Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
commit
78f57283f4
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@ -58,10 +58,12 @@
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</exec>
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</exec>
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.serialization.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.serialization.tests)==0}" />
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<!--
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<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
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<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
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<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
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<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
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</exec>
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</exec>
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
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-->
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<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.scriptengine.tests">
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<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.scriptengine.tests">
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<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
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<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
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@ -115,16 +117,18 @@
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<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Communications.cov" />
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<arg value="--export-html=./cov/OpenSim.Framework.Servers ./cov/OpenSim.Framework.Communications.cov" />
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</exec>
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</exec>
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<!--
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<exec program="mono">
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<exec program="mono">
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<arg value="--debug" />
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<arg value="--debug" />
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<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.ClientStack.LindenUDP.cov,+[OpenSim.Region.ClientStack.LindenUDP]" />
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<arg value="--profile=monocov:outfile=./cov/OpenSim.Region.ClientStack.LindenUDP.cov,+[OpenSim.Region.ClientStack.LindenUDP]" />
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<arg value="/usr/lib/nunit/nunit-console.exe" />
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<arg value="/usr/lib/nunit/nunit-console.exe" />
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<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
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<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
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</exec>
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</exec>
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<delete dir="./cov/OpenSim.Region.ClientStack.LindenUDP" />
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<delete dir="./cov/OpenSim.Region.ClientStack.LindenUDP" />
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<exec program="monocov">
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<exec program="monocov">
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<arg value="--export-html=./cov/OpenSim.Region.ClientStack.LindenUDP ./cov/OpenSim.Region.ClientStack.LindenUDP.cov" />
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<arg value="--export-html=./cov/OpenSim.Region.ClientStack.LindenUDP ./cov/OpenSim.Region.ClientStack.LindenUDP.cov" />
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</exec>
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</exec>
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-->
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<exec program="mono">
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<exec program="mono">
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<arg value="--debug" />
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<arg value="--debug" />
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@ -238,10 +242,12 @@
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<arg value="-xml=test-results/OpenSim.Framework.Servers.Tests.dll-Results.xml" />
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<arg value="-xml=test-results/OpenSim.Framework.Servers.Tests.dll-Results.xml" />
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</exec>
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</exec>
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<!--
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
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<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
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<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
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<arg value="-xml=test-results/OpenSim.Region.ClientStack.LindenUDP.Tests.dll-Results.xml" />
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<arg value="-xml=test-results/OpenSim.Region.ClientStack.LindenUDP.Tests.dll-Results.xml" />
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</exec>
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</exec>
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-->
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.scriptengine.tests">
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.scriptengine.tests">
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<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
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<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
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@ -271,7 +277,7 @@
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.communications.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.communications.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
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<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> -->
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
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@ -459,7 +459,8 @@ namespace OpenSim
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scene.DeleteAllSceneObjects();
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scene.DeleteAllSceneObjects();
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m_sceneManager.CloseScene(scene);
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m_sceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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if (!cleanup)
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if (!cleanup)
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return;
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return;
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@ -519,7 +520,7 @@ namespace OpenSim
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}
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}
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m_sceneManager.CloseScene(scene);
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m_sceneManager.CloseScene(scene);
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ShutdownClientServer(scene.RegionInfo);
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}
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}
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/// <summary>
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/// <summary>
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@ -653,12 +654,10 @@ namespace OpenSim
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storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
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storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
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m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
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m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
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}
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}
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public void handleRestartRegion(RegionInfo whichRegion)
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protected void ShutdownClientServer(RegionInfo whichRegion)
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{
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{
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m_log.Info("[OPENSIM]: Got restart signal from SceneManager");
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// Close and remove the clientserver for a region
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// Shutting down the client server
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bool foundClientServer = false;
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bool foundClientServer = false;
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int clientServerElement = 0;
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int clientServerElement = 0;
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Location location = new Location(whichRegion.RegionHandle);
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Location location = new Location(whichRegion.RegionHandle);
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@ -678,6 +677,13 @@ namespace OpenSim
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m_clientServers[clientServerElement].NetworkStop();
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m_clientServers[clientServerElement].NetworkStop();
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m_clientServers.RemoveAt(clientServerElement);
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m_clientServers.RemoveAt(clientServerElement);
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}
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}
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}
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public void handleRestartRegion(RegionInfo whichRegion)
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{
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m_log.Info("[OPENSIM]: Got restart signal from SceneManager");
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ShutdownClientServer(whichRegion);
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IScene scene;
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IScene scene;
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CreateRegion(whichRegion, true, out scene);
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CreateRegion(whichRegion, true, out scene);
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}
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}
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@ -642,7 +642,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_ScriptErrorMessage += "Failed to compile script in object: '" + part.ParentGroup.RootPart.Name + "' Script name: '" + item.Name + "' Error message: " + e.Message.ToString();
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m_ScriptErrorMessage += "Failed to compile script in object: '" + part.ParentGroup.RootPart.Name + "' Script name: '" + item.Name + "' Error message: " + e.Message.ToString();
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m_ScriptFailCount++;
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m_ScriptFailCount++;
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string text = "Error compiling script:\n" + e.Message.ToString();
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string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString();
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if (text.Length > 1000)
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if (text.Length > 1000)
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text = text.Substring(0, 1000);
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text = text.Substring(0, 1000);
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World.SimChat(Utils.StringToBytes(text),
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World.SimChat(Utils.StringToBytes(text),
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|
Loading…
Reference in New Issue