diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 5f33452539..54e8d50618 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -2181,7 +2181,7 @@ namespace OpenSim.Region.Framework.Scenes } } - public void setAngularImpulse(Vector3 impulse) + public void ApplyAngularImpulse(Vector3 impulse) { PhysicsActor pa = RootPart.PhysActor; @@ -2189,7 +2189,7 @@ namespace OpenSim.Region.Framework.Scenes { if (!IsAttachment) { - pa.Torque = impulse; + pa.AddAngularForce(impulse, true); m_scene.PhysicsScene.AddPhysicsActorTaint(pa); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index aed25a79f0..f091a91633 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1789,7 +1789,7 @@ namespace OpenSim.Region.Framework.Scenes impulse = newimpulse; } - ParentGroup.setAngularImpulse(impulse); + ParentGroup.ApplyAngularImpulse(impulse); } ///