* Fixed a waste of resources in ODE. Possibly a cause of thread leak.
* Border crossings within the same opensim instance seem better.afrisby
parent
8d15890554
commit
786da7847b
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@ -542,8 +542,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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{
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m_lastUpdateSent = true;
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m_lastUpdateSent = true;
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base.RequestPhysicsterseUpdate();
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base.RequestPhysicsterseUpdate();
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string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
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//string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
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int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
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//int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
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//if (primScenAvatarIn == "0")
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//if (primScenAvatarIn == "0")
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//{
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//{
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//MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString());
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//MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString());
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