Put config to enable disable [NPC] module.
Default is disabled. You will need to explicitly enable to toy with this.bulletsim
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6e4ec29722
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797def8aa4
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@ -44,16 +44,19 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private const bool m_enabled = false;
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private Dictionary<UUID, NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
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private Dictionary<UUID, AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>();
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public void Initialise(Scene scene, IConfigSource source)
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{
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IConfig config = source.Configs["NPC"];
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if (config != null && config.GetBoolean("Enabled", false))
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{
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scene.RegisterModuleInterface<INPCModule>(this);
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scene.EventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement;
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}
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}
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public void HandleOnSignificantClientMovement(ScenePresence presence)
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{
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@ -716,6 +716,12 @@
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; Enabled = true;
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[NPC]
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;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
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;; Enable media on a prim facilities
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; Enabled = false
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[PrimLimitsModule]
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;# {EnforcePrimLimits} {} {Enforce parcel prim limits} {true false} false
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;; Enable parcel prim limits. Off by default to emulate pre-existing behavior.
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@ -1366,6 +1366,10 @@
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; Enable media on a prim facilities
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Enabled = true;
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[NPC]
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;; Enable media on a prim facilities
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Enabled = false
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;;
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;; If you are using a simian grid frontend you can enable
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;; this module to upload tile images for the mapping fn
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