Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
Adds regression test.bulletsim
parent
57cc180fd5
commit
795c8e6c22
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@ -2147,14 +2147,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return new LSL_Key(UUID.Zero.ToString());
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return new LSL_Key(UUID.Zero.ToString());
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}
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}
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/// <summary>
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/// Save the current appearance of the NPC permanently to the named notecard.
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/// </summary>
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/// <param name="avatar"></param>
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/// <param name="notecardName">The name of the notecard to which to save the appearance.</param>
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/// <returns>The asset ID of the notecard saved.</returns>
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public LSL_Key osNpcSaveAppearance(string avatar, string notecardName)
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public LSL_Key osNpcSaveAppearance(string avatar, string notecardName)
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{
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
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CheckThreatLevel(ThreatLevel.High, "osNpcSaveAppearance");
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
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IAvatarFactory appearanceModule = World.RequestModuleInterface<IAvatarFactory>();
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if (npcModule != null && appearanceModule != null)
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if (npcModule != null)
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{
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{
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UUID avatarId = UUID.Zero;
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UUID avatarId = UUID.Zero;
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if (!UUID.TryParse(avatar, out avatarId))
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if (!UUID.TryParse(avatar, out avatarId))
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@ -2163,14 +2168,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (!npcModule.IsNPC(avatarId, m_host.ParentGroup.Scene))
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if (!npcModule.IsNPC(avatarId, m_host.ParentGroup.Scene))
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return new LSL_Key(UUID.Zero.ToString());
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return new LSL_Key(UUID.Zero.ToString());
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appearanceModule.SaveBakedTextures(avatarId);
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return SaveAppearanceToNotecard(avatarId, notecardName);
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ScenePresence sp = m_host.ParentGroup.Scene.GetScenePresence(avatarId);
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OSDMap appearancePacked = sp.Appearance.Pack();
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TaskInventoryItem item
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= SaveNotecard(notecardName, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);
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return new LSL_Key(item.AssetID.ToString());
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}
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}
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return new LSL_Key(UUID.Zero.ToString());
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return new LSL_Key(UUID.Zero.ToString());
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@ -2236,6 +2234,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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module.DeleteNPC(new UUID(npc.m_string), World);
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module.DeleteNPC(new UUID(npc.m_string), World);
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}
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}
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}
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}
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/// <summary>
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/// Save the current appearance of the script owner permanently to the named notecard.
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/// </summary>
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/// <param name="notecardName">The name of the notecard to which to save the appearance.</param>
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/// <returns>The asset ID of the notecard saved.</returns>
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public LSL_Key osOwnerSaveAppearance(string notecardName)
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{
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CheckThreatLevel(ThreatLevel.High, "osOwnerSaveAppearance");
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return SaveAppearanceToNotecard(m_host.OwnerID, notecardName);
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}
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protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecardName)
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{
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IAvatarFactory appearanceModule = World.RequestModuleInterface<IAvatarFactory>();
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if (appearanceModule != null)
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{
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appearanceModule.SaveBakedTextures(m_host.OwnerID);
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ScenePresence sp = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
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OSDMap appearancePacked = sp.Appearance.Pack();
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TaskInventoryItem item
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= SaveNotecard(notecardName, "Avatar Appearance", Util.GetFormattedXml(appearancePacked as OSD), true);
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return new LSL_Key(item.AssetID.ToString());
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}
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else
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{
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return new LSL_Key(UUID.Zero.ToString());
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}
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}
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/// <summary>
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/// <summary>
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/// Get current region's map texture UUID
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/// Get current region's map texture UUID
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@ -176,6 +176,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcSay(key npc, string message);
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void osNpcSay(key npc, string message);
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void osNpcRemove(key npc);
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void osNpcRemove(key npc);
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LSL_Key osOwnerSaveAppearance(string notecardName);
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key osGetMapTexture();
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key osGetMapTexture();
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key osGetRegionMapTexture(string regionName);
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key osGetRegionMapTexture(string regionName);
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LSL_List osGetRegionStats();
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LSL_List osGetRegionStats();
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@ -508,6 +508,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcRemove(npc);
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m_OSSL_Functions.osNpcRemove(npc);
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}
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}
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public LSL_Key osOwnerSaveAppearance(string notecardName)
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{
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return m_OSSL_Functions.osOwnerSaveAppearance(notecardName);
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}
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public OSSLPrim Prim;
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public OSSLPrim Prim;
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[Serializable]
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[Serializable]
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@ -0,0 +1,105 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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/// <summary>
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/// Tests for OSSL_Api
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/// </summary>
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[TestFixture]
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public class OSSL_ApiAppearanceTest
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{
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[Test]
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public void TestOsOwnerSaveAppearance()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig config = initConfigSource.AddConfig("XEngine");
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config.Set("Enabled", "true");
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config.Set("AllowOSFunctions", "true");
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config.Set("OSFunctionThreatLevel", "Severe");
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UUID userId = TestHelpers.ParseTail(0x1);
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float newHeight = 1.9f;
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Scene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, new AvatarFactoryModule());
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
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SceneObjectPart part = so.RootPart;
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scene.AddSceneObject(so);
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XEngine.XEngine engine = new XEngine.XEngine();
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engine.Initialise(initConfigSource);
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engine.AddRegion(scene);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(engine, part, part.LocalId, part.UUID);
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string notecardName = "appearanceNc";
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osslApi.osOwnerSaveAppearance(notecardName);
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IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
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Assert.That(items.Count, Is.EqualTo(1));
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TaskInventoryItem ncItem = items[0];
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Assert.That(ncItem.Name, Is.EqualTo(notecardName));
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AssetBase ncAsset = scene.AssetService.Get(ncItem.AssetID.ToString());
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Assert.That(ncAsset, Is.Not.Null);
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AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
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anc.Decode();
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OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
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AvatarAppearance savedAppearance = new AvatarAppearance();
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savedAppearance.Unpack(appearanceOsd);
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Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
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}
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}
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}
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@ -3137,13 +3137,17 @@
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<Reference name="System"/>
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<Reference name="System"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
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<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
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<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
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<Reference name="OpenSim.Services.Interfaces"/>
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<Reference name="OpenSim.Tests.Common"/>
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<Reference name="OpenSim.Tests.Common"/>
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<Reference name="nunit.framework" path="../../../bin/"/>
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<Reference name="nunit.framework" path="../../../bin/"/>
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<Reference name="Nini" path="../../../bin/"/>
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<Reference name="Nini" path="../../../bin/"/>
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<Reference name="OpenMetaverse" path="../../../bin/"/>
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<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
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<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
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<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
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