BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
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				|  | @ -596,6 +596,12 @@ public override bool SetBreakingImpulseThreshold(BulletConstraint constrain, flo | |||
|     return BSAPICPP.SetBreakingImpulseThreshold2(constrainu.ptr, threshold); | ||||
| } | ||||
| 
 | ||||
| public override bool HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation) | ||||
| { | ||||
|     BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||||
|     return BSAPICPP.HingeSetLimits2(constrainu.ptr, low, high, softness, bias, relaxation); | ||||
| } | ||||
| 
 | ||||
| public override bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse) | ||||
| { | ||||
|     BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||||
|  | @ -620,6 +626,30 @@ public override bool SpringSetDamping(BulletConstraint constrain, int index, flo | |||
|     return BSAPICPP.ConstraintSpringSetDamping2(constrainu.ptr, index, damping); | ||||
| } | ||||
| 
 | ||||
| public override bool SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val) | ||||
| { | ||||
|     BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||||
|     return BSAPICPP.SliderSetLimits2(constrainu.ptr, lowerUpper, linAng, val); | ||||
| } | ||||
| 
 | ||||
| public override bool SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val) | ||||
| { | ||||
|     BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||||
|     return BSAPICPP.SliderSet2(constrainu.ptr, softRestDamp, dirLimOrtho, linAng, val); | ||||
| } | ||||
| 
 | ||||
| public override bool SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse) | ||||
| { | ||||
|     BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||||
|     return BSAPICPP.SliderMotorEnable2(constrainu.ptr, linAng, numericTrueFalse); | ||||
| } | ||||
| 
 | ||||
| public override bool SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val) | ||||
| { | ||||
|     BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||||
|     return BSAPICPP.SliderMotor2(constrainu.ptr, forceVel, linAng, val); | ||||
| } | ||||
| 
 | ||||
| public override bool CalculateTransforms(BulletConstraint constrain) | ||||
| { | ||||
|     BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; | ||||
|  | @ -1624,6 +1654,9 @@ public static extern bool TranslationalLimitMotor2(IntPtr constrain, float enabl | |||
| [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||||
| public static extern bool SetBreakingImpulseThreshold2(IntPtr constrain, float threshold); | ||||
| 
 | ||||
| [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||||
| public static extern bool HingeSetLimits2(IntPtr constrain, float low, float high, float softness, float bias, float relaxation); | ||||
| 
 | ||||
| [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||||
| public static extern bool ConstraintSpringEnable2(IntPtr constrain, int index, float numericTrueFalse); | ||||
| 
 | ||||
|  | @ -1636,6 +1669,18 @@ public static extern bool ConstraintSpringSetStiffness2(IntPtr constrain, int in | |||
| [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||||
| public static extern bool ConstraintSpringSetDamping2(IntPtr constrain, int index, float damping); | ||||
| 
 | ||||
| [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||||
| public static extern bool SliderSetLimits2(IntPtr constrain, int lowerUpper, int linAng, float val); | ||||
| 
 | ||||
| [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||||
| public static extern bool SliderSet2(IntPtr constrain, int softRestDamp, int dirLimOrtho, int linAng, float val); | ||||
| 
 | ||||
| [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||||
| public static extern bool SliderMotorEnable2(IntPtr constrain, int linAng, float numericTrueFalse); | ||||
| 
 | ||||
| [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||||
| public static extern bool SliderMotor2(IntPtr constrain, int forceVel, int linAng, float val); | ||||
| 
 | ||||
| [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||||
| public static extern bool CalculateTransforms2(IntPtr constrain); | ||||
| 
 | ||||
|  |  | |||
|  | @ -752,6 +752,15 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
|         constraint.SetBreakingImpulseThreshold(threshold); | ||||
|         return true; | ||||
|     } | ||||
|     public override bool HingeSetLimits(BulletConstraint pConstraint, float low, float high, float softness, float bias, float relaxation) | ||||
|     { | ||||
|         HingeConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as HingeConstraint; | ||||
|         if (softness == HINGE_NOT_SPECIFIED) | ||||
|             constraint.SetLimit(low, high); | ||||
|         else | ||||
|             constraint.SetLimit(low, high, softness, bias, relaxation); | ||||
|         return true; | ||||
|     } | ||||
|     public override bool SpringEnable(BulletConstraint pConstraint, int index, float numericTrueFalse) | ||||
|     { | ||||
|         Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||||
|  | @ -762,13 +771,13 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
|     public override bool SpringSetEquilibriumPoint(BulletConstraint pConstraint, int index, float equilibriumPoint) | ||||
|     { | ||||
|         Generic6DofSpringConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as Generic6DofSpringConstraint; | ||||
|         if (index == -1) | ||||
|         if (index == SPRING_NOT_SPECIFIED) | ||||
|         { | ||||
|             constraint.SetEquilibriumPoint(); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             if (equilibriumPoint == -1) | ||||
|             if (equilibriumPoint == SPRING_NOT_SPECIFIED) | ||||
|                 constraint.SetEquilibriumPoint(index); | ||||
|             else | ||||
|                 constraint.SetEquilibriumPoint(index, equilibriumPoint); | ||||
|  | @ -790,6 +799,167 @@ private sealed class BulletConstraintXNA : BulletConstraint | |||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     public override bool SliderSetLimits(BulletConstraint pConstraint, int lowerUpper, int linAng, float val) | ||||
|     { | ||||
|         SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||||
| 		switch (lowerUpper) | ||||
| 		{ | ||||
| 			case SLIDER_LOWER_LIMIT: | ||||
| 				switch (linAng) | ||||
| 				{ | ||||
| 					case SLIDER_LINEAR: | ||||
| 						constraint.SetLowerLinLimit(val); | ||||
| 						break; | ||||
| 					case SLIDER_ANGULAR: | ||||
| 						constraint.SetLowerAngLimit(val); | ||||
| 						break; | ||||
| 				} | ||||
| 				break; | ||||
| 			case SLIDER_UPPER_LIMIT: | ||||
| 				switch (linAng) | ||||
| 				{ | ||||
| 					case SLIDER_LINEAR: | ||||
| 						constraint.SetUpperLinLimit(val); | ||||
| 						break; | ||||
| 					case SLIDER_ANGULAR: | ||||
| 						constraint.SetUpperAngLimit(val); | ||||
| 						break; | ||||
| 				} | ||||
| 				break; | ||||
| 		} | ||||
|         return true; | ||||
|     } | ||||
|     public override bool SliderSet(BulletConstraint pConstraint, int softRestDamp, int dirLimOrtho, int linAng, float val) | ||||
|     { | ||||
|         SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||||
| 		switch (softRestDamp) | ||||
| 		{ | ||||
| 			case SLIDER_SET_SOFTNESS: | ||||
| 				switch (dirLimOrtho) | ||||
| 				{ | ||||
| 					case SLIDER_SET_DIRECTION: | ||||
| 						switch (linAng) | ||||
| 						{ | ||||
| 							case SLIDER_LINEAR: constraint.SetSoftnessDirLin(val); break; | ||||
| 							case SLIDER_ANGULAR: constraint.SetSoftnessDirAng(val); break; | ||||
| 						} | ||||
| 						break; | ||||
| 					case SLIDER_SET_LIMIT: | ||||
| 						switch (linAng) | ||||
| 						{ | ||||
| 							case SLIDER_LINEAR: constraint.SetSoftnessLimLin(val); break; | ||||
| 							case SLIDER_ANGULAR: constraint.SetSoftnessLimAng(val); break; | ||||
| 						} | ||||
| 						break; | ||||
| 					case SLIDER_SET_ORTHO: | ||||
| 						switch (linAng) | ||||
| 						{ | ||||
| 							case SLIDER_LINEAR: constraint.SetSoftnessOrthoLin(val); break; | ||||
| 							case SLIDER_ANGULAR: constraint.SetSoftnessOrthoAng(val); break; | ||||
| 						} | ||||
| 						break; | ||||
| 				} | ||||
| 				break; | ||||
| 			case SLIDER_SET_RESTITUTION: | ||||
| 				switch (dirLimOrtho) | ||||
| 				{ | ||||
| 					case SLIDER_SET_DIRECTION: | ||||
| 						switch (linAng) | ||||
| 						{ | ||||
| 							case SLIDER_LINEAR: constraint.SetRestitutionDirLin(val); break; | ||||
| 							case SLIDER_ANGULAR: constraint.SetRestitutionDirAng(val); break; | ||||
| 						} | ||||
| 						break; | ||||
| 					case SLIDER_SET_LIMIT: | ||||
| 						switch (linAng) | ||||
| 						{ | ||||
| 							case SLIDER_LINEAR: constraint.SetRestitutionLimLin(val); break; | ||||
| 							case SLIDER_ANGULAR: constraint.SetRestitutionLimAng(val); break; | ||||
| 						} | ||||
| 						break; | ||||
| 					case SLIDER_SET_ORTHO: | ||||
| 						switch (linAng) | ||||
| 						{ | ||||
| 							case SLIDER_LINEAR: constraint.SetRestitutionOrthoLin(val); break; | ||||
| 							case SLIDER_ANGULAR: constraint.SetRestitutionOrthoAng(val); break; | ||||
| 						} | ||||
| 						break; | ||||
| 				} | ||||
| 				break; | ||||
| 			case SLIDER_SET_DAMPING: | ||||
| 				switch (dirLimOrtho) | ||||
| 				{ | ||||
| 					case SLIDER_SET_DIRECTION: | ||||
| 						switch (linAng) | ||||
| 						{ | ||||
| 							case SLIDER_LINEAR: constraint.SetDampingDirLin(val); break; | ||||
| 							case SLIDER_ANGULAR: constraint.SetDampingDirAng(val); break; | ||||
| 						} | ||||
| 						break; | ||||
| 					case SLIDER_SET_LIMIT: | ||||
| 						switch (linAng) | ||||
| 						{ | ||||
| 							case SLIDER_LINEAR: constraint.SetDampingLimLin(val); break; | ||||
| 							case SLIDER_ANGULAR: constraint.SetDampingLimAng(val); break; | ||||
| 						} | ||||
| 						break; | ||||
| 					case SLIDER_SET_ORTHO: | ||||
| 						switch (linAng) | ||||
| 						{ | ||||
| 							case SLIDER_LINEAR: constraint.SetDampingOrthoLin(val); break; | ||||
| 							case SLIDER_ANGULAR: constraint.SetDampingOrthoAng(val); break; | ||||
| 						} | ||||
| 						break; | ||||
| 				} | ||||
| 				break; | ||||
| 		} | ||||
|         return true; | ||||
|     } | ||||
|     public override bool SliderMotorEnable(BulletConstraint pConstraint, int linAng, float numericTrueFalse) | ||||
|     { | ||||
|         SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||||
| 		switch (linAng) | ||||
| 		{ | ||||
| 			case SLIDER_LINEAR: | ||||
| 				constraint.SetPoweredLinMotor(numericTrueFalse == 0.0 ? false : true); | ||||
| 				break; | ||||
| 			case SLIDER_ANGULAR: | ||||
| 				constraint.SetPoweredAngMotor(numericTrueFalse == 0.0 ? false : true); | ||||
| 				break; | ||||
| 		} | ||||
|         return true; | ||||
|     } | ||||
|     public override bool SliderMotor(BulletConstraint pConstraint, int forceVel, int linAng, float val) | ||||
|     { | ||||
|         SliderConstraint constraint = (pConstraint as BulletConstraintXNA).constrain as SliderConstraint; | ||||
| 		switch (forceVel) | ||||
| 		{ | ||||
| 			case SLIDER_MOTOR_VELOCITY: | ||||
| 				switch (linAng) | ||||
| 				{ | ||||
| 					case SLIDER_LINEAR: | ||||
| 						constraint.SetTargetLinMotorVelocity(val); | ||||
| 						break; | ||||
| 					case SLIDER_ANGULAR: | ||||
| 						constraint.SetTargetAngMotorVelocity(val); | ||||
| 						break; | ||||
| 				} | ||||
| 				break; | ||||
| 			case SLIDER_MAX_MOTOR_FORCE: | ||||
| 				switch (linAng) | ||||
| 				{ | ||||
| 					case SLIDER_LINEAR: | ||||
| 						constraint.SetMaxLinMotorForce(val); | ||||
| 						break; | ||||
| 					case SLIDER_ANGULAR: | ||||
| 						constraint.SetMaxAngMotorForce(val); | ||||
| 						break; | ||||
| 				} | ||||
| 				break; | ||||
| 		} | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     //BulletSimAPI.SetAngularDamping(Prim.PhysBody.ptr, angularDamping); | ||||
|     public override void SetAngularDamping(BulletBody pBody, float angularDamping) | ||||
|     { | ||||
|  |  | |||
|  | @ -441,14 +441,38 @@ public abstract bool TranslationalLimitMotor(BulletConstraint constrain, float e | |||
| 
 | ||||
| public abstract bool SetBreakingImpulseThreshold(BulletConstraint constrain, float threshold); | ||||
| 
 | ||||
| public const int HINGE_NOT_SPECIFIED = -1; | ||||
| public abstract bool HingeSetLimits(BulletConstraint constrain, float low, float high, float softness, float bias, float relaxation); | ||||
| 
 | ||||
| public abstract bool SpringEnable(BulletConstraint constrain, int index, float numericTrueFalse); | ||||
| 
 | ||||
| public const int SPRING_NOT_SPECIFIED = -1; | ||||
| public abstract bool SpringSetEquilibriumPoint(BulletConstraint constrain, int index, float equilibriumPoint); | ||||
| 
 | ||||
| public abstract bool SpringSetStiffness(BulletConstraint constrain, int index, float stiffnesss); | ||||
| 
 | ||||
| public abstract bool SpringSetDamping(BulletConstraint constrain, int index, float damping); | ||||
| 
 | ||||
| public const int SLIDER_LOWER_LIMIT = 0; | ||||
| public const int SLIDER_UPPER_LIMIT = 1; | ||||
| public const int SLIDER_LINEAR = 2; | ||||
| public const int SLIDER_ANGULAR = 3; | ||||
| public abstract bool SliderSetLimits(BulletConstraint constrain, int lowerUpper, int linAng, float val); | ||||
| 
 | ||||
| public const int SLIDER_SET_SOFTNESS = 4; | ||||
| public const int SLIDER_SET_RESTITUTION = 5; | ||||
| public const int SLIDER_SET_DAMPING = 6; | ||||
| public const int SLIDER_SET_DIRECTION = 7; | ||||
| public const int SLIDER_SET_LIMIT = 8; | ||||
| public const int SLIDER_SET_ORTHO = 9; | ||||
| public abstract bool SliderSet(BulletConstraint constrain, int softRestDamp, int dirLimOrtho, int linAng, float val); | ||||
| 
 | ||||
| public abstract bool SliderMotorEnable(BulletConstraint constrain, int linAng, float numericTrueFalse); | ||||
| 
 | ||||
| public const int SLIDER_MOTOR_VELOCITY = 10; | ||||
| public const int SLIDER_MAX_MOTOR_FORCE = 11; | ||||
| public abstract bool SliderMotor(BulletConstraint constrain, int forceVel, int linAng, float val); | ||||
| 
 | ||||
| public abstract bool CalculateTransforms(BulletConstraint constrain); | ||||
| 
 | ||||
| public abstract bool SetConstraintParam(BulletConstraint constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis); | ||||
|  |  | |||
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	 Robert Adams
						Robert Adams