implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>integration
parent
e041f09750
commit
783ee949ea
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@ -126,6 +126,7 @@ namespace OpenSim.Framework
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private int m_physPrimMax = 0;
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private int m_physPrimMax = 0;
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private bool m_clampPrimSize = false;
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private bool m_clampPrimSize = false;
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private int m_objectCapacity = 0;
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private int m_objectCapacity = 0;
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private int m_linksetCapacity = 0;
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private int m_agentCapacity = 0;
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private int m_agentCapacity = 0;
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private string m_regionType = String.Empty;
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private string m_regionType = String.Empty;
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private RegionLightShareData m_windlight = new RegionLightShareData();
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private RegionLightShareData m_windlight = new RegionLightShareData();
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@ -317,6 +318,11 @@ namespace OpenSim.Framework
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get { return m_objectCapacity; }
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get { return m_objectCapacity; }
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}
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}
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public int LinksetCapacity
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{
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get { return m_linksetCapacity; }
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}
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public int AgentCapacity
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public int AgentCapacity
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{
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{
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get { return m_agentCapacity; }
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get { return m_agentCapacity; }
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@ -655,6 +661,9 @@ namespace OpenSim.Framework
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m_objectCapacity = config.GetInt("MaxPrims", 15000);
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m_objectCapacity = config.GetInt("MaxPrims", 15000);
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allKeys.Remove("MaxPrims");
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allKeys.Remove("MaxPrims");
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m_linksetCapacity = config.GetInt("LinksetPrims", 0);
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allKeys.Remove("LinksetPrims");
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#endregion
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#endregion
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m_agentCapacity = config.GetInt("MaxAgents", 100);
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m_agentCapacity = config.GetInt("MaxAgents", 100);
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@ -709,6 +718,9 @@ namespace OpenSim.Framework
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if (m_objectCapacity != 0)
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if (m_objectCapacity != 0)
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config.Set("MaxPrims", m_objectCapacity);
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config.Set("MaxPrims", m_objectCapacity);
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if (m_linksetCapacity != 0)
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config.Set("LinksetPrims", m_linksetCapacity);
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if (m_agentCapacity != 0)
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if (m_agentCapacity != 0)
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config.Set("MaxAgents", m_agentCapacity);
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config.Set("MaxAgents", m_agentCapacity);
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@ -804,6 +816,9 @@ namespace OpenSim.Framework
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configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max objects this sim will hold", m_objectCapacity.ToString(), true);
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"Max objects this sim will hold", m_objectCapacity.ToString(), true);
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configMember.addConfigurationOption("linkset_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max prims an object will hold", m_linksetCapacity.ToString(), true);
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configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max avatars this sim will hold", m_agentCapacity.ToString(), true);
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"Max avatars this sim will hold", m_agentCapacity.ToString(), true);
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@ -922,6 +937,9 @@ namespace OpenSim.Framework
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case "object_capacity":
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case "object_capacity":
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m_objectCapacity = (int)configuration_result;
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m_objectCapacity = (int)configuration_result;
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break;
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break;
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case "linkset_capacity":
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m_linksetCapacity = (int)configuration_result;
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break;
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case "agent_capacity":
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case "agent_capacity":
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m_agentCapacity = (int)configuration_result;
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m_agentCapacity = (int)configuration_result;
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break;
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break;
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@ -123,6 +123,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public float m_maxPhys = 10;
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public float m_maxPhys = 10;
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/// <summary>
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/// Max prims an object will hold
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/// </summary>
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public int m_linksetCapacity = 0;
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public bool m_clampPrimSize;
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public bool m_clampPrimSize;
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public bool m_trustBinaries;
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public bool m_trustBinaries;
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public bool m_allowScriptCrossings;
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public bool m_allowScriptCrossings;
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@ -772,6 +777,12 @@ namespace OpenSim.Region.Framework.Scenes
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m_clampPrimSize = true;
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m_clampPrimSize = true;
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}
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}
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m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
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if (RegionInfo.LinksetCapacity > 0)
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{
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m_linksetCapacity = RegionInfo.LinksetCapacity;
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}
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m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete);
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m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete);
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m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
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m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
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m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
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m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
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@ -2014,6 +2014,24 @@ namespace OpenSim.Region.Framework.Scenes
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if (objectGroup == this)
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if (objectGroup == this)
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return;
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return;
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// If the configured linkset capacity is greater than zero,
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// and the new linkset would have a prim count higher than this
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// value, do not link it.
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if (m_scene.m_linksetCapacity > 0 &&
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(PrimCount + objectGroup.PrimCount) >
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m_scene.m_linksetCapacity)
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{
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m_log.DebugFormat(
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"[SCENE OBJECT GROUP]: Cannot link group with root" +
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" part {0}, {1} ({2} prims) to group with root part" +
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" {3}, {4} ({5} prims) because the new linkset" +
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" would exceed the configured maximum of {6}",
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objectGroup.RootPart.Name, objectGroup.RootPart.UUID,
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objectGroup.PrimCount, RootPart.Name, RootPart.UUID,
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PrimCount, m_scene.m_linksetCapacity);
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return;
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}
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// 'linkPart' == the root of the group being linked into this group
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// 'linkPart' == the root of the group being linked into this group
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SceneObjectPart linkPart = objectGroup.m_rootPart;
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SceneObjectPart linkPart = objectGroup.m_rootPart;
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@ -108,6 +108,11 @@
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;; This can be overriden in the region config file.
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;; This can be overriden in the region config file.
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; ClampPrimSize = false
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; ClampPrimSize = false
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;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
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;; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
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;; This can be overriden in the region config file.
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; LinksetPrims = 0
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;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
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;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
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;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
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;; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
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;; This only applies when crossing to a region running in a different simulator.
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;; This only applies when crossing to a region running in a different simulator.
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@ -95,6 +95,10 @@
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; This can be overriden in the region config file.
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; This can be overriden in the region config file.
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ClampPrimSize = false
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ClampPrimSize = false
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; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
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; This can be overriden in the region config file.
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LinksetPrims = 0
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; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
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; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
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; This only applies when crossing to a region running in a different simulator.
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; This only applies when crossing to a region running in a different simulator.
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; For crossings where the regions are on the same simulator the script is always kept running.
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; For crossings where the regions are on the same simulator the script is always kept running.
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