Update svn properties, minor formatting cleanup.
parent
60a676251a
commit
796ccd3d37
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@ -1,42 +1,42 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using libsecondlife;
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using libsecondlife;
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namespace OpenSim.Framework.Communications.Capabilities
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namespace OpenSim.Framework.Communications.Capabilities
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{
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{
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[LLSDType("MAP")]
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[LLSDType("MAP")]
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public class LLSDRemoteParcelResponse
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public class LLSDRemoteParcelResponse
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{
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{
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public LLUUID parcel_id;
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public LLUUID parcel_id;
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public LLSDRemoteParcelResponse()
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public LLSDRemoteParcelResponse()
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{
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{
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}
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}
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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@ -1135,20 +1135,20 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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{
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{
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Hashtable hash = new Hashtable();
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Hashtable hash = new Hashtable();
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hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request));
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hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request));
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if(hash.ContainsKey("region_id") && hash.ContainsKey("location"))
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if (hash.ContainsKey("region_id") && hash.ContainsKey("location"))
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{
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{
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LLUUID regionID = (LLUUID)hash["region_id"];
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LLUUID regionID = (LLUUID)hash["region_id"];
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ArrayList list = (ArrayList)hash["location"];
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ArrayList list = (ArrayList)hash["location"];
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uint x = (uint)(double)list[0];
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uint x = (uint)(double)list[0];
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uint y = (uint)(double)list[1];
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uint y = (uint)(double)list[1];
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if(hash.ContainsKey("region_handle"))
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if (hash.ContainsKey("region_handle"))
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{
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{
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// if you do a "About Landmark" on a landmark a second time, the viewer sends the
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// if you do a "About Landmark" on a landmark a second time, the viewer sends the
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// region_handle it got earlier via RegionHandleRequest
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// region_handle it got earlier via RegionHandleRequest
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ulong regionHandle = Helpers.BytesToUInt64((byte[])hash["region_handle"]);
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ulong regionHandle = Helpers.BytesToUInt64((byte[])hash["region_handle"]);
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parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
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parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
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}
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}
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else if(regionID == m_scene.RegionInfo.RegionID)
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else if (regionID == m_scene.RegionInfo.RegionID)
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{
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{
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// a parcel request for a local parcel => no need to query the grid
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// a parcel request for a local parcel => no need to query the grid
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parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
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parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
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@ -1157,7 +1157,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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{
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{
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// a parcel request for a parcel in another region. Ask the grid about the region
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// a parcel request for a parcel in another region. Ask the grid about the region
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RegionInfo info = m_scene.CommsManager.GridService.RequestNeighbourInfo(regionID);
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RegionInfo info = m_scene.CommsManager.GridService.RequestNeighbourInfo(regionID);
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if(info != null) parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
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if (info != null)
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parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
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}
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}
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}
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}
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}
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}
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@ -1182,7 +1183,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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private void handleParcelInfo(IClientAPI remoteClient, LLUUID parcelID)
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private void handleParcelInfo(IClientAPI remoteClient, LLUUID parcelID)
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{
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{
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if(parcelID == LLUUID.Zero) return;
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if (parcelID == LLUUID.Zero)
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return;
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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// assume we've got the parcelID we just computed in RemoteParcelRequest
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ulong regionHandle;
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ulong regionHandle;
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@ -1191,17 +1193,19 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y);
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m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", regionHandle, x, y);
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LandData landData;
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LandData landData;
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if(regionHandle == m_scene.RegionInfo.RegionHandle) landData = this.GetLandObject(x, y).landData;
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if (regionHandle == m_scene.RegionInfo.RegionHandle)
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else landData = m_scene.CommsManager.GridService.RequestLandData(regionHandle, x, y);
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landData = this.GetLandObject(x, y).landData;
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else
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landData = m_scene.CommsManager.GridService.RequestLandData(regionHandle, x, y);
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if(landData != null)
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if (landData != null)
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{
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{
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// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
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// we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
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m_log.Debug("[LAND] got parcelinfo; sending");
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m_log.Debug("[LAND] got parcelinfo; sending");
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remoteClient.SendParcelInfo(m_scene.RegionInfo, landData, parcelID, x, y);
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remoteClient.SendParcelInfo(m_scene.RegionInfo, landData, parcelID, x, y);
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}
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}
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else m_log.Debug("[LAND] got no parcelinfo; not sending");
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else
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m_log.Debug("[LAND] got no parcelinfo; not sending");
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}
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}
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}
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}
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}
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}
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public void RegionHandleRequest(IClientAPI client, LLUUID regionID)
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public void RegionHandleRequest(IClientAPI client, LLUUID regionID)
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{
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{
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RegionInfo info;
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RegionInfo info;
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if(regionID == RegionInfo.RegionID) info = RegionInfo;
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if (regionID == RegionInfo.RegionID)
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else info = CommsManager.GridService.RequestNeighbourInfo(regionID);
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info = RegionInfo;
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if(info != null) client.SendRegionHandle(regionID, info.RegionHandle);
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else
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info = CommsManager.GridService.RequestNeighbourInfo(regionID);
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if (info != null)
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client.SendRegionHandle(regionID, info.RegionHandle);
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}
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}
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return;
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return;
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}
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}
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}
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}
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public void SetFullBright(SceneObjectPart part, int face, bool bright)
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public void SetFullBright(SceneObjectPart part, int face, bool bright)
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{
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{
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LLObject.TextureEntry tex = part.Shape.Textures;
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LLObject.TextureEntry tex = part.Shape.Textures;
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if (face > -1)
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if (face > -1)
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{
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{
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tex.CreateFace((uint) face);
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tex.CreateFace((uint) face);
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tex.FaceTextures[face].Fullbright = bright;
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tex.FaceTextures[face].Fullbright = bright;
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part.UpdateTexture(tex);
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part.UpdateTexture(tex);
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return;
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return;
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}
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}
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else if (face == -1)
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else if (face == -1)
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{
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{
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for (uint i = 0; i < 32; i++)
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for (uint i = 0; i < 32; i++)
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{
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{
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if (tex.FaceTextures[i] != null)
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if (tex.FaceTextures[i] != null)
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{
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{
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tex.FaceTextures[i].Fullbright = bright;
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tex.FaceTextures[i].Fullbright = bright;
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}
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}
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}
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}
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tex.DefaultTexture.Fullbright = bright;
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tex.DefaultTexture.Fullbright = bright;
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part.UpdateTexture(tex);
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part.UpdateTexture(tex);
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return;
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return;
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}
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}
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}
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}
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public double llGetAlpha(int face)
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public double llGetAlpha(int face)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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SetShiny(part, face, shiny, bump);
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SetShiny(part, face, shiny, bump);
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break;
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break;
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case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
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case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
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if (remain < 2)
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if (remain < 2)
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return;
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return;
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face = Convert.ToInt32(rules.Data[idx++]);
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face = Convert.ToInt32(rules.Data[idx++]);
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string bv = rules.Data[idx++].ToString();
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string bv = rules.Data[idx++].ToString();
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bool st;
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bool st;
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if(bv.Equals("1"))
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if (bv.Equals("1"))
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st = true;
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st = true;
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else
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else
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st = false;
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st = false;
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SetFullBright(part, face , st);
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SetFullBright(part, face , st);
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break;
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break;
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}
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}
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}
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}
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}
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}
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