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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Tests.Common
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{
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public static class EntityTransferHelpers
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
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/// viewer to setup a connection with the destination region.
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/// </summary>
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/// <param name='tc'></param>
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/// <param name='neighbourTcs'>
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/// A list that will be populated with any TestClients set up in response to
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/// being informed about a destination region.
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/// </param>
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public static void SetUpInformClientOfNeighbour(TestClient tc, List<TestClient> neighbourTcs)
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{
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// XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
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// event queue).
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tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
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{
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uint x, y;
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Utils.LongToUInts(neighbourHandle, out x, out y);
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x /= Constants.RegionSize;
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y /= Constants.RegionSize;
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m_log.DebugFormat(
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"[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
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x, y, neighbourExternalEndPoint);
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// In response to this message, we are going to make a teleport to the scene we've previous been told
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// about by test code (this needs to be improved).
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AgentCircuitData newAgent = tc.RequestClientInfo();
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Scene neighbourScene;
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SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
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TestClient neighbourTc = new TestClient(newAgent, neighbourScene, SceneManager.Instance);
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neighbourTcs.Add(neighbourTc);
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neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
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};
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}
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}
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}
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