* Fixed a waste of resources in ODE. Possibly a cause of thread leak.

* Border crossings within the same opensim instance seem better.
afrisby
Teravus Ovares 2008-01-05 02:19:08 +00:00
parent 8d15890554
commit 786da7847b
1 changed files with 2 additions and 2 deletions

View File

@ -542,8 +542,8 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
m_lastUpdateSent = true; m_lastUpdateSent = true;
base.RequestPhysicsterseUpdate(); base.RequestPhysicsterseUpdate();
string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); //string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); //int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
//if (primScenAvatarIn == "0") //if (primScenAvatarIn == "0")
//{ //{
//MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); //MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString());