* Removed redundant code in RestService.cs
* Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.afrisby
parent
03635aa336
commit
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@ -54,14 +54,7 @@ namespace OpenSim.Grid.AssetServer
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if (p.Length > 0)
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{
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LLUUID assetID;
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bool isTexture = false;
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LLUUID.TryParse(p[0], out assetID);
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if (p.Length > 1)
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{
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if (string.Compare(p[1], "texture", true) == 0)
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isTexture = true;
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}
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LLUUID assetID = LLUUID.Parse(p[0]);
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MainLog.Instance.Verbose("REST", "GET:/asset fetch param={0} UUID={1}", param, assetID);
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AssetBase asset = m_assetProvider.FetchAsset(assetID);
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@ -342,7 +342,7 @@ namespace OpenSim.Region.Environment.Modules
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{
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httpThread.Abort();
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}
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catch (Exception e) { }
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catch (Exception) { }
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}
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}
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@ -100,11 +100,9 @@ namespace OpenSim.Region.Environment.Modules
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{
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try
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{
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m_remoteDataPort = config.Configs["Network"].GetInt("remoteDataPort", m_remoteDataPort);
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}
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catch (Exception e)
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catch (Exception)
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{
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}
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@ -63,7 +63,6 @@ namespace OpenSim.Region.Environment.Scenes
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// Agent moves with a PID controller causing a force to be exerted.
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private bool m_newForce = false;
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private bool m_newAvatar = false;
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private bool m_newCoarseLocations = true;
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private bool m_gotAllObjectsInScene = false;
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@ -457,7 +456,6 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void MakeRootAgent(LLVector3 pos, bool isFlying)
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{
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m_newAvatar = true;
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m_isChildAgent = false;
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AbsolutePosition = pos;
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@ -1104,7 +1102,6 @@ namespace OpenSim.Region.Environment.Scenes
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if (!m_isChildAgent)
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{
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m_scene.InformClientOfNeighbours(this);
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m_newAvatar = false;
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}
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SendFullUpdateToAllClients();
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@ -46,7 +46,7 @@ namespace SimpleApp
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internal class Program : RegionApplicationBase, conscmd_callback
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{
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private ModuleLoader m_moduleLoader;
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private IConfigSource m_config;
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private IConfigSource m_config = null;
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private string m_userPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string m_inventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
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