diff --git a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 94c27a51ff..7dc613e4e6 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -151,6 +151,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
}
}
+ ///
+ /// Update what the avatar is wearing using an item from their inventory.
+ ///
+ ///
+ ///
public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
{
IClientAPI clientView = (IClientAPI)sender;
@@ -158,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
if (avatar == null)
{
- m_log.Warn("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event");
+ m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event");
return;
}
@@ -167,11 +172,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
AvatarAppearance avatAppearance = null;
if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
{
- m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresense");
+ m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
avatAppearance = avatar.Appearance;
}
- m_log.Info("[APPEARANCE]: Calling Avatar is Wearing");
+ m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
if (profile != null)
{
@@ -192,9 +197,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
}
else
{
- m_log.Error("[APPEARANCE]: Root Profile is null, we can't set the appearance");
+ m_log.WarnFormat(
+ "[APPEARANCE]: Inventory has not yet been received for {0}, cannot set wearables",
+ clientView.Name);
}
}
+ else
+ {
+ m_log.WarnFormat("[APPEARANCE]: Cannot set wearables for {0}, no user profile found", clientView.Name);
+ }
}
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)