try to avoid some useless full object updates
parent
a7927e9d7b
commit
7884278097
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@ -1038,8 +1038,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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get
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{
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if (m_text.Length > 256) // yes > 254
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return m_text.Substring(0, 256);
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if (m_text.Length > 254)
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return m_text.Substring(0, 254);
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return m_text;
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}
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set { m_text = value; }
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@ -4004,9 +4004,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="text"></param>
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public void SetText(string text)
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{
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Text = text;
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string oldtext = m_text;
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m_text = text;
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if (ParentGroup != null)
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if (ParentGroup != null && oldtext != text)
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{
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdate();
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@ -4021,11 +4022,18 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="alpha"></param>
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public void SetText(string text, Vector3 color, double alpha)
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{
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Color oldcolor = Color;
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string oldtext = m_text;
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Color = Color.FromArgb((int) (alpha*0xff),
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(int) (color.X*0xff),
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(int) (color.Y*0xff),
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(int) (color.Z*0xff));
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SetText(text);
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m_text = text;
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if(ParentGroup != null && (oldcolor != Color || oldtext != m_text))
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{
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdate();
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}
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}
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public void StoreUndoState(ObjectChangeType change)
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