* Change automatic properties back to manual get/set

* Automatic properties are only supported after .Net 2.0, causing these to fail when building via nant on Windows (and probably visual c# 2005 too)
* Hopefully these can be used once building support in Visual C# 2005 is dropped.
0.6.5-rc1
Justin Clarke Casey 2009-05-05 17:09:46 +00:00
parent f8e0653e73
commit 78425e392b
1 changed files with 244 additions and 46 deletions

View File

@ -38,17 +38,53 @@ namespace OpenSim.Framework
/// <value>
/// The inventory type of the item. This is slightly different from the asset type in some situations.
/// </value>
public int InvType { get; set; }
public int InvType
{
get
{
return m_invType;
}
set
{
m_invType = value;
}
}
protected int m_invType;
/// <value>
/// The folder this item is contained in
/// </value>
public UUID Folder { get; set; }
public UUID Folder
{
get
{
return m_folder;
}
set
{
m_folder = value;
}
}
protected UUID m_folder;
/// <value>
/// The creator of this item
/// </value>
public string CreatorId { get; set; }
public string CreatorId
{
get
{
return m_creatorId;
}
set
{
m_creatorId = value;
}
}
protected string m_creatorId;
/// <value>
/// The creator of this item expressed as a UUID. Database plugins don't need to set this, it will be set by
@ -76,78 +112,240 @@ namespace OpenSim.Framework
/// <value>
/// The description of the inventory item (must be less than 64 characters)
/// </value>
public string Description { get; set; }
public string Description
{
get
{
return m_description;
}
set
{
m_description = value;
}
}
protected string m_description = String.Empty;
/// <value>
///
/// </value>
public uint NextPermissions { get; set; }
public uint NextPermissions
{
get
{
return m_nextPermissions;
}
set
{
m_nextPermissions = value;
}
}
protected uint m_nextPermissions;
/// <value>
/// A mask containing permissions for the current owner (cannot be enforced)
/// </value>
public uint CurrentPermissions { get; set; }
public uint CurrentPermissions
{
get
{
return m_currentPermissions;
}
set
{
m_currentPermissions = value;
}
}
protected uint m_currentPermissions;
/// <value>
///
/// </value>
public uint BasePermissions { get; set; }
public uint BasePermissions
{
get
{
return m_basePermissions;
}
set
{
m_basePermissions = value;
}
}
protected uint m_basePermissions;
/// <value>
///
/// </value>
public uint EveryOnePermissions { get; set; }
public uint EveryOnePermissions
{
get
{
return m_everyonePermissions;
}
set
{
m_everyonePermissions = value;
}
}
protected uint m_everyonePermissions;
/// <value>
///
/// </value>
public uint GroupPermissions { get; set; }
public uint GroupPermissions
{
get
{
return m_groupPermissions;
}
set
{
m_groupPermissions = value;
}
}
protected uint m_groupPermissions;
/// <value>
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
/// </value>
public int AssetType { get; set; }
public int AssetType
{
get
{
return m_assetType;
}
set
{
m_assetType = value;
}
}
protected int m_assetType;
/// <value>
/// The UUID of the associated asset on the asset server
/// </value>
public UUID AssetID { get; set; }
/// <value>
///
/// </value>
public UUID GroupID { get; set; }
/// <value>
///
/// </value>
public bool GroupOwned { get; set; }
/// <value>
///
/// </value>
public int SalePrice { get; set; }
/// <value>
///
/// </value>
public byte SaleType { get; set; }
/// <value>
///
/// </value>
public uint Flags { get; set; }
/// <value>
///
/// </value>
public int CreationDate { get; set; }
public InventoryItemBase()
{
Description = String.Empty;
CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
public UUID AssetID
{
get
{
return m_assetID;
}
set
{
m_assetID = value;
}
}
protected UUID m_assetID;
/// <value>
///
/// </value>
public UUID GroupID
{
get
{
return m_groupID;
}
set
{
m_groupID = value;
}
}
protected UUID m_groupID;
/// <value>
///
/// </value>
public bool GroupOwned
{
get
{
return m_groupOwned;
}
set
{
m_groupOwned = value;
}
}
protected bool m_groupOwned;
/// <value>
///
/// </value>
public int SalePrice
{
get
{
return m_salePrice;
}
set
{
m_salePrice = value;
}
}
protected int m_salePrice;
/// <value>
///
/// </value>
public byte SaleType
{
get
{
return m_saleType;
}
set
{
m_saleType = value;
}
}
protected byte m_saleType;
/// <value>
///
/// </value>
public uint Flags
{
get
{
return m_flags;
}
set
{
m_flags = value;
}
}
protected uint m_flags;
/// <value>
///
/// </value>
public int CreationDate
{
get
{
return m_creationDate;
}
set
{
m_creationDate = value;
}
}
protected int m_creationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
public object Clone()
{