From 78b25094dce9bbc79848da1208c44f0d9ebe8c76 Mon Sep 17 00:00:00 2001 From: Vegaslon Date: Mon, 11 Mar 2013 19:08:38 -0400 Subject: [PATCH] BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side. Signed-off-by: Robert Adams --- OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 235cefc81b..d34715969e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs @@ -1335,7 +1335,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin Vector3 unscaledContribVerticalErrorV = vertContributionV; // DEBUG DEBUG vertContributionV /= m_verticalAttractionTimescale; - VehicleRotationalVelocity += vertContributionV * VehicleOrientation; + VehicleRotationalVelocity += vertContributionV; VDetailLog("{0}, MoveAngular,verticalAttraction,,origRotVW={1},vertError={2},unscaledV={3},eff={4},ts={5},vertContribV={6}", Prim.LocalID, origRotVelW, verticalError, unscaledContribVerticalErrorV,