Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.

afrisby
MW 2007-08-28 18:40:40 +00:00
parent c16aafee09
commit 7915adc6c5
16 changed files with 16 additions and 16 deletions

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@ -38,7 +38,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Configuration;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;

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@ -34,7 +34,7 @@ using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;

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@ -27,7 +27,7 @@
*/
using System;
using libsecondlife;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{

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@ -8,7 +8,7 @@ using OpenSim.Framework.Types;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Data;
using OpenSim.Framework.Utilities;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{

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@ -39,7 +39,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment;

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@ -9,7 +9,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
using OpenSim.Framework.Data;
namespace OpenSim.Region.Environment.Scenes

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@ -11,7 +11,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Framework.Utilities;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{

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@ -35,7 +35,7 @@ using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{

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@ -6,7 +6,7 @@ using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Capabilities;
using OpenSim.Region.ClientStack;

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@ -27,7 +27,7 @@
*/
using System.Collections.Generic;
using Axiom.Math;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Physics.BasicPhysicsPlugin
{

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@ -27,7 +27,7 @@
*/
using Axiom.Math;
namespace OpenSim.Physics.Manager
namespace OpenSim.Region.Physics.Manager
{
public delegate void PositionUpdate(PhysicsVector position);
public delegate void VelocityUpdate(PhysicsVector velocity);

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@ -31,7 +31,7 @@ using System.IO;
using System.Reflection;
using OpenSim.Framework.Console;
namespace OpenSim.Physics.Manager
namespace OpenSim.Region.Physics.Manager
{
/// <summary>
/// Description of MyClass.

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@ -28,7 +28,7 @@
using OpenSim.Framework.Console;
using Axiom.Math;
namespace OpenSim.Physics.Manager
namespace OpenSim.Region.Physics.Manager
{
public abstract class PhysicsScene
{

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@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Physics.Manager
namespace OpenSim.Region.Physics.Manager
{
public class PhysicsVector
{

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@ -30,7 +30,7 @@ using System.Threading;
using System.Collections.Generic;
using Axiom.Math;
using Ode.NET;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Physics.OdePlugin
{

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@ -27,7 +27,7 @@
*/
using System;
using System.Collections.Generic;
using OpenSim.Physics.Manager;
using OpenSim.Region.Physics.Manager;
using PhysXWrapper;
using Quaternion=Axiom.Math.Quaternion;