diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2a48be97de..c900fe1fc3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -176,8 +176,6 @@ namespace OpenSim.Region.Framework.Scenes private float m_health = 100f; - // Default AV Height - protected RegionInfo m_regionInfo; protected ulong crossingFromRegion; @@ -1869,7 +1867,6 @@ namespace OpenSim.Region.Framework.Scenes m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); SendFullUpdateToAllClients(); m_requestedSitTargetID = 0; - if (m_physicsActor != null && m_appearance != null) { if (m_appearance.AvatarHeight > 0) @@ -2935,7 +2932,7 @@ namespace OpenSim.Region.Framework.Scenes cadu.ActiveGroupID = UUID.Zero.Guid; cadu.AgentID = UUID.Guid; cadu.alwaysrun = m_setAlwaysRun; - cadu.AVHeight = m_appearance.AvatarHeight;; + cadu.AVHeight = m_appearance.AvatarHeight; Vector3 tempCameraCenter = m_CameraCenter; cadu.cameraPosition = tempCameraCenter; cadu.drawdistance = m_DrawDistance;