* the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
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@ -617,7 +617,7 @@ namespace OpenSim.Region.ClientStack.Linden
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= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
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prim.Scale = scale;
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prim.OffsetPosition = position;
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//prim.OffsetPosition = position;
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rotations.Add(rotation);
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positions.Add(position);
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prim.UUID = UUID.Random();
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