Prim inventory script saving phase 2.
* It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.afrisby
parent
c0252073d0
commit
796ae57bea
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@ -58,7 +58,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// in which the item is to be placed.</param>
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo
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= CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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@ -158,27 +160,46 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="primID">The prim which contains the item to update</param>
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/// <param name="isScriptRunning">Indicates whether the script to update is currently running</param>
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/// <param name="data"></param>
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/// <returns>Asset LLUID created</returns>
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public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, LLUUID itemId,
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LLUUID primId, bool isScriptRunning, byte[] data)
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{
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// TODO Not currently doing anything with the isScriptRunning bool
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// Retrieve group
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SceneObjectPart part = GetSceneObjectPart(primId);
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SceneObjectGroup group = part.ParentGroup;
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if (null == group)
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
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itemId, primId);
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MainLog.Instance.Verbose(
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"PRIMINVENTORY",
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"Prim inventory script save functionality not yet implemented."
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+ " remoteClient: {0}, itemID: {1}, primID: {2}, isScriptRunning: {3}",
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remoteClient, itemId, primId, isScriptRunning);
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return;
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}
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// TODO
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// Retrieve client LLUID
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// Retrieve sog containing primID
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// Retrieve item
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// Create new asset and add to cache
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TaskInventoryItem item = group.GetInventoryItem(part.LocalID, itemId);
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if (null == item)
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{
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return;
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}
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// Create new asset
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// XXX Hardcoding the numbers is a temporary measure - need an enumeration for this
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AssetBase asset =
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CreateAsset(item.name, item.desc, 10, 10, data);
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AssetCache.AddAsset(asset);
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// Update item with new asset
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// Trigger SOG update (see RezScript)
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item.asset_id = asset.FullID;
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group.UpdateInventoryItem(item);
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group.GetProperites(remoteClient);
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// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
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// return new asset id
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if (isScriptRunning)
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{
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group.StopScript(part.LocalID, item.item_id);
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group.StartScript(part.LocalID, item.item_id);
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}
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}
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/// <summary>
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@ -268,14 +289,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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MainLog.Instance.Warn(
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MainLog.Instance.Error(
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"AGENTINVENTORY",
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"Item ID " + itemID + " not found for an inventory item update.");
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}
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}
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else
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{
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MainLog.Instance.Warn(
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MainLog.Instance.Error(
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"AGENTINVENTORY",
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"Agent ID " + remoteClient.AgentId + " not found for an inventory item update.");
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}
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@ -290,7 +311,7 @@ namespace OpenSim.Region.Environment.Scenes
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
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if (userInfo == null)
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{
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find user " + oldAgentID.ToString());
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find user " + oldAgentID.ToString());
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return;
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}
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@ -299,13 +320,13 @@ namespace OpenSim.Region.Environment.Scenes
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item = userInfo.RootFolder.HasItem(oldItemID);
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if (item == null)
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{
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString());
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString());
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return;
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}
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}
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else
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{
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString());
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + oldItemID.ToString());
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return;
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}
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}
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@ -346,7 +367,7 @@ namespace OpenSim.Region.Environment.Scenes
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo == null)
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{
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find user " + remoteClient.AgentId.ToString());
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find user " + remoteClient.AgentId.ToString());
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return;
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}
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@ -367,13 +388,13 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString());
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + itemID.ToString());
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return;
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}
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}
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else
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{
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MainLog.Instance.Warn("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder");
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MainLog.Instance.Error("AGENTINVENTORY", "Failed to find item " + itemID.ToString() + ", no root folder");
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return;
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}
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}
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@ -476,7 +497,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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MainLog.Instance.Warn(
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MainLog.Instance.Error(
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"PRIMINVENTORY", "Inventory requested of prim {0} which doesn't exist", primLocalID);
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}
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}
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@ -484,7 +505,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// Remove an item from a prim (task) inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient">Unused at the moment but retained since the avatar ID might
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/// be necessary for a permissions check at some stage.</param>
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/// <param name="itemID"></param>
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/// <param name="localID"></param>
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public void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID)
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@ -492,7 +514,7 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectGroup group = GetGroupByPrim(localID);
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if (group != null)
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{
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int type = group.RemoveInventoryItem(remoteClient, localID, itemID);
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int type = group.RemoveInventoryItem(localID, itemID);
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group.GetProperites(remoteClient);
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if (type == 10)
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{
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@ -501,7 +523,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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MainLog.Instance.Warn(
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Removal of item {0} requested of prim {1} but this prim does not exist",
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itemID,
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@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
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agentData.AgentID = avatarID;
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agentData.QueryID = RequestID;
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replyPacket.AgentData = agentData;
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byte[] bytes = new byte[AvatarResponses.Count*32];
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//byte[] bytes = new byte[AvatarResponses.Count*32];
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int i = 0;
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foreach (AvatarPickerAvatar item in AvatarResponses)
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@ -60,6 +60,27 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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// /// Start a given script.
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// /// </summary>
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// /// <param name="localID">
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// /// A <see cref="System.UInt32"/>
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// /// </param>
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// public void StartScript(LLUUID partID, LLUUID itemID)
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// {
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// SceneObjectPart part = GetChildPart(partID);
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// if (part != null)
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// {
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// part.StartScript(itemID);
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// }
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// else
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// {
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// MainLog.Instance.Error(
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// "PRIMINVENTORY",
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// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
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// localID, Name, UUID, itemID);
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// }
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// }
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/// <summary>
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/// Start the scripts contained in all the prims in this group.
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/// </summary>
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@ -71,6 +92,27 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// Start a given script.
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/// </summary>
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/// <param name="localID">
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/// A <see cref="System.UInt32"/>
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/// </param>
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public void StopScript(uint partID, LLUUID itemID)
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{
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SceneObjectPart part = GetChildPart(partID);
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if (part != null)
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{
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part.StopScript(itemID);
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
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partID, Name, UUID, itemID);
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}
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}
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/// <summary>
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///
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/// </summary>
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@ -157,12 +199,62 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
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/// <summary>
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/// Returns an existing inventory item. Returns the original, so any changes will be live.
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/// </summary>
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/// <param name="primID"></param>
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/// <param name="itemID"></param>
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/// <returns>null if the item does not exist</returns>
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public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID)
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{
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SceneObjectPart part = GetChildPart(primID);
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if (part != null)
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{
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return part.GetInventoryItem(itemID);
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
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primID, part.Name, part.UUID, itemID);
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}
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return null;
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}
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/// <summary>
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/// Update an existing inventory item.
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/// </summary>
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/// <param name="item">The updated item. An item with the same id must already exist
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/// in this prim's inventory</param>
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/// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
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public bool UpdateInventoryItem(TaskInventoryItem item)
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{
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SceneObjectPart part = GetChildPart(item.ParentPartID);
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if (part != null)
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{
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part.UpdateInventoryItem(item);
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return true;
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Couldn't find prim ID {0} to update item {1}, {2}",
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item.ParentPartID, item.name, item.item_id);
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}
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return false;
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}
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public int RemoveInventoryItem(uint localID, LLUUID itemID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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int type = part.RemoveInventoryItem(remoteClient, localID, itemID);
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int type = part.RemoveInventoryItem(itemID);
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// It might seem somewhat crude to update the whole group for a single prim inventory change,
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// but it's possible that other prim inventory changes will take place before the region
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@ -375,8 +375,9 @@ namespace OpenSim.Region.Environment.Scenes
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foreach (SceneObjectPart part in m_parts.Values)
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{
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Vector3 partPosition =
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new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z);
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// Temporary commented to stop compiler warning
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//Vector3 partPosition =
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// new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z);
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Quaternion parentrotation =
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new Quaternion(GroupRotation.W, GroupRotation.X, GroupRotation.Y, GroupRotation.Z);
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@ -827,10 +828,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns></returns>
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public bool HasChildPrim(LLUUID primID)
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{
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SceneObjectPart childPart = null;
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if (m_parts.ContainsKey(primID))
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{
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childPart = m_parts[primID];
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return true;
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}
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return false;
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@ -146,6 +146,25 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// </summary>
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/// <param name="itemId"></param>
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public void StopScript(LLUUID itemId)
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{
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if (m_taskInventory.ContainsKey(itemId))
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{
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m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId);
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
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itemId, Name, UUID);
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}
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}
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/// <summary>
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/// Add an item to this prim's inventory.
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/// </summary>
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@ -174,32 +193,84 @@ namespace OpenSim.Region.Environment.Scenes
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m_inventorySerial++;
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}
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/// <summary>
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/// Returns an existing inventory item. Returns the original, so any changes will be live.
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/// </summary>
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/// <param name="itemID"></param>
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/// <returns>null if the item does not exist</returns>
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public TaskInventoryItem GetInventoryItem(LLUUID itemID)
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{
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if (m_taskInventory.ContainsKey(itemID))
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{
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return m_taskInventory[itemID];
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
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itemID, Name, UUID);
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}
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return null;
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}
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/// <summary>
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/// Update an existing inventory item.
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/// </summary>
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/// <param name="item">The updated item. An item with the same id must already exist
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/// in this prim's inventory.</param>
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/// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
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public bool UpdateInventoryItem(TaskInventoryItem item)
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{
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if (m_taskInventory.ContainsKey(item.item_id))
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{
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m_taskInventory[item.item_id] = item;
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m_inventorySerial++;
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return true;
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
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item.item_id, Name, UUID);
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}
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return false;
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}
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/// <summary>
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/// Remove an item from this prim's inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="localID"></param>
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/// <param name="itemID"></param>
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/// <returns>Numeric asset type of the item removed.</returns>
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public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
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/// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist
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/// in this prim's inventory.</returns>
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public int RemoveInventoryItem(LLUUID itemID)
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{
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if (localID == LocalID)
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if (m_taskInventory.ContainsKey(itemID))
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{
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if (m_taskInventory.ContainsKey(itemID))
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string type = m_taskInventory[itemID].inv_type;
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m_taskInventory.Remove(itemID);
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m_inventorySerial++;
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if (type == "lsltext")
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{
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string type = m_taskInventory[itemID].inv_type;
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m_taskInventory.Remove(itemID);
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m_inventorySerial++;
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if (type == "lsltext")
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{
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return 10;
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}
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else
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{
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return 0;
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}
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return 10;
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}
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else
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{
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return 0;
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}
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}
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else
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{
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MainLog.Instance.Error(
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"PRIMINVENTORY",
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"Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
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itemID, Name, UUID);
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}
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return -1;
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}
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Reference in New Issue