* Removed redundant code in RestService.cs

* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored.
* Removed unused variable m_newAvatar
* Removed several unused try{}catch(Exception e){}'s.
* Added null assignment in simpleapp to prevent warning.
afrisby
Adam Frisby 2007-12-18 08:41:23 +00:00
parent 03635aa336
commit 7948033565
5 changed files with 4 additions and 16 deletions

View File

@ -54,14 +54,7 @@ namespace OpenSim.Grid.AssetServer
if (p.Length > 0)
{
LLUUID assetID;
bool isTexture = false;
LLUUID.TryParse(p[0], out assetID);
if (p.Length > 1)
{
if (string.Compare(p[1], "texture", true) == 0)
isTexture = true;
}
LLUUID assetID = LLUUID.Parse(p[0]);
MainLog.Instance.Verbose("REST", "GET:/asset fetch param={0} UUID={1}", param, assetID);
AssetBase asset = m_assetProvider.FetchAsset(assetID);

View File

@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Modules
{
httpThread.Abort();
}
catch (Exception e) { }
catch (Exception) { }
}
}

View File

@ -100,11 +100,9 @@ namespace OpenSim.Region.Environment.Modules
{
try
{
m_remoteDataPort = config.Configs["Network"].GetInt("remoteDataPort", m_remoteDataPort);
}
catch (Exception e)
catch (Exception)
{
}

View File

@ -63,7 +63,6 @@ namespace OpenSim.Region.Environment.Scenes
// Agent moves with a PID controller causing a force to be exerted.
private bool m_newForce = false;
private bool m_newAvatar = false;
private bool m_newCoarseLocations = true;
private bool m_gotAllObjectsInScene = false;
@ -457,7 +456,6 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void MakeRootAgent(LLVector3 pos, bool isFlying)
{
m_newAvatar = true;
m_isChildAgent = false;
AbsolutePosition = pos;
@ -1104,7 +1102,6 @@ namespace OpenSim.Region.Environment.Scenes
if (!m_isChildAgent)
{
m_scene.InformClientOfNeighbours(this);
m_newAvatar = false;
}
SendFullUpdateToAllClients();

View File

@ -46,7 +46,7 @@ namespace SimpleApp
internal class Program : RegionApplicationBase, conscmd_callback
{
private ModuleLoader m_moduleLoader;
private IConfigSource m_config;
private IConfigSource m_config = null;
private string m_userPlugin = "OpenSim.Framework.Data.SQLite.dll";
private string m_inventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";