Remove unused RegionCommsListener/IRegionCommsListener.
All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.0.7.2-post-fixes
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public delegate void ExpectUserDelegate(AgentCircuitData agent);
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public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
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public delegate void AgentCrossing(UUID agentID, Vector3 position, bool isFlying);
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public delegate void PrimCrossing(UUID primID, Vector3 position, bool isPhysical);
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public delegate void AcknowledgeAgentCross(UUID agentID);
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public delegate void AcknowledgePrimCross(UUID PrimID);
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public delegate bool CloseAgentConnection(UUID agentID);
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public delegate bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData);
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public delegate void LogOffUser(UUID agentID, UUID regionSecret, string message);
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public delegate LandData GetLandData(uint x, uint y);
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public interface IRegionCommsListener
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{
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event ExpectUserDelegate OnExpectUser;
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event GenericCall2 OnExpectChildAgent;
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event AgentCrossing OnAvatarCrossingIntoRegion;
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event PrimCrossing OnPrimCrossingIntoRegion;
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event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
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event AcknowledgePrimCross OnAcknowledgePrimCrossed;
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event UpdateNeighbours OnNeighboursUpdate;
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event CloseAgentConnection OnCloseAgentConnection;
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event ChildAgentUpdate OnChildAgentUpdate;
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event LogOffUser OnLogOffUser;
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event GetLandData OnGetLandData;
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}
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}
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@ -1,204 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Sandbox mode region comms listener. There is one of these per region
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/// </summary>
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public class RegionCommsListener : IRegionCommsListener
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{
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public string debugRegionName = String.Empty;
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private AcknowledgeAgentCross handlerAcknowledgeAgentCrossed = null; // OnAcknowledgeAgentCrossed;
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private AcknowledgePrimCross handlerAcknowledgePrimCrossed = null; // OnAcknowledgePrimCrossed;
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private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
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private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
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private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
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private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
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private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
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private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
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// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
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private LogOffUser handlerLogOffUser = null;
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private GetLandData handlerGetLandData = null;
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#region IRegionCommsListener Members
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public event ExpectUserDelegate OnExpectUser;
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public event GenericCall2 OnExpectChildAgent;
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public event AgentCrossing OnAvatarCrossingIntoRegion;
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public event PrimCrossing OnPrimCrossingIntoRegion;
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public event UpdateNeighbours OnNeighboursUpdate;
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public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
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public event AcknowledgePrimCross OnAcknowledgePrimCrossed;
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public event CloseAgentConnection OnCloseAgentConnection;
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public event ChildAgentUpdate OnChildAgentUpdate;
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public event LogOffUser OnLogOffUser;
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public event GetLandData OnGetLandData;
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#endregion
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/// <summary>
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///
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/// </summary>
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/// <param name="agent"></param>
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/// <returns></returns>
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public virtual bool TriggerExpectUser(AgentCircuitData agent)
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{
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handlerExpectUser = OnExpectUser;
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if (handlerExpectUser != null)
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{
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handlerExpectUser(agent);
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return true;
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}
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return false;
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}
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// From User Server
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public virtual void TriggerLogOffUser(UUID agentID, UUID RegionSecret, string message)
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{
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handlerLogOffUser = OnLogOffUser;
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if (handlerLogOffUser != null)
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{
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handlerLogOffUser(agentID, RegionSecret, message);
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}
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}
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public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
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{
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handlerChildAgentUpdate = OnChildAgentUpdate;
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if (handlerChildAgentUpdate != null)
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{
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handlerChildAgentUpdate(cAgentData);
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return true;
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}
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return false;
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}
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public virtual bool TriggerExpectAvatarCrossing(UUID agentID, Vector3 position, bool isFlying)
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{
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handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
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if (handlerAvatarCrossingIntoRegion != null)
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{
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handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
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return true;
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}
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return false;
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}
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public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
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{
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handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
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if (handlerAcknowledgeAgentCrossed != null)
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{
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handlerAcknowledgeAgentCrossed(agentID);
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return true;
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}
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return false;
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}
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public virtual bool TriggerAcknowledgePrimCrossed(UUID primID)
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{
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handlerAcknowledgePrimCrossed = OnAcknowledgePrimCrossed;
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if (handlerAcknowledgePrimCrossed != null)
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{
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handlerAcknowledgePrimCrossed(primID);
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return true;
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}
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return false;
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}
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public virtual bool TriggerCloseAgentConnection(UUID agentID)
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{
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handlerCloseAgentConnection = OnCloseAgentConnection;
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if (handlerCloseAgentConnection != null)
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{
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handlerCloseAgentConnection(agentID);
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return true;
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}
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>TODO: Doesnt take any args??</remarks>
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/// <returns></returns>
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public virtual bool TriggerExpectChildAgent()
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{
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handlerExpectChildAgent = OnExpectChildAgent;
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if (handlerExpectChildAgent != null)
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{
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handlerExpectChildAgent();
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return true;
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}
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return false;
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}
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/// <summary>
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///
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/// </summary>
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/// <remarks>Added to avoid a unused compiler warning on OnNeighboursUpdate, TODO: Check me</remarks>
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/// <param name="neighbours"></param>
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/// <returns></returns>
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public virtual bool TriggerOnNeighboursUpdate(List<RegionInfo> neighbours)
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{
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handlerNeighboursUpdate = OnNeighboursUpdate;
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if (handlerNeighboursUpdate != null)
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{
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handlerNeighboursUpdate(neighbours);
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return true;
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}
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return false;
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}
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public bool TriggerTellRegionToCloseChildConnection(UUID agentID)
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{
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handlerCloseAgentConnection = OnCloseAgentConnection;
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if (handlerCloseAgentConnection != null)
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return handlerCloseAgentConnection(agentID);
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return false;
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}
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public LandData TriggerGetLandData(uint x, uint y)
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{
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handlerGetLandData = OnGetLandData;
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if (handlerGetLandData != null)
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return handlerGetLandData(x, y);
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return null;
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}
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}
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}
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@ -57,9 +57,6 @@ namespace OpenSim.Region.Framework.Scenes
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protected RegionInfo m_regionInfo;
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protected RegionInfo m_regionInfo;
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protected Scene m_scene;
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protected Scene m_scene;
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protected RegionCommsListener regionCommsHost;
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protected List<UUID> m_agentsInTransit;
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protected List<UUID> m_agentsInTransit;
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/// <summary>
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/// <summary>
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