Update svn properties, minor formatting cleanup.

0.6.0-stable
Jeff Ames 2008-08-17 02:31:45 +00:00
parent 60a676251a
commit 796ccd3d37
4 changed files with 96 additions and 88 deletions

View File

@ -1,42 +1,42 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Communications.Capabilities
{
[LLSDType("MAP")]
public class LLSDRemoteParcelResponse
{
public LLUUID parcel_id;
public LLSDRemoteParcelResponse()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
namespace OpenSim.Framework.Communications.Capabilities
{
[LLSDType("MAP")]
public class LLSDRemoteParcelResponse
{
public LLUUID parcel_id;
public LLSDRemoteParcelResponse()
{
}
}
}

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@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -1135,20 +1135,20 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
Hashtable hash = new Hashtable();
hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request));
if(hash.ContainsKey("region_id") && hash.ContainsKey("location"))
if (hash.ContainsKey("region_id") && hash.ContainsKey("location"))
{
LLUUID regionID = (LLUUID)hash["region_id"];
ArrayList list = (ArrayList)hash["location"];
uint x = (uint)(double)list[0];
uint y = (uint)(double)list[1];
if(hash.ContainsKey("region_handle"))
if (hash.ContainsKey("region_handle"))
{
// if you do a "About Landmark" on a landmark a second time, the viewer sends the
// region_handle it got earlier via RegionHandleRequest
ulong regionHandle = Helpers.BytesToUInt64((byte[])hash["region_handle"]);
parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
}
else if(regionID == m_scene.RegionInfo.RegionID)
else if (regionID == m_scene.RegionInfo.RegionID)
{
// a parcel request for a local parcel => no need to query the grid
parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
@ -1157,7 +1157,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
// a parcel request for a parcel in another region. Ask the grid about the region
RegionInfo info = m_scene.CommsManager.GridService.RequestNeighbourInfo(regionID);
if(info != null) parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
if (info != null)
parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
}
}
}
@ -1182,7 +1183,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
private void handleParcelInfo(IClientAPI remoteClient, LLUUID parcelID)
{
if(parcelID == LLUUID.Zero) return;
if (parcelID == LLUUID.Zero)
return;
// assume we've got the parcelID we just computed in RemoteParcelRequest
ulong regionHandle;
@ -1191,17 +1193,19 @@ namespace OpenSim.Region.Environment.Modules.World.Land
m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y);
LandData landData;
if(regionHandle == m_scene.RegionInfo.RegionHandle) landData = this.GetLandObject(x, y).landData;
else landData = m_scene.CommsManager.GridService.RequestLandData(regionHandle, x, y);
if (regionHandle == m_scene.RegionInfo.RegionHandle)
landData = this.GetLandObject(x, y).landData;
else
landData = m_scene.CommsManager.GridService.RequestLandData(regionHandle, x, y);
if(landData != null)
if (landData != null)
{
// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
m_log.Debug("[LAND] got parcelinfo; sending");
remoteClient.SendParcelInfo(m_scene.RegionInfo, landData, parcelID, x, y);
}
else m_log.Debug("[LAND] got no parcelinfo; not sending");
else
m_log.Debug("[LAND] got no parcelinfo; not sending");
}
}
}

View File

@ -3872,9 +3872,13 @@ namespace OpenSim.Region.Environment.Scenes
public void RegionHandleRequest(IClientAPI client, LLUUID regionID)
{
RegionInfo info;
if(regionID == RegionInfo.RegionID) info = RegionInfo;
else info = CommsManager.GridService.RequestNeighbourInfo(regionID);
if(info != null) client.SendRegionHandle(regionID, info.RegionHandle);
if (regionID == RegionInfo.RegionID)
info = RegionInfo;
else
info = CommsManager.GridService.RequestNeighbourInfo(regionID);
if (info != null)
client.SendRegionHandle(regionID, info.RegionHandle);
}

View File

@ -1088,32 +1088,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
}
public void SetFullBright(SceneObjectPart part, int face, bool bright)
{
LLObject.TextureEntry tex = part.Shape.Textures;
public void SetFullBright(SceneObjectPart part, int face, bool bright)
{
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
tex.CreateFace((uint) face);
tex.FaceTextures[face].Fullbright = bright;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
tex.CreateFace((uint) face);
tex.FaceTextures[face].Fullbright = bright;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].Fullbright = bright;
}
}
tex.DefaultTexture.Fullbright = bright;
tex.FaceTextures[i].Fullbright = bright;
}
}
tex.DefaultTexture.Fullbright = bright;
part.UpdateTexture(tex);
return;
}
}
}
}
public double llGetAlpha(int face)
{
m_host.AddScriptLPS(1);
@ -5523,20 +5523,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetShiny(part, face, shiny, bump);
break;
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 2)
return;
face = Convert.ToInt32(rules.Data[idx++]);
string bv = rules.Data[idx++].ToString();
bool st;
if(bv.Equals("1"))
st = true;
else
st = false;
SetFullBright(part, face , st);
break;
}
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 2)
return;
face = Convert.ToInt32(rules.Data[idx++]);
string bv = rules.Data[idx++].ToString();
bool st;
if (bv.Equals("1"))
st = true;
else
st = false;
SetFullBright(part, face , st);
break;
}
}
}