Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

bulletsim
Diva Canto 2011-06-16 17:15:12 -07:00
commit 7819b4a794
7 changed files with 202 additions and 10 deletions

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@ -0,0 +1,137 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
using log4net;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{
public class RegionInfoCache
{
private const double CACHE_EXPIRATION_SECONDS = 300.0; // 5 minutes
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
internal struct ScopedRegionUUID
{
public UUID m_scopeID;
public UUID m_regionID;
public ScopedRegionUUID(UUID scopeID, UUID regionID)
{
m_scopeID = scopeID;
m_regionID = regionID;
}
}
internal struct ScopedRegionName
{
public UUID m_scopeID;
public string m_name;
public ScopedRegionName(UUID scopeID, string name)
{
m_scopeID = scopeID;
m_name = name;
}
}
private ExpiringCache<ScopedRegionUUID, GridRegion> m_UUIDCache;
private ExpiringCache<ScopedRegionName, ScopedRegionUUID> m_NameCache;
public RegionInfoCache()
{
m_UUIDCache = new ExpiringCache<ScopedRegionUUID, GridRegion>();
m_NameCache = new ExpiringCache<ScopedRegionName, ScopedRegionUUID>();
}
public void Cache(GridRegion rinfo)
{
if (rinfo != null)
this.Cache(rinfo.ScopeID,rinfo.RegionID,rinfo);
}
public void Cache(UUID scopeID, UUID regionID, GridRegion rinfo)
{
// for now, do not cache negative results; this is because
// we need to figure out how to handle regions coming online
// in a timely way
if (rinfo == null)
return;
ScopedRegionUUID id = new ScopedRegionUUID(scopeID,regionID);
// Cache even null accounts
m_UUIDCache.AddOrUpdate(id, rinfo, CACHE_EXPIRATION_SECONDS);
if (rinfo != null)
{
ScopedRegionName name = new ScopedRegionName(scopeID,rinfo.RegionName);
m_NameCache.AddOrUpdate(name, id, CACHE_EXPIRATION_SECONDS);
}
}
public GridRegion Get(UUID scopeID, UUID regionID, out bool inCache)
{
inCache = false;
GridRegion rinfo = null;
ScopedRegionUUID id = new ScopedRegionUUID(scopeID,regionID);
if (m_UUIDCache.TryGetValue(id, out rinfo))
{
inCache = true;
return rinfo;
}
return null;
}
public GridRegion Get(UUID scopeID, string name, out bool inCache)
{
inCache = false;
ScopedRegionName sname = new ScopedRegionName(scopeID,name);
ScopedRegionUUID id;
if (m_NameCache.TryGetValue(sname, out id))
{
GridRegion rinfo = null;
if (m_UUIDCache.TryGetValue(id, out rinfo))
{
inCache = true;
return rinfo;
}
}
return null;
}
}
}

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@ -53,6 +53,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
private IGridService m_LocalGridService; private IGridService m_LocalGridService;
private IGridService m_RemoteGridService; private IGridService m_RemoteGridService;
private RegionInfoCache m_RegionInfoCache = new RegionInfoCache();
public RemoteGridServicesConnector() public RemoteGridServicesConnector()
{ {
} }
@ -169,10 +171,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID) public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)
{ {
GridRegion rinfo = m_LocalGridService.GetRegionByUUID(scopeID, regionID); bool inCache = false;
GridRegion rinfo = m_RegionInfoCache.Get(scopeID,regionID,out inCache);
if (inCache)
return rinfo;
rinfo = m_LocalGridService.GetRegionByUUID(scopeID, regionID);
if (rinfo == null) if (rinfo == null)
rinfo = m_RemoteGridService.GetRegionByUUID(scopeID, regionID); rinfo = m_RemoteGridService.GetRegionByUUID(scopeID, regionID);
m_RegionInfoCache.Cache(scopeID,regionID,rinfo);
return rinfo; return rinfo;
} }
@ -187,10 +195,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public GridRegion GetRegionByName(UUID scopeID, string regionName) public GridRegion GetRegionByName(UUID scopeID, string regionName)
{ {
GridRegion rinfo = m_LocalGridService.GetRegionByName(scopeID, regionName); bool inCache = false;
GridRegion rinfo = m_RegionInfoCache.Get(scopeID,regionName, out inCache);
if (inCache)
return rinfo;
rinfo = m_LocalGridService.GetRegionByName(scopeID, regionName);
if (rinfo == null) if (rinfo == null)
rinfo = m_RemoteGridService.GetRegionByName(scopeID, regionName); rinfo = m_RemoteGridService.GetRegionByName(scopeID, regionName);
// can't cache negative results for name lookups
m_RegionInfoCache.Cache(rinfo);
return rinfo; return rinfo;
} }
@ -204,8 +219,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{ {
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetRegionsByName {0} found {1} regions", name, grinfo.Count); //m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetRegionsByName {0} found {1} regions", name, grinfo.Count);
foreach (GridRegion r in grinfo) foreach (GridRegion r in grinfo)
{
m_RegionInfoCache.Cache(r);
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null) if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
rinfo.Add(r); rinfo.Add(r);
}
} }
return rinfo; return rinfo;
@ -221,8 +239,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{ {
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetRegionRange {0} found {1} regions", name, grinfo.Count); //m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetRegionRange {0} found {1} regions", name, grinfo.Count);
foreach (GridRegion r in grinfo) foreach (GridRegion r in grinfo)
{
m_RegionInfoCache.Cache(r);
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null) if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
rinfo.Add(r); rinfo.Add(r);
}
} }
return rinfo; return rinfo;
@ -238,8 +259,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{ {
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetDefaultRegions {0} found {1} regions", name, grinfo.Count); //m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetDefaultRegions {0} found {1} regions", name, grinfo.Count);
foreach (GridRegion r in grinfo) foreach (GridRegion r in grinfo)
{
m_RegionInfoCache.Cache(r);
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null) if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
rinfo.Add(r); rinfo.Add(r);
}
} }
return rinfo; return rinfo;
@ -255,8 +279,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{ {
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetFallbackRegions {0} found {1} regions", name, grinfo.Count); //m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetFallbackRegions {0} found {1} regions", name, grinfo.Count);
foreach (GridRegion r in grinfo) foreach (GridRegion r in grinfo)
{
m_RegionInfoCache.Cache(r);
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null) if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
rinfo.Add(r); rinfo.Add(r);
}
} }
return rinfo; return rinfo;
@ -272,8 +299,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
{ {
//m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetHyperlinks {0} found {1} regions", name, grinfo.Count); //m_log.DebugFormat("[REMOTE GRID CONNECTOR]: Remote GetHyperlinks {0} found {1} regions", name, grinfo.Count);
foreach (GridRegion r in grinfo) foreach (GridRegion r in grinfo)
{
m_RegionInfoCache.Cache(r);
if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null) if (rinfo.Find(delegate(GridRegion gr) { return gr.RegionID == r.RegionID; }) == null)
rinfo.Add(r); rinfo.Add(r);
}
} }
return rinfo; return rinfo;

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@ -1449,19 +1449,25 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectPart part in partList) foreach (SceneObjectPart part in partList)
{ {
SceneObjectPart newPart;
if (part.UUID != m_rootPart.UUID) if (part.UUID != m_rootPart.UUID)
{ {
SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
newPart.LinkNum = part.LinkNum; newPart.LinkNum = part.LinkNum;
} }
else
{
newPart = dupe.m_rootPart;
}
// Need to duplicate the physics actor as well // Need to duplicate the physics actor as well
if (part.PhysActor != null && userExposed) if (part.PhysActor != null && userExposed)
{ {
PrimitiveBaseShape pbs = part.Shape; PrimitiveBaseShape pbs = part.Shape;
part.PhysActor newPart.PhysActor
= m_scene.PhysicsScene.AddPrimShape( = m_scene.PhysicsScene.AddPrimShape(
part.LocalId,
string.Format("{0}/{1}", part.Name, part.UUID), string.Format("{0}/{1}", part.Name, part.UUID),
pbs, pbs,
part.AbsolutePosition, part.AbsolutePosition,
@ -1469,8 +1475,7 @@ namespace OpenSim.Region.Framework.Scenes
part.RotationOffset, part.RotationOffset,
part.PhysActor.IsPhysical); part.PhysActor.IsPhysical);
part.PhysActor.LocalID = part.LocalId; newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
} }
} }

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@ -1582,6 +1582,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
{ {
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
LocalId,
string.Format("{0}/{1}", Name, UUID), string.Format("{0}/{1}", Name, UUID),
Shape, Shape,
AbsolutePosition, AbsolutePosition,
@ -1594,7 +1595,6 @@ namespace OpenSim.Region.Framework.Scenes
{ {
PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info
PhysActor.SOPDescription = this.Description; PhysActor.SOPDescription = this.Description;
PhysActor.LocalID = LocalId;
DoPhysicsPropertyUpdate(RigidBody, true); DoPhysicsPropertyUpdate(RigidBody, true);
PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
} }
@ -4410,6 +4410,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
// It's not phantom anymore. So make sure the physics engine get's knowledge of it // It's not phantom anymore. So make sure the physics engine get's knowledge of it
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
LocalId,
string.Format("{0}/{1}", Name, UUID), string.Format("{0}/{1}", Name, UUID),
Shape, Shape,
AbsolutePosition, AbsolutePosition,
@ -4420,7 +4421,6 @@ namespace OpenSim.Region.Framework.Scenes
pa = PhysActor; pa = PhysActor;
if (pa != null) if (pa != null)
{ {
pa.LocalID = LocalId;
DoPhysicsPropertyUpdate(UsePhysics, true); DoPhysicsPropertyUpdate(UsePhysics, true);
if (m_parentGroup != null) if (m_parentGroup != null)
{ {

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@ -3295,7 +3295,7 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 pVec = AbsolutePosition; Vector3 pVec = AbsolutePosition;
// Old bug where the height was in centimeters instead of meters // Old bug where the height was in centimeters instead of meters
m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, m_physicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec,
new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying);
scene.AddPhysicsActorTaint(m_physicsActor); scene.AddPhysicsActorTaint(m_physicsActor);

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@ -142,7 +142,12 @@ namespace OpenSim.Region.Physics.Manager
public abstract PrimitiveBaseShape Shape { set; } public abstract PrimitiveBaseShape Shape { set; }
public abstract uint LocalID { set; } uint m_baseLocalID;
public virtual uint LocalID
{
set { m_baseLocalID = value; }
get { return m_baseLocalID; }
}
public abstract bool Grabbed { set; } public abstract bool Grabbed { set; }

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@ -66,6 +66,13 @@ namespace OpenSim.Region.Physics.Manager
public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying);
public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, bool isFlying)
{
PhysicsActor ret = AddAvatar(avName, position, size, isFlying);
if (ret != null) ret.LocalID = localID;
return ret;
}
public abstract void RemoveAvatar(PhysicsActor actor); public abstract void RemoveAvatar(PhysicsActor actor);
public abstract void RemovePrim(PhysicsActor prim); public abstract void RemovePrim(PhysicsActor prim);
@ -75,6 +82,14 @@ namespace OpenSim.Region.Physics.Manager
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical); Vector3 size, Quaternion rotation, bool isPhysical);
public virtual PhysicsActor AddPrimShape(uint localID, string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical)
{
PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical);
if (ret != null) ret.LocalID = localID;
return ret;
}
public virtual float TimeDilation public virtual float TimeDilation
{ {
get { return 1.0f; } get { return 1.0f; }