BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
parent
87aedc44a0
commit
785171109e
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@ -596,6 +596,12 @@ public override bool SetBreakingImpulseThreshold(BulletConstraint constrain, flo
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return BSAPICPP.SetBreakingImpulseThreshold2(constrainu.ptr, threshold);
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return BSAPICPP.SetBreakingImpulseThreshold2(constrainu.ptr, threshold);
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}
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}
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public override bool HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation)
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{
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BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
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return BSAPICPP.HingeSetLimits2(constrainu.ptr, low, high, softness, bias, relaxation);
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}
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public override bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse)
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public override bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse)
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{
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{
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BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
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BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
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@ -620,6 +626,30 @@ public override bool SpringSetDamping(BulletConstraint constrain, int index, flo
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return BSAPICPP.ConstraintSpringSetDamping2(constrainu.ptr, index, damping);
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return BSAPICPP.ConstraintSpringSetDamping2(constrainu.ptr, index, damping);
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}
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}
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public override bool SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val)
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{
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BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
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return BSAPICPP.SliderSetLimits2(constrainu.ptr, lowerUpper, linAng, val);
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}
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public override bool SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val)
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{
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BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
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return BSAPICPP.SliderSet2(constrainu.ptr, softRestDamp, dirLimOrtho, linAng, val);
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}
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public override bool SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse)
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{
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BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
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return BSAPICPP.SliderMotorEnable2(constrainu.ptr, linAng, numericTrueFalse);
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}
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public override bool SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val)
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{
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BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
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return BSAPICPP.SliderMotor2(constrainu.ptr, forceVel, linAng, val);
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}
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public override bool CalculateTransforms(BulletConstraint constrain)
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public override bool CalculateTransforms(BulletConstraint constrain)
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{
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{
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BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
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BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
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@ -1624,6 +1654,9 @@ public static extern bool TranslationalLimitMotor2(IntPtr constrain, float enabl
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SetBreakingImpulseThreshold2(IntPtr constrain, float threshold);
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public static extern bool SetBreakingImpulseThreshold2(IntPtr constrain, float threshold);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool HingeSetLimits2(IntPtr constrain, float low, float high, float softness, float bias, float relaxation);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool ConstraintSpringEnable2(IntPtr constrain, int index, float numericTrueFalse);
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public static extern bool ConstraintSpringEnable2(IntPtr constrain, int index, float numericTrueFalse);
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@ -1636,6 +1669,18 @@ public static extern bool ConstraintSpringSetStiffness2(IntPtr constrain, int in
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool ConstraintSpringSetDamping2(IntPtr constrain, int index, float damping);
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public static extern bool ConstraintSpringSetDamping2(IntPtr constrain, int index, float damping);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SliderSetLimits2(IntPtr constrain, int lowerUpper, int linAng, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SliderSet2(IntPtr constrain, int softRestDamp, int dirLimOrtho, int linAng, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SliderMotorEnable2(IntPtr constrain, int linAng, float numericTrueFalse);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool SliderMotor2(IntPtr constrain, int forceVel, int linAng, float val);
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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public static extern bool CalculateTransforms2(IntPtr constrain);
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public static extern bool CalculateTransforms2(IntPtr constrain);
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@ -752,6 +752,15 @@ private sealed class BulletConstraintXNA : BulletConstraint
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constraint.SetBreakingImpulseThreshold(threshold);
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constraint.SetBreakingImpulseThreshold(threshold);
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return true;
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return true;
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}
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}
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public override bool HingeSetLimits(BulletConstraint pConstraint, float low, float high, float softness, float bias, float relaxation)
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{
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HingeConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as HingeConstraint;
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if (softness == HINGE_NOT_SPECIFIED)
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constraint.SetLimit(low, high);
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else
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constraint.SetLimit(low, high, softness, bias, relaxation);
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return true;
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}
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public override bool SpringEnable(BulletConstraint pConstraint, int index, float numericTrueFalse)
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public override bool SpringEnable(BulletConstraint pConstraint, int index, float numericTrueFalse)
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{
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{
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Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint;
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Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint;
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@ -762,13 +771,13 @@ private sealed class BulletConstraintXNA : BulletConstraint
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public override bool SpringSetEquilibriumPoint(BulletConstraint pConstraint, int index, float equilibriumPoint)
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public override bool SpringSetEquilibriumPoint(BulletConstraint pConstraint, int index, float equilibriumPoint)
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{
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{
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Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint;
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Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint;
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if (index == -1)
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if (index == SPRING_NOT_SPECIFIED)
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{
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{
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constraint.SetEquilibriumPoint();
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constraint.SetEquilibriumPoint();
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}
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}
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else
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else
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{
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{
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if (equilibriumPoint == -1)
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if (equilibriumPoint == SPRING_NOT_SPECIFIED)
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constraint.SetEquilibriumPoint(index);
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constraint.SetEquilibriumPoint(index);
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else
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else
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constraint.SetEquilibriumPoint(index, equilibriumPoint);
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constraint.SetEquilibriumPoint(index, equilibriumPoint);
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@ -790,6 +799,167 @@ private sealed class BulletConstraintXNA : BulletConstraint
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return true;
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return true;
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}
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}
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public override bool SliderSetLimits(BulletConstraint pConstraint, int lowerUpper, int linAng, float val)
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{
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SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint;
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switch (lowerUpper)
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{
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case SLIDER_LOWER_LIMIT:
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switch (linAng)
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{
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case SLIDER_LINEAR:
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constraint.SetLowerLinLimit(val);
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break;
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case SLIDER_ANGULAR:
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constraint.SetLowerAngLimit(val);
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break;
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}
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break;
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case SLIDER_UPPER_LIMIT:
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switch (linAng)
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{
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case SLIDER_LINEAR:
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constraint.SetUpperLinLimit(val);
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break;
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case SLIDER_ANGULAR:
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constraint.SetUpperAngLimit(val);
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break;
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}
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break;
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}
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return true;
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}
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public override bool SliderSet(BulletConstraint pConstraint, int softRestDamp, int dirLimOrtho, int linAng, float val)
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{
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SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint;
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switch (softRestDamp)
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{
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case SLIDER_SET_SOFTNESS:
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switch (dirLimOrtho)
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{
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case SLIDER_SET_DIRECTION:
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switch (linAng)
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{
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case SLIDER_LINEAR: constraint.SetSoftnessDirLin(val); break;
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case SLIDER_ANGULAR: constraint.SetSoftnessDirAng(val); break;
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}
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break;
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case SLIDER_SET_LIMIT:
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switch (linAng)
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{
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case SLIDER_LINEAR: constraint.SetSoftnessLimLin(val); break;
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case SLIDER_ANGULAR: constraint.SetSoftnessLimAng(val); break;
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}
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break;
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case SLIDER_SET_ORTHO:
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switch (linAng)
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{
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case SLIDER_LINEAR: constraint.SetSoftnessOrthoLin(val); break;
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case SLIDER_ANGULAR: constraint.SetSoftnessOrthoAng(val); break;
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}
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break;
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}
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break;
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case SLIDER_SET_RESTITUTION:
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switch (dirLimOrtho)
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{
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case SLIDER_SET_DIRECTION:
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switch (linAng)
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{
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case SLIDER_LINEAR: constraint.SetRestitutionDirLin(val); break;
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case SLIDER_ANGULAR: constraint.SetRestitutionDirAng(val); break;
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}
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break;
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case SLIDER_SET_LIMIT:
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switch (linAng)
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{
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case SLIDER_LINEAR: constraint.SetRestitutionLimLin(val); break;
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case SLIDER_ANGULAR: constraint.SetRestitutionLimAng(val); break;
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}
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break;
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case SLIDER_SET_ORTHO:
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switch (linAng)
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{
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case SLIDER_LINEAR: constraint.SetRestitutionOrthoLin(val); break;
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case SLIDER_ANGULAR: constraint.SetRestitutionOrthoAng(val); break;
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}
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break;
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}
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break;
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case SLIDER_SET_DAMPING:
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switch (dirLimOrtho)
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{
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case SLIDER_SET_DIRECTION:
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switch (linAng)
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{
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case SLIDER_LINEAR: constraint.SetDampingDirLin(val); break;
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case SLIDER_ANGULAR: constraint.SetDampingDirAng(val); break;
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}
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break;
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case SLIDER_SET_LIMIT:
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switch (linAng)
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{
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case SLIDER_LINEAR: constraint.SetDampingLimLin(val); break;
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case SLIDER_ANGULAR: constraint.SetDampingLimAng(val); break;
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}
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break;
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case SLIDER_SET_ORTHO:
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switch (linAng)
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{
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case SLIDER_LINEAR: constraint.SetDampingOrthoLin(val); break;
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case SLIDER_ANGULAR: constraint.SetDampingOrthoAng(val); break;
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}
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break;
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}
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break;
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}
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return true;
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}
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public override bool SliderMotorEnable(BulletConstraint pConstraint, int linAng, float numericTrueFalse)
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{
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SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint;
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switch (linAng)
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{
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case SLIDER_LINEAR:
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constraint.SetPoweredLinMotor(numericTrueFalse == 0.0 ? false : true);
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break;
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case SLIDER_ANGULAR:
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constraint.SetPoweredAngMotor(numericTrueFalse == 0.0 ? false : true);
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break;
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}
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return true;
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}
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public override bool SliderMotor(BulletConstraint pConstraint, int forceVel, int linAng, float val)
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{
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SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint;
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switch (forceVel)
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{
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case SLIDER_MOTOR_VELOCITY:
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switch (linAng)
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{
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case SLIDER_LINEAR:
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constraint.SetTargetLinMotorVelocity(val);
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break;
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case SLIDER_ANGULAR:
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constraint.SetTargetAngMotorVelocity(val);
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break;
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}
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break;
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case SLIDER_MAX_MOTOR_FORCE:
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switch (linAng)
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{
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case SLIDER_LINEAR:
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constraint.SetMaxLinMotorForce(val);
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break;
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case SLIDER_ANGULAR:
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constraint.SetMaxAngMotorForce(val);
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break;
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}
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break;
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}
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return true;
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}
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//BulletSimAPI.SetAngularDamping(Prim.PhysBody.ptr, angularDamping);
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//BulletSimAPI.SetAngularDamping(Prim.PhysBody.ptr, angularDamping);
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public override void SetAngularDamping(BulletBody pBody, float angularDamping)
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public override void SetAngularDamping(BulletBody pBody, float angularDamping)
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{
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{
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@ -441,14 +441,38 @@ public abstract bool TranslationalLimitMotor(BulletConstraint constrain, float e
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public abstract bool SetBreakingImpulseThreshold(BulletConstraint constrain, float threshold);
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public abstract bool SetBreakingImpulseThreshold(BulletConstraint constrain, float threshold);
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public const int HINGE_NOT_SPECIFIED = -1;
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public abstract bool HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation);
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public abstract bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse);
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public abstract bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse);
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public const int SPRING_NOT_SPECIFIED = -1;
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public abstract bool SpringSetEquilibriumPoint(BulletConstraint constrain, int index, float equilibriumPoint);
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public abstract bool SpringSetEquilibriumPoint(BulletConstraint constrain, int index, float equilibriumPoint);
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public abstract bool SpringSetStiffness(BulletConstraint constrain, int index, float stiffnesss);
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public abstract bool SpringSetStiffness(BulletConstraint constrain, int index, float stiffnesss);
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public abstract bool SpringSetDamping(BulletConstraint constrain, int index, float damping);
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public abstract bool SpringSetDamping(BulletConstraint constrain, int index, float damping);
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public const int SLIDER_LOWER_LIMIT = 0;
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public const int SLIDER_UPPER_LIMIT = 1;
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public const int SLIDER_LINEAR = 2;
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public const int SLIDER_ANGULAR = 3;
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public abstract bool SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val);
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public const int SLIDER_SET_SOFTNESS = 4;
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public const int SLIDER_SET_RESTITUTION = 5;
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public const int SLIDER_SET_DAMPING = 6;
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public const int SLIDER_SET_DIRECTION = 7;
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public const int SLIDER_SET_LIMIT = 8;
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public const int SLIDER_SET_ORTHO = 9;
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public abstract bool SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val);
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public abstract bool SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse);
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public const int SLIDER_MOTOR_VELOCITY = 10;
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public const int SLIDER_MAX_MOTOR_FORCE = 11;
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public abstract bool SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val);
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public abstract bool CalculateTransforms(BulletConstraint constrain);
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public abstract bool CalculateTransforms(BulletConstraint constrain);
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public abstract bool SetConstraintParam(BulletConstraint constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis);
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public abstract bool SetConstraintParam(BulletConstraint constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis);
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