change to avn fecthinventory and webfecth.. code
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6a0465b70a
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7841628313
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@ -1,848 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Capabilities.Handlers
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{
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public class FetchInvDescHandler
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IInventoryService m_InventoryService;
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private ILibraryService m_LibraryService;
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private IScene m_Scene;
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// private object m_fetchLock = new Object();
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public FetchInvDescHandler(IInventoryService invService, ILibraryService libService, IScene s)
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{
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m_InventoryService = invService;
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m_LibraryService = libService;
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m_Scene = s;
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}
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public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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//m_log.DebugFormat("[XXX]: FetchInventoryDescendentsRequest in {0}, {1}", (m_Scene == null) ? "none" : m_Scene.Name, request);
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// nasty temporary hack here, the linden client falsely
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// identifies the uuid 00000000-0000-0000-0000-000000000000
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// as a string which breaks us
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//
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// correctly mark it as a uuid
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//
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request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
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// another hack <integer>1</integer> results in a
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// System.ArgumentException: Object type System.Int32 cannot
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// be converted to target type: System.Boolean
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//
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request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
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request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
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Hashtable hash = new Hashtable();
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try
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{
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hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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}
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catch (LLSD.LLSDParseException e)
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{
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m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
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m_log.Error("Request: " + request);
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}
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ArrayList foldersrequested = (ArrayList)hash["folders"];
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string response = "";
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string bad_folders_response = "";
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List<LLSDFetchInventoryDescendents> folders = new List<LLSDFetchInventoryDescendents>();
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for (int i = 0; i < foldersrequested.Count; i++)
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{
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Hashtable inventoryhash = (Hashtable)foldersrequested[i];
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LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
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try
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{
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LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
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}
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catch (Exception e)
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{
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m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
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continue;
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}
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// Filter duplicate folder ids that bad viewers may send
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if (folders.Find(f => f.folder_id == llsdRequest.folder_id) == null)
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folders.Add(llsdRequest);
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}
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if (folders.Count > 0)
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{
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List<UUID> bad_folders = new List<UUID>();
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List<InventoryCollectionWithDescendents> invcollSet = Fetch(folders, bad_folders);
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//m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
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if (invcollSet == null)
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{
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m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol.");
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#pragma warning disable 0612
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return FetchInventoryDescendentsRequest(foldersrequested, httpRequest, httpResponse);
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#pragma warning restore 0612
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}
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string inventoryitemstr = string.Empty;
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foreach (InventoryCollectionWithDescendents icoll in invcollSet)
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{
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LLSDInventoryDescendents reply = ToLLSD(icoll.Collection, icoll.Descendents);
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inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
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inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
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inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
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response += inventoryitemstr;
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}
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//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Bad folders {0}", string.Join(", ", bad_folders));
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foreach (UUID bad in bad_folders)
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bad_folders_response += "<uuid>" + bad + "</uuid>";
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}
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if (response.Length == 0)
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{
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/* Viewers expect a bad_folders array when not available */
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if (bad_folders_response.Length != 0)
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{
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response = "<llsd><map><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array /></map></llsd>";
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}
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}
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else
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{
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if (bad_folders_response.Length != 0)
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
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}
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}
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//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request for {0} folders. Item count {1}", folders.Count, item_count);
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//m_log.Debug("[WEB FETCH INV DESC HANDLER] " + response);
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return response;
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}
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/// <summary>
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/// Construct an LLSD reply packet to a CAPS inventory request
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/// </summary>
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/// <param name="invFetch"></param>
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/// <returns></returns>
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private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
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{
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LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
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LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
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contents.agent_id = invFetch.owner_id;
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contents.owner_id = invFetch.owner_id;
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contents.folder_id = invFetch.folder_id;
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reply.folders.Array.Add(contents);
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InventoryCollection inv = new InventoryCollection();
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inv.Folders = new List<InventoryFolderBase>();
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inv.Items = new List<InventoryItemBase>();
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int version = 0;
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int descendents = 0;
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#pragma warning disable 0612
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inv = Fetch(
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invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
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invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
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#pragma warning restore 0612
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if (inv != null && inv.Folders != null)
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{
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foreach (InventoryFolderBase invFolder in inv.Folders)
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{
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contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
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}
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descendents += inv.Folders.Count;
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}
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if (inv != null && inv.Items != null)
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{
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foreach (InventoryItemBase invItem in inv.Items)
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{
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contents.items.Array.Add(ConvertInventoryItem(invItem));
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}
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}
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contents.descendents = descendents;
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contents.version = version;
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//m_log.DebugFormat(
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// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
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// invFetch.folder_id,
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// invFetch.fetch_items,
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// invFetch.fetch_folders,
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// contents.items.Array.Count,
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// contents.categories.Array.Count,
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// invFetch.owner_id);
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return reply;
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}
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private LLSDInventoryDescendents ToLLSD(InventoryCollection inv, int descendents)
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{
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LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
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LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
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contents.agent_id = inv.OwnerID;
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contents.owner_id = inv.OwnerID;
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contents.folder_id = inv.FolderID;
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reply.folders.Array.Add(contents);
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if (inv.Folders != null)
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{
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foreach (InventoryFolderBase invFolder in inv.Folders)
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{
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contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
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}
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descendents += inv.Folders.Count;
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}
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if (inv.Items != null)
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{
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foreach (InventoryItemBase invItem in inv.Items)
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{
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contents.items.Array.Add(ConvertInventoryItem(invItem));
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}
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}
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contents.descendents = descendents;
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contents.version = inv.Version;
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return reply;
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}
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/// <summary>
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/// Old style. Soon to be deprecated.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="httpRequest"></param>
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/// <param name="httpResponse"></param>
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/// <returns></returns>
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[Obsolete]
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private string FetchInventoryDescendentsRequest(ArrayList foldersrequested, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request for {0} folders", foldersrequested.Count);
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string response = "";
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string bad_folders_response = "";
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for (int i = 0; i < foldersrequested.Count; i++)
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{
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string inventoryitemstr = "";
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Hashtable inventoryhash = (Hashtable)foldersrequested[i];
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LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
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try
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{
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LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
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}
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catch (Exception e)
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{
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m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
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}
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LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
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if (null == reply)
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{
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bad_folders_response += "<uuid>" + llsdRequest.folder_id.ToString() + "</uuid>";
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}
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else
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{
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inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
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inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
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inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
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}
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response += inventoryitemstr;
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}
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if (response.Length == 0)
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{
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/* Viewers expect a bad_folders array when not available */
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if (bad_folders_response.Length != 0)
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{
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response = "<llsd><map><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array /></map></llsd>";
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}
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}
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else
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{
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if (bad_folders_response.Length != 0)
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array><key>bad_folders</key><array>" + bad_folders_response + "</array></map></llsd>";
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}
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else
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{
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response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
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}
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}
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// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
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//m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
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return response;
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// }
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}
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/// <summary>
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/// Handle the caps inventory descendents fetch.
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="folderID"></param>
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/// <param name="ownerID"></param>
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/// <param name="fetchFolders"></param>
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/// <param name="fetchItems"></param>
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/// <param name="sortOrder"></param>
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/// <param name="version"></param>
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/// <returns>An empty InventoryCollection if the inventory look up failed</returns>
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[Obsolete]
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private InventoryCollection Fetch(
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UUID agentID, UUID folderID, UUID ownerID,
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bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
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{
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//m_log.DebugFormat(
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// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
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// fetchFolders, fetchItems, folderID, agentID);
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// FIXME MAYBE: We're not handling sortOrder!
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version = 0;
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descendents = 0;
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InventoryFolderImpl fold;
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if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
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{
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if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
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{
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InventoryCollection ret = new InventoryCollection();
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ret.Folders = new List<InventoryFolderBase>();
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ret.Items = fold.RequestListOfItems();
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descendents = ret.Folders.Count + ret.Items.Count;
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return ret;
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}
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}
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InventoryCollection contents = new InventoryCollection();
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if (folderID != UUID.Zero)
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{
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InventoryCollection fetchedContents = m_InventoryService.GetFolderContent(agentID, folderID);
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if (fetchedContents == null)
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{
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m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID);
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return contents;
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}
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contents = fetchedContents;
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InventoryFolderBase containingFolder = new InventoryFolderBase();
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containingFolder.ID = folderID;
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containingFolder.Owner = agentID;
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containingFolder = m_InventoryService.GetFolder(containingFolder);
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if (containingFolder != null)
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{
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//m_log.DebugFormat(
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// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
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// containingFolder.Name, containingFolder.ID, agentID);
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version = containingFolder.Version;
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if (fetchItems)
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{
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List<InventoryItemBase> itemsToReturn = contents.Items;
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List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn);
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// descendents must only include the links, not the linked items we add
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descendents = originalItems.Count;
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// Add target items for links in this folder before the links themselves.
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foreach (InventoryItemBase item in originalItems)
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{
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if (item.AssetType == (int)AssetType.Link)
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{
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InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
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// Take care of genuinely broken links where the target doesn't exist
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// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
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// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
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// rather than having to keep track of every folder requested in the recursion.
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if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
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itemsToReturn.Insert(0, linkedItem);
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}
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}
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// Now scan for folder links and insert the items they target and those links at the head of the return data
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foreach (InventoryItemBase item in originalItems)
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{
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if (item.AssetType == (int)AssetType.LinkFolder)
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{
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InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID);
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List<InventoryItemBase> links = linkedFolderContents.Items;
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itemsToReturn.InsertRange(0, links);
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foreach (InventoryItemBase link in linkedFolderContents.Items)
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{
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// Take care of genuinely broken links where the target doesn't exist
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// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
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// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
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// rather than having to keep track of every folder requested in the recursion.
|
||||
if (link != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
|
||||
// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name);
|
||||
|
||||
InventoryItemBase linkedItem
|
||||
= m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
|
||||
|
||||
if (linkedItem != null)
|
||||
itemsToReturn.Insert(0, linkedItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// foreach (InventoryItemBase item in contents.Items)
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}",
|
||||
// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID);
|
||||
// }
|
||||
|
||||
// =====
|
||||
|
||||
//
|
||||
// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
|
||||
// linkedItem.Name, folderID, agentID);
|
||||
//
|
||||
// contents.Items.Add(linkedItem);
|
||||
// }
|
||||
//
|
||||
// // If the folder requested contains links, then we need to send those folders first, otherwise the links
|
||||
// // will be broken in the viewer.
|
||||
// HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
|
||||
// foreach (InventoryItemBase item in contents.Items)
|
||||
// {
|
||||
// if (item.AssetType == (int)AssetType.Link)
|
||||
// {
|
||||
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
|
||||
//
|
||||
// // Take care of genuinely broken links where the target doesn't exist
|
||||
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
|
||||
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
|
||||
// // rather than having to keep track of every folder requested in the recursion.
|
||||
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
|
||||
// {
|
||||
// // We don't need to send the folder if source and destination of the link are in the same
|
||||
// // folder.
|
||||
// if (linkedItem.Folder != containingFolder.ID)
|
||||
// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
|
||||
// linkedItemFolderId, folderID, agentID);
|
||||
//
|
||||
// int dummyVersion;
|
||||
// InventoryCollection linkedCollection
|
||||
// = Fetch(
|
||||
// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
|
||||
//
|
||||
// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
|
||||
// linkedFolder.Owner = agentID;
|
||||
// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
|
||||
//
|
||||
//// contents.Folders.AddRange(linkedCollection.Folders);
|
||||
//
|
||||
// contents.Folders.Add(linkedFolder);
|
||||
// contents.Items.AddRange(linkedCollection.Items);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Lost items don't really need a version
|
||||
version = 1;
|
||||
}
|
||||
|
||||
return contents;
|
||||
|
||||
}
|
||||
|
||||
private void AddLibraryFolders(List<LLSDFetchInventoryDescendents> fetchFolders, List<InventoryCollectionWithDescendents> result)
|
||||
{
|
||||
InventoryFolderImpl fold;
|
||||
if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
|
||||
{
|
||||
List<LLSDFetchInventoryDescendents> libfolders = fetchFolders.FindAll(f => f.owner_id == m_LibraryService.LibraryRootFolder.Owner);
|
||||
fetchFolders.RemoveAll(f => libfolders.Contains(f));
|
||||
|
||||
//m_log.DebugFormat("[XXX]: Found {0} library folders in request", libfolders.Count);
|
||||
|
||||
foreach (LLSDFetchInventoryDescendents f in libfolders)
|
||||
{
|
||||
if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null)
|
||||
{
|
||||
InventoryCollectionWithDescendents ret = new InventoryCollectionWithDescendents();
|
||||
ret.Collection = new InventoryCollection();
|
||||
ret.Collection.Folders = new List<InventoryFolderBase>();
|
||||
ret.Collection.Items = fold.RequestListOfItems();
|
||||
ret.Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner;
|
||||
ret.Collection.FolderID = f.folder_id;
|
||||
ret.Collection.Version = fold.Version;
|
||||
|
||||
ret.Descendents = ret.Collection.Items.Count;
|
||||
result.Add(ret);
|
||||
|
||||
//m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private List<InventoryCollectionWithDescendents> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders)
|
||||
{
|
||||
//m_log.DebugFormat(
|
||||
// "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
|
||||
|
||||
// FIXME MAYBE: We're not handling sortOrder!
|
||||
|
||||
List<InventoryCollectionWithDescendents> result = new List<InventoryCollectionWithDescendents>();
|
||||
|
||||
AddLibraryFolders(fetchFolders, result);
|
||||
|
||||
// Filter folder Zero right here. Some viewers (Firestorm) send request for folder Zero, which doesn't make sense
|
||||
// and can kill the sim (all root folders have parent_id Zero)
|
||||
LLSDFetchInventoryDescendents zero = fetchFolders.Find(f => f.folder_id == UUID.Zero);
|
||||
if (zero != null)
|
||||
{
|
||||
fetchFolders.Remove(zero);
|
||||
BadFolder(zero, null, bad_folders);
|
||||
}
|
||||
|
||||
if (fetchFolders.Count > 0)
|
||||
{
|
||||
UUID[] fids = new UUID[fetchFolders.Count];
|
||||
int i = 0;
|
||||
foreach (LLSDFetchInventoryDescendents f in fetchFolders)
|
||||
fids[i++] = f.folder_id;
|
||||
|
||||
//m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids));
|
||||
|
||||
InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(fetchFolders[0].owner_id, fids);
|
||||
|
||||
if (fetchedContents == null || (fetchedContents != null && fetchedContents.Length == 0))
|
||||
{
|
||||
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of multiple folders for user {0}", fetchFolders[0].owner_id);
|
||||
foreach (LLSDFetchInventoryDescendents freq in fetchFolders)
|
||||
BadFolder(freq, null, bad_folders);
|
||||
return null;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
// Do some post-processing. May need to fetch more from inv server for links
|
||||
foreach (InventoryCollection contents in fetchedContents)
|
||||
{
|
||||
// Find the original request
|
||||
LLSDFetchInventoryDescendents freq = fetchFolders[i++];
|
||||
|
||||
InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
|
||||
coll.Collection = contents;
|
||||
|
||||
if (BadFolder(freq, contents, bad_folders))
|
||||
continue;
|
||||
|
||||
// Next: link management
|
||||
ProcessLinks(freq, coll);
|
||||
|
||||
result.Add(coll);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List<UUID> bad_folders)
|
||||
{
|
||||
bool bad = false;
|
||||
if (contents == null)
|
||||
{
|
||||
bad_folders.Add(freq.folder_id);
|
||||
bad = true;
|
||||
}
|
||||
|
||||
// The inventory server isn't sending FolderID in the collection...
|
||||
// Must fetch it individually
|
||||
else if (contents.FolderID == UUID.Zero)
|
||||
{
|
||||
InventoryFolderBase containingFolder = new InventoryFolderBase();
|
||||
containingFolder.ID = freq.folder_id;
|
||||
containingFolder.Owner = freq.owner_id;
|
||||
containingFolder = m_InventoryService.GetFolder(containingFolder);
|
||||
|
||||
if (containingFolder != null)
|
||||
{
|
||||
contents.FolderID = containingFolder.ID;
|
||||
contents.OwnerID = containingFolder.Owner;
|
||||
contents.Version = containingFolder.Version;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Was it really a request for folder Zero?
|
||||
// This is an overkill, but Firestorm really asks for folder Zero.
|
||||
// I'm leaving the code here for the time being, but commented.
|
||||
if (freq.folder_id == UUID.Zero)
|
||||
{
|
||||
//coll.Collection.OwnerID = freq.owner_id;
|
||||
//coll.Collection.FolderID = contents.FolderID;
|
||||
//containingFolder = m_InventoryService.GetRootFolder(freq.owner_id);
|
||||
//if (containingFolder != null)
|
||||
//{
|
||||
// m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID);
|
||||
// coll.Collection.Folders.Clear();
|
||||
// coll.Collection.Folders.Add(containingFolder);
|
||||
// if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
|
||||
// {
|
||||
// InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner);
|
||||
// lib.Name = m_LibraryService.LibraryRootFolder.Name;
|
||||
// lib.Type = m_LibraryService.LibraryRootFolder.Type;
|
||||
// lib.Version = m_LibraryService.LibraryRootFolder.Version;
|
||||
// coll.Collection.Folders.Add(lib);
|
||||
// }
|
||||
// coll.Collection.Items.Clear();
|
||||
//}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
|
||||
bad_folders.Add(freq.folder_id);
|
||||
}
|
||||
bad = true;
|
||||
}
|
||||
}
|
||||
|
||||
return bad;
|
||||
}
|
||||
|
||||
private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollectionWithDescendents coll)
|
||||
{
|
||||
InventoryCollection contents = coll.Collection;
|
||||
|
||||
if (freq.fetch_items && contents.Items != null)
|
||||
{
|
||||
List<InventoryItemBase> itemsToReturn = contents.Items;
|
||||
|
||||
// descendents must only include the links, not the linked items we add
|
||||
coll.Descendents = itemsToReturn.Count;
|
||||
|
||||
// Add target items for links in this folder before the links themselves.
|
||||
List<UUID> itemIDs = new List<UUID>();
|
||||
List<UUID> folderIDs = new List<UUID>();
|
||||
foreach (InventoryItemBase item in itemsToReturn)
|
||||
{
|
||||
//m_log.DebugFormat("[XXX]: {0} {1}", item.Name, item.AssetType);
|
||||
if (item.AssetType == (int)AssetType.Link)
|
||||
itemIDs.Add(item.AssetID);
|
||||
|
||||
else if (item.AssetType == (int)AssetType.LinkFolder)
|
||||
folderIDs.Add(item.AssetID);
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[XXX]: folder {0} has {1} links and {2} linkfolders", contents.FolderID, itemIDs.Count, folderIDs.Count);
|
||||
|
||||
// Scan for folder links and insert the items they target and those links at the head of the return data
|
||||
if (folderIDs.Count > 0)
|
||||
{
|
||||
InventoryCollection[] linkedFolders = m_InventoryService.GetMultipleFoldersContent(coll.Collection.OwnerID, folderIDs.ToArray());
|
||||
foreach (InventoryCollection linkedFolderContents in linkedFolders)
|
||||
{
|
||||
if (linkedFolderContents == null)
|
||||
continue;
|
||||
|
||||
List<InventoryItemBase> links = linkedFolderContents.Items;
|
||||
|
||||
itemsToReturn.InsertRange(0, links);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (itemIDs.Count > 0)
|
||||
{
|
||||
InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray());
|
||||
if (linked == null)
|
||||
{
|
||||
// OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
|
||||
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
|
||||
linked = new InventoryItemBase[itemIDs.Count];
|
||||
int i = 0;
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = freq.owner_id;
|
||||
foreach (UUID id in itemIDs)
|
||||
{
|
||||
item.ID = id;
|
||||
linked[i++] = m_InventoryService.GetItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Processing folder {0}. Existing items:", freq.folder_id);
|
||||
//foreach (InventoryItemBase item in itemsToReturn)
|
||||
// m_log.DebugFormat("[XXX]: {0} {1} {2}", item.Name, item.AssetType, item.Folder);
|
||||
|
||||
if (linked != null)
|
||||
{
|
||||
foreach (InventoryItemBase linkedItem in linked)
|
||||
{
|
||||
// Take care of genuinely broken links where the target doesn't exist
|
||||
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
|
||||
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
|
||||
// rather than having to keep track of every folder requested in the recursion.
|
||||
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
|
||||
{
|
||||
itemsToReturn.Insert(0, linkedItem);
|
||||
//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Added {0} {1} {2}", linkedItem.Name, linkedItem.AssetType, linkedItem.Folder);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert an internal inventory folder object into an LLSD object.
|
||||
/// </summary>
|
||||
/// <param name="invFolder"></param>
|
||||
/// <returns></returns>
|
||||
private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
|
||||
{
|
||||
LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
|
||||
llsdFolder.folder_id = invFolder.ID;
|
||||
llsdFolder.parent_id = invFolder.ParentID;
|
||||
llsdFolder.name = invFolder.Name;
|
||||
llsdFolder.type = invFolder.Type;
|
||||
llsdFolder.preferred_type = -1;
|
||||
|
||||
return llsdFolder;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert an internal inventory item object into an LLSD object.
|
||||
/// </summary>
|
||||
/// <param name="invItem"></param>
|
||||
/// <returns></returns>
|
||||
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
|
||||
{
|
||||
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
|
||||
llsdItem.asset_id = invItem.AssetID;
|
||||
llsdItem.created_at = invItem.CreationDate;
|
||||
llsdItem.desc = invItem.Description;
|
||||
llsdItem.flags = (int)invItem.Flags;
|
||||
llsdItem.item_id = invItem.ID;
|
||||
llsdItem.name = invItem.Name;
|
||||
llsdItem.parent_id = invItem.Folder;
|
||||
llsdItem.type = invItem.AssetType;
|
||||
llsdItem.inv_type = invItem.InvType;
|
||||
|
||||
llsdItem.permissions = new LLSDPermissions();
|
||||
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
|
||||
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
|
||||
llsdItem.permissions.group_id = invItem.GroupID;
|
||||
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
|
||||
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
|
||||
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
|
||||
llsdItem.permissions.owner_id = invItem.Owner;
|
||||
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
|
||||
llsdItem.sale_info = new LLSDSaleInfo();
|
||||
llsdItem.sale_info.sale_price = invItem.SalePrice;
|
||||
llsdItem.sale_info.sale_type = invItem.SaleType;
|
||||
|
||||
return llsdItem;
|
||||
}
|
||||
}
|
||||
|
||||
class InventoryCollectionWithDescendents
|
||||
{
|
||||
public InventoryCollection Collection;
|
||||
public int Descendents;
|
||||
}
|
||||
}
|
|
@ -1,170 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text.RegularExpressions;
|
||||
using log4net;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class FetchInventory2HandlerTests : OpenSimTestCase
|
||||
{
|
||||
private UUID m_userID = UUID.Random();
|
||||
private Scene m_scene;
|
||||
private UUID m_rootFolderID;
|
||||
private UUID m_notecardsFolder;
|
||||
private UUID m_objectsFolder;
|
||||
|
||||
private void Init()
|
||||
{
|
||||
// Create an inventory that looks like this:
|
||||
//
|
||||
// /My Inventory
|
||||
// <other system folders>
|
||||
// /Objects
|
||||
// Object 1
|
||||
// Object 2
|
||||
// Object 3
|
||||
// /Notecards
|
||||
// Notecard 1
|
||||
// Notecard 2
|
||||
// Notecard 3
|
||||
// Notecard 4
|
||||
// Notecard 5
|
||||
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
|
||||
m_scene.InventoryService.CreateUserInventory(m_userID);
|
||||
|
||||
m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
|
||||
|
||||
InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
|
||||
m_objectsFolder = of.ID;
|
||||
|
||||
// Add 3 objects
|
||||
InventoryItemBase item;
|
||||
for (int i = 1; i <= 3; i++)
|
||||
{
|
||||
item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-0000000000b" + i), m_userID);
|
||||
item.AssetID = UUID.Random();
|
||||
item.AssetType = (int)AssetType.Object;
|
||||
item.Folder = m_objectsFolder;
|
||||
item.Name = "Object " + i;
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
}
|
||||
|
||||
InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
|
||||
m_notecardsFolder = ncf.ID;
|
||||
|
||||
// Add 5 notecards
|
||||
for (int i = 1; i <= 5; i++)
|
||||
{
|
||||
item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-00000000000" + i), m_userID);
|
||||
item.AssetID = UUID.Random();
|
||||
item.AssetType = (int)AssetType.Notecard;
|
||||
item.Folder = m_notecardsFolder;
|
||||
item.Name = "Notecard " + i;
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test_001_RequestOne()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Init();
|
||||
|
||||
FetchInventory2Handler handler = new FetchInventory2Handler(m_scene.InventoryService, m_userID);
|
||||
TestOSHttpRequest req = new TestOSHttpRequest();
|
||||
TestOSHttpResponse resp = new TestOSHttpResponse();
|
||||
|
||||
string request = "<llsd><map><key>items</key><array><map><key>item_id</key><uuid>";
|
||||
request += "10000000-0000-0000-0000-000000000001"; // Notecard 1
|
||||
request += "</uuid></map></array></map></llsd>";
|
||||
|
||||
string llsdresponse = handler.FetchInventoryRequest(request, "/FETCH", string.Empty, req, resp);
|
||||
|
||||
Assert.That(llsdresponse != null, Is.True, "Incorrect null response");
|
||||
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response");
|
||||
Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, "Response should contain userID");
|
||||
|
||||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Response does not contain item uuid");
|
||||
Assert.That(llsdresponse.Contains("Notecard 1"), Is.True, "Response does not contain item Name");
|
||||
Console.WriteLine(llsdresponse);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test_002_RequestMany()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Init();
|
||||
|
||||
FetchInventory2Handler handler = new FetchInventory2Handler(m_scene.InventoryService, m_userID);
|
||||
TestOSHttpRequest req = new TestOSHttpRequest();
|
||||
TestOSHttpResponse resp = new TestOSHttpResponse();
|
||||
|
||||
string request = "<llsd><map><key>items</key><array>";
|
||||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000001</uuid></map>"; // Notecard 1
|
||||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000002</uuid></map>"; // Notecard 2
|
||||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000003</uuid></map>"; // Notecard 3
|
||||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000004</uuid></map>"; // Notecard 4
|
||||
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000005</uuid></map>"; // Notecard 5
|
||||
request += "</array></map></llsd>";
|
||||
|
||||
string llsdresponse = handler.FetchInventoryRequest(request, "/FETCH", string.Empty, req, resp);
|
||||
|
||||
Assert.That(llsdresponse != null, Is.True, "Incorrect null response");
|
||||
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response");
|
||||
Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, "Response should contain userID");
|
||||
|
||||
Console.WriteLine(llsdresponse);
|
||||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Response does not contain notecard 1");
|
||||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000002"), Is.True, "Response does not contain notecard 2");
|
||||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000003"), Is.True, "Response does not contain notecard 3");
|
||||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000004"), Is.True, "Response does not contain notecard 4");
|
||||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000005"), Is.True, "Response does not contain notecard 5");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -1,292 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text.RegularExpressions;
|
||||
using log4net;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class FetchInventoryDescendents2HandlerTests : OpenSimTestCase
|
||||
{
|
||||
private UUID m_userID = UUID.Zero;
|
||||
private Scene m_scene;
|
||||
private UUID m_rootFolderID;
|
||||
private int m_rootDescendents;
|
||||
private UUID m_notecardsFolder;
|
||||
private UUID m_objectsFolder;
|
||||
|
||||
private void Init()
|
||||
{
|
||||
// Create an inventory that looks like this:
|
||||
//
|
||||
// /My Inventory
|
||||
// <other system folders>
|
||||
// /Objects
|
||||
// Some Object
|
||||
// /Notecards
|
||||
// Notecard 1
|
||||
// Notecard 2
|
||||
// /Test Folder
|
||||
// Link to notecard -> /Notecards/Notecard 2
|
||||
// Link to Objects folder -> /Objects
|
||||
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
|
||||
m_scene.InventoryService.CreateUserInventory(m_userID);
|
||||
|
||||
m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
|
||||
|
||||
InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
|
||||
m_objectsFolder = of.ID;
|
||||
|
||||
// Add an object
|
||||
InventoryItemBase item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-00000000000b"), m_userID);
|
||||
item.AssetID = UUID.Random();
|
||||
item.AssetType = (int)AssetType.Object;
|
||||
item.Folder = m_objectsFolder;
|
||||
item.Name = "Some Object";
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
|
||||
InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
|
||||
m_notecardsFolder = ncf.ID;
|
||||
|
||||
// Add a notecard
|
||||
item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-000000000001"), m_userID);
|
||||
item.AssetID = UUID.Random();
|
||||
item.AssetType = (int)AssetType.Notecard;
|
||||
item.Folder = m_notecardsFolder;
|
||||
item.Name = "Test Notecard 1";
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
// Add another notecard
|
||||
item.ID = new UUID("20000000-0000-0000-0000-000000000002");
|
||||
item.AssetID = new UUID("a0000000-0000-0000-0000-00000000000a");
|
||||
item.Name = "Test Notecard 2";
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
|
||||
// Add a folder
|
||||
InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID);
|
||||
m_scene.InventoryService.AddFolder(folder);
|
||||
|
||||
// Add a link to notecard 2 in Test Folder
|
||||
item.AssetID = item.ID; // use item ID of notecard 2
|
||||
item.ID = new UUID("40000000-0000-0000-0000-000000000004");
|
||||
item.AssetType = (int)AssetType.Link;
|
||||
item.Folder = folder.ID;
|
||||
item.Name = "Link to notecard";
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
|
||||
// Add a link to the Objects folder in Test Folder
|
||||
item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder
|
||||
item.ID = new UUID("50000000-0000-0000-0000-000000000005");
|
||||
item.AssetType = (int)AssetType.LinkFolder;
|
||||
item.Folder = folder.ID;
|
||||
item.Name = "Link to Objects folder";
|
||||
m_scene.InventoryService.AddItem(item);
|
||||
|
||||
InventoryCollection coll = m_scene.InventoryService.GetFolderContent(m_userID, m_rootFolderID);
|
||||
m_rootDescendents = coll.Items.Count + coll.Folders.Count;
|
||||
Console.WriteLine("Number of descendents: " + m_rootDescendents);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test_001_SimpleFolder()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Init();
|
||||
|
||||
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
|
||||
TestOSHttpRequest req = new TestOSHttpRequest();
|
||||
TestOSHttpResponse resp = new TestOSHttpResponse();
|
||||
|
||||
string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
|
||||
request += m_rootFolderID;
|
||||
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>";
|
||||
|
||||
string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp);
|
||||
|
||||
Assert.That(llsdresponse != null, Is.True, "Incorrect null response");
|
||||
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response");
|
||||
Assert.That(llsdresponse.Contains("00000000-0000-0000-0000-000000000000"), Is.True, "Response should contain userID");
|
||||
|
||||
string descendents = "descendents</key><integer>" + m_rootDescendents + "</integer>";
|
||||
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents");
|
||||
Console.WriteLine(llsdresponse);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test_002_MultipleFolders()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
|
||||
TestOSHttpRequest req = new TestOSHttpRequest();
|
||||
TestOSHttpResponse resp = new TestOSHttpResponse();
|
||||
|
||||
string request = "<llsd><map><key>folders</key><array>";
|
||||
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
|
||||
request += m_rootFolderID;
|
||||
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
|
||||
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
|
||||
request += m_notecardsFolder;
|
||||
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
|
||||
request += "</array></map></llsd>";
|
||||
|
||||
string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp);
|
||||
Console.WriteLine(llsdresponse);
|
||||
|
||||
string descendents = "descendents</key><integer>" + m_rootDescendents + "</integer>";
|
||||
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for root folder");
|
||||
descendents = "descendents</key><integer>2</integer>";
|
||||
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for Notecard folder");
|
||||
|
||||
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Notecard 1 is missing from response");
|
||||
Assert.That(llsdresponse.Contains("20000000-0000-0000-0000-000000000002"), Is.True, "Notecard 2 is missing from response");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test_003_Links()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
|
||||
TestOSHttpRequest req = new TestOSHttpRequest();
|
||||
TestOSHttpResponse resp = new TestOSHttpResponse();
|
||||
|
||||
string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
|
||||
request += "f0000000-0000-0000-0000-00000000000f";
|
||||
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>";
|
||||
|
||||
string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp);
|
||||
Console.WriteLine(llsdresponse);
|
||||
|
||||
string descendents = "descendents</key><integer>2</integer>";
|
||||
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for Test Folder");
|
||||
|
||||
// Make sure that the note card link is included
|
||||
Assert.That(llsdresponse.Contains("Link to notecard"), Is.True, "Link to notecard is missing");
|
||||
|
||||
//Make sure the notecard item itself is included
|
||||
Assert.That(llsdresponse.Contains("Test Notecard 2"), Is.True, "Notecard 2 item (the source) is missing");
|
||||
|
||||
// Make sure that the source item is before the link item
|
||||
int pos1 = llsdresponse.IndexOf("Test Notecard 2");
|
||||
int pos2 = llsdresponse.IndexOf("Link to notecard");
|
||||
Assert.Less(pos1, pos2, "Source of link is after link");
|
||||
|
||||
// Make sure the folder link is included
|
||||
Assert.That(llsdresponse.Contains("Link to Objects folder"), Is.True, "Link to Objects folder is missing");
|
||||
|
||||
// Make sure the objects inside the Objects folder are included
|
||||
// Note: I'm not entirely sure this is needed, but that's what I found in the implementation
|
||||
Assert.That(llsdresponse.Contains("Some Object"), Is.True, "Some Object item (contents of the source) is missing");
|
||||
|
||||
// Make sure that the source item is before the link item
|
||||
pos1 = llsdresponse.IndexOf("Some Object");
|
||||
pos2 = llsdresponse.IndexOf("Link to Objects folder");
|
||||
Assert.Less(pos1, pos2, "Contents of source of folder link is after folder link");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test_004_DuplicateFolders()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
|
||||
TestOSHttpRequest req = new TestOSHttpRequest();
|
||||
TestOSHttpResponse resp = new TestOSHttpResponse();
|
||||
|
||||
string request = "<llsd><map><key>folders</key><array>";
|
||||
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
|
||||
request += m_rootFolderID;
|
||||
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
|
||||
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
|
||||
request += m_notecardsFolder;
|
||||
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
|
||||
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
|
||||
request += m_rootFolderID;
|
||||
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
|
||||
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
|
||||
request += m_notecardsFolder;
|
||||
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
|
||||
request += "</array></map></llsd>";
|
||||
|
||||
string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp);
|
||||
Console.WriteLine(llsdresponse);
|
||||
|
||||
string root_folder = "<key>folder_id</key><uuid>" + m_rootFolderID + "</uuid>";
|
||||
string notecards_folder = "<key>folder_id</key><uuid>" + m_notecardsFolder + "</uuid>";
|
||||
|
||||
Assert.That(llsdresponse.Contains(root_folder), "Missing root folder");
|
||||
Assert.That(llsdresponse.Contains(notecards_folder), "Missing notecards folder");
|
||||
int count = Regex.Matches(llsdresponse, root_folder).Count;
|
||||
Assert.AreEqual(1, count, "More than 1 root folder in response");
|
||||
count = Regex.Matches(llsdresponse, notecards_folder).Count;
|
||||
Assert.AreEqual(2, count, "More than 1 notecards folder in response"); // Notecards will also be under root, so 2
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Test_005_FolderZero()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Init();
|
||||
|
||||
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
|
||||
TestOSHttpRequest req = new TestOSHttpRequest();
|
||||
TestOSHttpResponse resp = new TestOSHttpResponse();
|
||||
|
||||
string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
|
||||
request += UUID.Zero;
|
||||
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>";
|
||||
|
||||
string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp);
|
||||
|
||||
Assert.That(llsdresponse != null, Is.True, "Incorrect null response");
|
||||
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response");
|
||||
Assert.That(llsdresponse.Contains("bad_folders</key><array><uuid>00000000-0000-0000-0000-000000000000"), Is.True, "Folder Zero should be a bad folder");
|
||||
|
||||
Console.WriteLine(llsdresponse);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -25,36 +25,39 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
|
||||
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
|
||||
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Capabilities.Handlers
|
||||
{
|
||||
public class FetchInventory2Handler
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IInventoryService m_inventoryService;
|
||||
private UUID m_agentID;
|
||||
|
||||
public FetchInventory2Handler(IInventoryService invService, UUID agentId)
|
||||
public FetchInventory2Handler(IInventoryService invService)
|
||||
{
|
||||
m_inventoryService = invService;
|
||||
m_agentID = agentId;
|
||||
}
|
||||
|
||||
public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
//m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capability request {0}", request);
|
||||
// m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capabilty request");
|
||||
|
||||
OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
|
||||
OSDArray itemsRequested = (OSDArray)requestmap["items"];
|
||||
|
@ -62,32 +65,12 @@ namespace OpenSim.Capabilities.Handlers
|
|||
string reply;
|
||||
LLSDFetchInventory llsdReply = new LLSDFetchInventory();
|
||||
|
||||
UUID[] itemIDs = new UUID[itemsRequested.Count];
|
||||
int i = 0;
|
||||
foreach (OSDMap osdItemId in itemsRequested)
|
||||
{
|
||||
itemIDs[i++] = osdItemId["item_id"].AsUUID();
|
||||
}
|
||||
UUID itemId = osdItemId["item_id"].AsUUID();
|
||||
|
||||
InventoryItemBase[] items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
|
||||
InventoryItemBase item = m_inventoryService.GetItem(new InventoryItemBase(itemId));
|
||||
|
||||
if (items == null)
|
||||
{
|
||||
// OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
|
||||
m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
|
||||
items = new InventoryItemBase[itemsRequested.Count];
|
||||
i = 0;
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = m_agentID;
|
||||
foreach (UUID id in itemIDs)
|
||||
{
|
||||
item.ID = id;
|
||||
items[i++] = m_inventoryService.GetItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
// We don't know the agent that this request belongs to so we'll use the agent id of the item
|
|
@ -0,0 +1,71 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Nini.Config;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Server.Handlers.Base;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Capabilities.Handlers
|
||||
{
|
||||
public class FetchInventory2ServerConnector : ServiceConnector
|
||||
{
|
||||
private IInventoryService m_InventoryService;
|
||||
private string m_ConfigName = "CapsService";
|
||||
|
||||
public FetchInventory2ServerConnector(IConfigSource config, IHttpServer server, string configName)
|
||||
: base(config, server, configName)
|
||||
{
|
||||
if (configName != String.Empty)
|
||||
m_ConfigName = configName;
|
||||
|
||||
IConfig serverConfig = config.Configs[m_ConfigName];
|
||||
if (serverConfig == null)
|
||||
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
|
||||
|
||||
string invService = serverConfig.GetString("InventoryService", String.Empty);
|
||||
|
||||
if (invService == String.Empty)
|
||||
throw new Exception("No InventoryService in config file");
|
||||
|
||||
Object[] args = new Object[] { config };
|
||||
m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(invService, args);
|
||||
|
||||
if (m_InventoryService == null)
|
||||
throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
|
||||
|
||||
FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
|
||||
IRequestHandler reqHandler
|
||||
= new RestStreamHandler(
|
||||
"POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null);
|
||||
server.AddStreamHandler(reqHandler);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -35,13 +35,13 @@ using OpenMetaverse;
|
|||
|
||||
namespace OpenSim.Capabilities.Handlers
|
||||
{
|
||||
public class FetchInvDescServerConnector : ServiceConnector
|
||||
public class WebFetchInvDescServerConnector : ServiceConnector
|
||||
{
|
||||
private IInventoryService m_InventoryService;
|
||||
private ILibraryService m_LibraryService;
|
||||
private string m_ConfigName = "CapsService";
|
||||
|
||||
public FetchInvDescServerConnector(IConfigSource config, IHttpServer server, string configName) :
|
||||
public WebFetchInvDescServerConnector(IConfigSource config, IHttpServer server, string configName) :
|
||||
base(config, server, configName)
|
||||
{
|
||||
if (configName != String.Empty)
|
||||
|
@ -67,13 +67,13 @@ namespace OpenSim.Capabilities.Handlers
|
|||
m_LibraryService =
|
||||
ServerUtils.LoadPlugin<ILibraryService>(libService, args);
|
||||
|
||||
FetchInvDescHandler webFetchHandler = new FetchInvDescHandler(m_InventoryService, m_LibraryService, null);
|
||||
WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
|
||||
IRequestHandler reqHandler
|
||||
= new RestStreamHandler(
|
||||
"POST",
|
||||
"/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/,
|
||||
webFetchHandler.FetchInventoryDescendentsRequest,
|
||||
"FetchInvDescendents",
|
||||
"WebFetchInvDesc",
|
||||
null);
|
||||
server.AddStreamHandler(reqHandler);
|
||||
}
|
|
@ -25,16 +25,20 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using Mono.Addins;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using Mono.Addins;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using System;
|
||||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.Linden
|
||||
{
|
||||
|
@ -54,6 +58,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
private string m_fetchInventory2Url;
|
||||
|
||||
private FetchInventory2Handler m_fetchHandler;
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
|
@ -92,6 +98,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
m_inventoryService = m_scene.InventoryService;
|
||||
|
||||
// We'll reuse the same handler for all requests.
|
||||
if (m_fetchInventory2Url == "localhost")
|
||||
m_fetchHandler = new FetchInventory2Handler(m_inventoryService);
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
}
|
||||
|
||||
|
@ -121,11 +131,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
capUrl = "/CAPS/" + UUID.Random();
|
||||
|
||||
FetchInventory2Handler fetchHandler = new FetchInventory2Handler(m_inventoryService, agentID);
|
||||
|
||||
IRequestHandler reqHandler
|
||||
= new RestStreamHandler(
|
||||
"POST", capUrl, fetchHandler.FetchInventoryRequest, capName, agentID.ToString());
|
||||
"POST", capUrl, m_fetchHandler.FetchInventoryRequest, capName, agentID.ToString());
|
||||
|
||||
caps.RegisterHandler(capName, reqHandler);
|
||||
}
|
||||
|
|
|
@ -66,26 +66,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Control whether requests will be processed asynchronously.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Defaults to true. Can currently not be changed once a region has been added to the module.
|
||||
/// </remarks>
|
||||
public bool ProcessQueuedRequestsAsync { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Number of inventory requests processed by this module.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// It's the PollServiceRequestManager that actually sends completed requests back to the requester.
|
||||
/// </remarks>
|
||||
public static int ProcessedRequestsCount { get; set; }
|
||||
|
||||
private static Stat s_queuedRequestsStat;
|
||||
private static Stat s_processedRequestsStat;
|
||||
|
||||
public Scene Scene { get; private set; }
|
||||
private Scene m_scene;
|
||||
|
||||
private IInventoryService m_InventoryService;
|
||||
private ILibraryService m_LibraryService;
|
||||
|
@ -95,7 +76,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
private string m_fetchInventoryDescendents2Url;
|
||||
private string m_webFetchInventoryDescendentsUrl;
|
||||
|
||||
private static FetchInvDescHandler m_webFetchHandler;
|
||||
private static WebFetchInvDescHandler m_webFetchHandler;
|
||||
|
||||
private static Thread[] m_workerThreads = null;
|
||||
|
||||
|
@ -104,13 +85,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
public WebFetchInvDescModule() : this(true) {}
|
||||
|
||||
public WebFetchInvDescModule(bool processQueuedResultsAsync)
|
||||
{
|
||||
ProcessQueuedRequestsAsync = processQueuedResultsAsync;
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig config = source.Configs["ClientStack.LindenCaps"];
|
||||
|
@ -118,9 +92,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
return;
|
||||
|
||||
m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
|
||||
// m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
|
||||
m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
|
||||
|
||||
// if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
|
||||
if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
|
||||
{
|
||||
m_Enabled = true;
|
||||
|
@ -132,7 +105,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
Scene = s;
|
||||
m_scene = s;
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene s)
|
||||
|
@ -140,23 +113,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
Scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
|
||||
|
||||
StatsManager.DeregisterStat(s_processedRequestsStat);
|
||||
StatsManager.DeregisterStat(s_queuedRequestsStat);
|
||||
|
||||
if (ProcessQueuedRequestsAsync)
|
||||
{
|
||||
if (m_workerThreads != null)
|
||||
{
|
||||
foreach (Thread t in m_workerThreads)
|
||||
Watchdog.AbortThread(t.ManagedThreadId);
|
||||
|
||||
m_workerThreads = null;
|
||||
}
|
||||
}
|
||||
|
||||
Scene = null;
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene s)
|
||||
|
@ -164,51 +126,19 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
if (s_processedRequestsStat == null)
|
||||
s_processedRequestsStat =
|
||||
new Stat(
|
||||
"ProcessedFetchInventoryRequests",
|
||||
"Number of processed fetch inventory requests",
|
||||
"These have not necessarily yet been dispatched back to the requester.",
|
||||
"",
|
||||
"inventory",
|
||||
"httpfetch",
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.AverageChangeOverTime,
|
||||
stat => { stat.Value = ProcessedRequestsCount; },
|
||||
StatVerbosity.Debug);
|
||||
|
||||
if (s_queuedRequestsStat == null)
|
||||
s_queuedRequestsStat =
|
||||
new Stat(
|
||||
"QueuedFetchInventoryRequests",
|
||||
"Number of fetch inventory requests queued for processing",
|
||||
"",
|
||||
"",
|
||||
"inventory",
|
||||
"httpfetch",
|
||||
StatType.Pull,
|
||||
MeasuresOfInterest.AverageChangeOverTime,
|
||||
stat => { stat.Value = m_queue.Count; },
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(s_processedRequestsStat);
|
||||
StatsManager.RegisterStat(s_queuedRequestsStat);
|
||||
|
||||
m_InventoryService = Scene.InventoryService;
|
||||
m_LibraryService = Scene.LibraryService;
|
||||
m_InventoryService = m_scene.InventoryService;
|
||||
m_LibraryService = m_scene.LibraryService;
|
||||
|
||||
// We'll reuse the same handler for all requests.
|
||||
m_webFetchHandler = new FetchInvDescHandler(m_InventoryService, m_LibraryService, Scene);
|
||||
m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
|
||||
|
||||
Scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
|
||||
|
||||
int nworkers = 2; // was 2
|
||||
if (ProcessQueuedRequestsAsync && m_workerThreads == null)
|
||||
if (m_workerThreads == null)
|
||||
{
|
||||
m_workerThreads = new Thread[nworkers];
|
||||
m_workerThreads = new Thread[2];
|
||||
|
||||
for (uint i = 0; i < nworkers; i++)
|
||||
for (uint i = 0; i < 2; i++)
|
||||
{
|
||||
m_workerThreads[i] = WorkManager.StartThread(DoInventoryRequests,
|
||||
String.Format("InventoryWorkerThread{0}", i),
|
||||
|
@ -243,12 +173,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
private Dictionary<UUID, Hashtable> responses =
|
||||
new Dictionary<UUID, Hashtable>();
|
||||
|
||||
private WebFetchInvDescModule m_module;
|
||||
private Scene m_scene;
|
||||
|
||||
public PollServiceInventoryEventArgs(WebFetchInvDescModule module, string url, UUID pId) :
|
||||
public PollServiceInventoryEventArgs(Scene scene, string url, UUID pId) :
|
||||
base(null, url, null, null, null, pId, int.MaxValue)
|
||||
{
|
||||
m_module = module;
|
||||
m_scene = scene;
|
||||
|
||||
HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
|
||||
GetEvents = (x, y) =>
|
||||
|
@ -268,7 +198,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
|
||||
Request = (x, y) =>
|
||||
{
|
||||
ScenePresence sp = m_module.Scene.GetScenePresence(Id);
|
||||
ScenePresence sp = m_scene.GetScenePresence(Id);
|
||||
if (sp == null)
|
||||
{
|
||||
m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
|
||||
return;
|
||||
}
|
||||
|
||||
aPollRequest reqinfo = new aPollRequest();
|
||||
reqinfo.thepoll = this;
|
||||
|
@ -363,14 +298,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null);
|
||||
|
||||
lock (responses)
|
||||
{
|
||||
if (responses.ContainsKey(requestID))
|
||||
m_log.WarnFormat("[FETCH INVENTORY DESCENDENTS2 MODULE]: Caught in the act of loosing responses! Please report this on mantis #7054");
|
||||
responses[requestID] = response;
|
||||
}
|
||||
|
||||
WebFetchInvDescModule.ProcessedRequestsCount++;
|
||||
}
|
||||
}
|
||||
|
||||
private void RegisterCaps(UUID agentID, Caps caps)
|
||||
|
@ -393,7 +322,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
capUrl = "/CAPS/" + UUID.Random() + "/";
|
||||
|
||||
// Register this as a poll service
|
||||
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(this, capUrl, agentID);
|
||||
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, capUrl, agentID);
|
||||
args.Type = PollServiceEventArgs.EventType.Inventory;
|
||||
|
||||
caps.RegisterPollHandler(capName, args);
|
||||
|
@ -402,7 +331,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
else
|
||||
{
|
||||
capUrl = url;
|
||||
IExternalCapsModule handler = Scene.RequestModuleInterface<IExternalCapsModule>();
|
||||
IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>();
|
||||
if (handler != null)
|
||||
handler.RegisterExternalUserCapsHandler(agentID,caps,capName,capUrl);
|
||||
else
|
||||
|
@ -431,27 +360,11 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
WaitProcessQueuedInventoryRequest();
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitProcessQueuedInventoryRequest()
|
||||
{
|
||||
aPollRequest poolreq = m_queue.Dequeue();
|
||||
|
||||
if (poolreq != null && poolreq.thepoll != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INVENTORY]: Failed to process queued inventory request {0} for {1} in {2}. Exception {3}",
|
||||
poolreq.reqID, poolreq.presence != null ? poolreq.presence.Name : "unknown", Scene.Name, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue