New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244).

integration
Snoopy Pfeffer 2012-04-10 21:49:43 +02:00
parent 4ab479bf58
commit 78fd487a70
5 changed files with 84 additions and 2 deletions

View File

@ -157,12 +157,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
sendRegionInfoPacketToAll(); sendRegionInfoPacketToAll();
} }
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture) public void setEstateTerrainBaseTexture(int level, UUID texture)
{
setEstateTerrainBaseTexture(null, level, texture);
sendRegionHandshakeToAll();
}
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
{ {
if (texture == UUID.Zero) if (texture == UUID.Zero)
return; return;
switch (corner) switch (level)
{ {
case 0: case 0:
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
@ -182,6 +188,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
sendRegionInfoPacketToAll(); sendRegionInfoPacketToAll();
} }
public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
{
setEstateTerrainTextureHeights(null, corner, lowValue, highValue);
}
public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
{ {
switch (corner) switch (corner)

View File

@ -45,5 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// Tell all clients about the current state of the region (terrain textures, water height, etc.). /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
/// </summary> /// </summary>
void sendRegionHandshakeToAll(); void sendRegionHandshakeToAll();
void setEstateTerrainBaseTexture(int level, UUID texture);
void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
} }
} }

View File

@ -3049,5 +3049,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ScriptBaseClass.TRUE; return ScriptBaseClass.TRUE;
} }
/// <summary>
/// Sets terrain estate texture
/// </summary>
/// <param name="level"></param>
/// <param name="texture"></param>
/// <returns></returns>
public void osSetTerrainTexture(int level, LSL_Key texture)
{
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTexture");
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
if (level < 0 || level > 3)
return;
UUID textureID = new UUID();
if (!UUID.TryParse(texture, out textureID))
return;
// estate module is required
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
if (estate != null)
estate.setEstateTerrainBaseTexture(level, textureID);
}
}
/// <summary>
/// Sets terrain heights of estate
/// </summary>
/// <param name="corner"></param>
/// <param name="low"></param>
/// <param name="high"></param>
/// <returns></returns>
public void osSetTerrainTextureHeight(int corner, double low, double high)
{
CheckThreatLevel(ThreatLevel.High, "osSetTerrainTextureHeight");
m_host.AddScriptLPS(1);
//Check to make sure that the script's owner is the estate manager/master
//World.Permissions.GenericEstatePermission(
if (World.Permissions.IsGod(m_host.OwnerID))
{
if (corner < 0 || corner > 3)
return;
// estate module is required
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
if (estate != null)
estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
}
}
} }
} }

View File

@ -234,5 +234,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Integer osInviteToGroup(LSL_Key agentId); LSL_Integer osInviteToGroup(LSL_Key agentId);
LSL_Integer osEjectFromGroup(LSL_Key agentId); LSL_Integer osEjectFromGroup(LSL_Key agentId);
void osSetTerrainTexture(int level, LSL_Key texture);
void osSetTerrainTextureHeight(int corner, double low, double high);
} }
} }

View File

@ -878,5 +878,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{ {
return m_OSSL_Functions.osEjectFromGroup(agentId); return m_OSSL_Functions.osEjectFromGroup(agentId);
} }
public void osSetTerrainTexture(int level, LSL_Key texture)
{
m_OSSL_Functions.osSetTerrainTexture(level, texture);
}
public void osSetTerrainTextureHeight(int corner, double low, double high)
{
m_OSSL_Functions.osSetTerrainTextureHeight(corner, low, high);
}
} }
} }