Update svn properties.

0.6.0-stable
Jeff Ames 2008-03-09 15:08:03 +00:00
parent b46b152954
commit 7981c45750
1 changed files with 223 additions and 223 deletions

View File

@ -1,223 +1,223 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using System; using System;
namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{ {
/// <summary> /// <summary>
/// Speed-Optimised Hybrid Erosion Brush /// Speed-Optimised Hybrid Erosion Brush
/// ///
/// As per Jacob Olsen's Paper /// As per Jacob Olsen's Paper
/// http://www.oddlabs.com/download/terrain_generation.pdf /// http://www.oddlabs.com/download/terrain_generation.pdf
/// </summary> /// </summary>
public class OlsenSphere : ITerrainPaintableEffect public class OlsenSphere : ITerrainPaintableEffect
{ {
NeighbourSystem type = NeighbourSystem.Moore; // Parameter NeighbourSystem type = NeighbourSystem.Moore; // Parameter
double nConst = 256.0; double nConst = 256.0;
#region Supporting Functions #region Supporting Functions
private enum NeighbourSystem private enum NeighbourSystem
{ {
Moore, Moore,
VonNeumann VonNeumann
} ; } ;
private int[] Neighbours(NeighbourSystem type, int index) private int[] Neighbours(NeighbourSystem type, int index)
{ {
int[] coord = new int[2]; int[] coord = new int[2];
index++; index++;
switch (type) switch (type)
{ {
case NeighbourSystem.Moore: case NeighbourSystem.Moore:
switch (index) switch (index)
{ {
case 1: case 1:
coord[0] = -1; coord[0] = -1;
coord[1] = -1; coord[1] = -1;
break; break;
case 2: case 2:
coord[0] = -0; coord[0] = -0;
coord[1] = -1; coord[1] = -1;
break; break;
case 3: case 3:
coord[0] = +1; coord[0] = +1;
coord[1] = -1; coord[1] = -1;
break; break;
case 4: case 4:
coord[0] = -1; coord[0] = -1;
coord[1] = -0; coord[1] = -0;
break; break;
case 5: case 5:
coord[0] = -0; coord[0] = -0;
coord[1] = -0; coord[1] = -0;
break; break;
case 6: case 6:
coord[0] = +1; coord[0] = +1;
coord[1] = -0; coord[1] = -0;
break; break;
case 7: case 7:
coord[0] = -1; coord[0] = -1;
coord[1] = +1; coord[1] = +1;
break; break;
case 8: case 8:
coord[0] = -0; coord[0] = -0;
coord[1] = +1; coord[1] = +1;
break; break;
case 9: case 9:
coord[0] = +1; coord[0] = +1;
coord[1] = +1; coord[1] = +1;
break; break;
default: default:
break; break;
} }
break; break;
case NeighbourSystem.VonNeumann: case NeighbourSystem.VonNeumann:
switch (index) switch (index)
{ {
case 1: case 1:
coord[0] = 0; coord[0] = 0;
coord[1] = -1; coord[1] = -1;
break; break;
case 2: case 2:
coord[0] = -1; coord[0] = -1;
coord[1] = 0; coord[1] = 0;
break; break;
case 3: case 3:
coord[0] = +1; coord[0] = +1;
coord[1] = 0; coord[1] = 0;
break; break;
case 4: case 4:
coord[0] = 0; coord[0] = 0;
coord[1] = +1; coord[1] = +1;
break; break;
case 5: case 5:
coord[0] = -0; coord[0] = -0;
coord[1] = -0; coord[1] = -0;
break; break;
default: default:
break; break;
} }
break; break;
} }
return coord; return coord;
} }
private double SphericalFactor(double x, double y, double rx, double ry, double size) private double SphericalFactor(double x, double y, double rx, double ry, double size)
{ {
double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
return z; return z;
} }
#endregion #endregion
#region ITerrainPaintableEffect Members #region ITerrainPaintableEffect Members
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
{ {
int x, y; int x, y;
for (x = 0; x < map.Width; x++) for (x = 0; x < map.Width; x++)
{ {
for (y = 0; y < map.Height; y++) for (y = 0; y < map.Height; y++)
{ {
double z = SphericalFactor(x, y, rx, ry, strength); double z = SphericalFactor(x, y, rx, ry, strength);
if (z > 0) // add in non-zero amount if (z > 0) // add in non-zero amount
{ {
int NEIGHBOUR_ME = 4; int NEIGHBOUR_ME = 4;
int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
double max = Double.MinValue; double max = Double.MinValue;
int loc = 0; int loc = 0;
double cellmax = 0; double cellmax = 0;
for (int j = 0; j < NEIGHBOUR_MAX; j++) for (int j = 0; j < NEIGHBOUR_MAX; j++)
{ {
if (j != NEIGHBOUR_ME) if (j != NEIGHBOUR_ME)
{ {
int[] coords = Neighbours(type, j); int[] coords = Neighbours(type, j);
coords[0] += x; coords[0] += x;
coords[1] += y; coords[1] += y;
if (coords[0] > map.Width - 1) if (coords[0] > map.Width - 1)
continue; continue;
if (coords[1] > map.Height - 1) if (coords[1] > map.Height - 1)
continue; continue;
if (coords[0] < 0) if (coords[0] < 0)
continue; continue;
if (coords[1] < 0) if (coords[1] < 0)
continue; continue;
cellmax = map[x, y] - map[coords[0], coords[1]]; cellmax = map[x, y] - map[coords[0], coords[1]];
if (cellmax > max) if (cellmax > max)
{ {
max = cellmax; max = cellmax;
loc = j; loc = j;
} }
} }
} }
double T = nConst / ((map.Width + map.Height) / 2); double T = nConst / ((map.Width + map.Height) / 2);
// Apply results // Apply results
if (0 < max && max <= T) if (0 < max && max <= T)
{ {
int[] maxCoords = Neighbours(type, loc); int[] maxCoords = Neighbours(type, loc);
double heightDelta = 0.5 * max * z * duration; double heightDelta = 0.5 * max * z * duration;
map[x, y] -= heightDelta; map[x, y] -= heightDelta;
map[x + maxCoords[0], y + maxCoords[1]] += heightDelta; map[x + maxCoords[0], y + maxCoords[1]] += heightDelta;
} }
} }
} }
} }
} }
#endregion #endregion
} }
} }