Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
parent
7ccd8f8f1d
commit
790ca65c84
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@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private const uint m_regionWidth = Constants.RegionSize;
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private const uint m_regionWidth = Constants.RegionSize;
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private const uint m_regionHeight = Constants.RegionSize;
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private const uint m_regionHeight = Constants.RegionSize;
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private float ODE_STEPSIZE = 0.020f;
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private float ODE_STEPSIZE = 0.0178f;
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private float metersInSpace = 29.9f;
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private float metersInSpace = 29.9f;
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private float m_timeDilation = 1.0f;
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private float m_timeDilation = 1.0f;
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@ -456,7 +456,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
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mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
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mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
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mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
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ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
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ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
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m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
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m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
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avDensity = physicsconfig.GetFloat("av_density", 80f);
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avDensity = physicsconfig.GetFloat("av_density", 80f);
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