New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).
parent
4ab479bf58
commit
78fd487a70
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@ -157,12 +157,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
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sendRegionInfoPacketToAll();
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}
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture)
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public void setEstateTerrainBaseTexture(int level, UUID texture)
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{
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setEstateTerrainBaseTexture(null, level, texture);
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sendRegionHandshakeToAll();
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}
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
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{
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if (texture == UUID.Zero)
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return;
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switch (corner)
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switch (level)
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{
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case 0:
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Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
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@ -182,6 +188,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
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sendRegionInfoPacketToAll();
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}
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public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
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{
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setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
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}
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public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
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{
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switch (corner)
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@ -45,5 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces
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/// Tell all clients about the current state of the region (terrain textures, water height, etc.).
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/// </summary>
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void sendRegionHandshakeToAll();
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void setEstateTerrainBaseTexture(int level, UUID texture);
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void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
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}
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}
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@ -3049,5 +3049,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return ScriptBaseClass.TRUE;
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}
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/// <summary>
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/// Sets terrain estate texture
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/// </summary>
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/// <param name="level"></param>
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/// <param name="texture"></param>
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/// <returns></returns>
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public void osSetTerrainTexture(int level, LSL_Key texture)
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{
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CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
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m_host.AddScriptLPS(1);
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//Check to make sure that the script's owner is the estate manager/master
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//World.Permissions.GenericEstatePermission(
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if (World.Permissions.IsGod(m_host.OwnerID))
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{
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if (level < 0 || level > 3)
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return;
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UUID textureID = new UUID();
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if (!UUID.TryParse(texture, out textureID))
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return;
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// estate module is required
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IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
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if (estate != null)
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estate.setEstateTerrainBaseTexture(level, textureID);
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}
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}
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/// <summary>
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/// Sets terrain heights of estate
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/// </summary>
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/// <param name="corner"></param>
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/// <param name="low"></param>
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/// <param name="high"></param>
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/// <returns></returns>
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public void osSetTerrainTextureHeight(int corner, double low, double high)
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{
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CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
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m_host.AddScriptLPS(1);
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//Check to make sure that the script's owner is the estate manager/master
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//World.Permissions.GenericEstatePermission(
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if (World.Permissions.IsGod(m_host.OwnerID))
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{
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if (corner < 0 || corner > 3)
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return;
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// estate module is required
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IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
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if (estate != null)
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estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
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}
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}
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}
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}
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@ -234,5 +234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Integer osInviteToGroup(LSL_Key agentId);
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LSL_Integer osEjectFromGroup(LSL_Key agentId);
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void osSetTerrainTexture(int level, LSL_Key texture);
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void osSetTerrainTextureHeight(int corner, double low, double high);
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}
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}
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@ -878,5 +878,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_OSSL_Functions.osEjectFromGroup(agentId);
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}
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public void osSetTerrainTexture(int level, LSL_Key texture)
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{
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m_OSSL_Functions.osSetTerrainTexture(level, texture);
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}
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public void osSetTerrainTextureHeight(int corner, double low, double high)
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{
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m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
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}
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}
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}
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