Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.

Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
0.7.4.1
Justin Clark-Casey (justincc) 2012-06-08 04:32:51 +01:00
parent f94b92df46
commit 794d184c25
1 changed files with 0 additions and 4 deletions

View File

@ -494,10 +494,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"[CLIENT]: Close has been called for {0} attached to scene {1}", "[CLIENT]: Close has been called for {0} attached to scene {1}",
Name, m_scene.RegionInfo.RegionName); Name, m_scene.RegionInfo.RegionName);
// Send the STOP packet
DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
OutPacket(disable, ThrottleOutPacketType.Unknown);
IsActive = false; IsActive = false;
// Shutdown the image manager // Shutdown the image manager