From 78a6e5489beccbd4de7385219d0d214323a3d9a1 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 18 Oct 2010 20:50:16 +0200 Subject: [PATCH] Fix merge issues --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 7ec3697bc8..0321515f61 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -191,7 +191,6 @@ namespace OpenSim.Region.Framework.Scenes public UUID FromFolderID; -<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs // The following two are to hold the attachment data // while an object is inworld [XmlIgnore] @@ -201,9 +200,6 @@ namespace OpenSim.Region.Framework.Scenes public Vector3 AttachOffset = Vector3.Zero; [XmlIgnore] -======= - ->>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs public int STATUS_ROTATE_X; @@ -633,20 +629,12 @@ namespace OpenSim.Region.Framework.Scenes set { m_LoopSoundSlavePrims = value; } } -<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs -======= - ->>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs public Byte[] TextureAnimation { get { return m_TextureAnimation; } set { m_TextureAnimation = value; } } -<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs -======= - ->>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs public Byte[] ParticleSystem { get { return m_particleSystem; }