (Permissions.PropagatePermissions())
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{
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destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
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srcTaskItem.NextPermissions;
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(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
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destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
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srcTaskItem.NextPermissions;
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(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
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destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
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srcTaskItem.NextPermissions;
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(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
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destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
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srcTaskItem.NextPermissions;
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(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
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destTaskItem.CurrentPermissions |= 8; // Slam!
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}
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}
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@ -1848,9 +1848,31 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition))
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{
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SceneObjectGroup copy = original.Copy(AgentID, GroupID, true);
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SceneObjectGroup copy = original.Copy(true);
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copy.AbsolutePosition = copy.AbsolutePosition + offset;
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if (original.OwnerID != AgentID)
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{
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copy.SetOwnerId(AgentID);
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copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
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List<SceneObjectPart> partList =
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new List<SceneObjectPart>(copy.Children.Values);
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if (m_parentScene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart child in partList)
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{
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child.Inventory.ChangeInventoryOwner(AgentID);
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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}
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copy.RootPart.ObjectSaleType = 0;
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copy.RootPart.SalePrice = 10;
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}
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Entities.Add(copy);
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// Since we copy from a source group that is in selected
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@ -1700,7 +1700,7 @@ namespace OpenSim.Region.Framework.Scenes
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"[SCENE]: Storing {0}, {1} in {2}",
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Name, UUID, m_scene.RegionInfo.RegionName);
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SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
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SceneObjectGroup backup_group = Copy(false);
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backup_group.RootPart.Velocity = RootPart.Velocity;
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backup_group.RootPart.Acceleration = RootPart.Acceleration;
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backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity;
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@ -1758,7 +1758,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Duplicates this object, including operations such as physics set up and attaching to the backup event.
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/// </summary>
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/// <returns></returns>
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public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed)
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public SceneObjectGroup Copy(bool userExposed)
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{
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SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
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dupe.m_isBackedUp = false;
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@ -1781,7 +1781,9 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
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if (!userExposed)
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{
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dupe.RootPart.IsAttachment = previousAttachmentStatus;
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}
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dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
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dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
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@ -1806,16 +1808,6 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
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}
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// Now we've made a copy that replaces this one, we need to
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// switch the owner to the person who did the copying
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// Second Life copies an object and duplicates the first one in it's place
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// So, we have to make a copy of this one, set it in it's place then set the owner on this one
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if (userExposed)
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{
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SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
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m_rootPart.ScheduleFullUpdate();
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}
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List<SceneObjectPart> partList;
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lockPartsForRead(true);
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@ -1837,12 +1829,6 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
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newPart.LinkNum = part.LinkNum;
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if (userExposed)
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{
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SetPartOwner(newPart, cAgentID, cGroupID);
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newPart.ScheduleFullUpdate();
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}
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}
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}
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@ -3911,7 +3897,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual ISceneObject CloneForNewScene()
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{
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SceneObjectGroup sog = Copy(this.OwnerID, this.GroupID, false);
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SceneObjectGroup sog = Copy(false);
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sog.m_isDeleted = false;
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return sog;
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}
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@ -73,7 +73,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics)
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: base(Unchanged, false)
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{
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m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false);
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m_UnchangedEntity = Unchanged.Copy(false);
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}
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public ContentManagementEntity(string objectXML, Scene scene, bool physics)
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@ -80,7 +80,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
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/// </summary>
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public MetaEntity(SceneObjectGroup orig, bool physics)
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{
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m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false);
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m_Entity = orig.Copy(false);
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Initialize(physics);
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}
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|
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@ -675,7 +675,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
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d.Vector3 pos = d.BodyGetPosition(Body);
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Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
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// Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
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Vector3 posChange = new Vector3();
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posChange.X = pos.X - m_lastPositionVector.X;
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posChange.Y = pos.Y - m_lastPositionVector.Y;
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@ -1576,19 +1576,19 @@ Console.WriteLine(" JointCreateFixed");
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//Console.WriteLine("Move " + m_primName);
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if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
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// NON-'VEHICLES' are dealt with here
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if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
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{
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d.Vector3 avel2 = d.BodyGetAngularVel(Body);
|
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/*
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if (m_angularlock.X == 1)
|
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avel2.X = 0;
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if (m_angularlock.Y == 1)
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avel2.Y = 0;
|
||||
if (m_angularlock.Z == 1)
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avel2.Z = 0;
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d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
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||||
*/
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||||
}
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||||
// if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
|
||||
// {
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||||
// d.Vector3 avel2 = d.BodyGetAngularVel(Body);
|
||||
// /*
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||||
// if (m_angularlock.X == 1)
|
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// avel2.X = 0;
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||||
// if (m_angularlock.Y == 1)
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||||
// avel2.Y = 0;
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||||
// if (m_angularlock.Z == 1)
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// avel2.Z = 0;
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||||
// d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
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||||
// */
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||||
// }
|
||||
//float PID_P = 900.0f;
|
||||
|
||||
float m_mass = CalculateMass();
|
||||
|
|
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