Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.0.7.4.1
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f94b92df46
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@ -494,10 +494,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"[CLIENT]: Close has been called for {0} attached to scene {1}",
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"[CLIENT]: Close has been called for {0} attached to scene {1}",
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Name, m_scene.RegionInfo.RegionName);
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Name, m_scene.RegionInfo.RegionName);
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// Send the STOP packet
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DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
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OutPacket(disable, ThrottleOutPacketType.Unknown);
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IsActive = false;
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IsActive = false;
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// Shutdown the image manager
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// Shutdown the image manager
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