Prevent scripts from running under multiple engines at once
parent
1602ba6175
commit
79ac01fb0c
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@ -194,12 +194,16 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
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{
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if (script.Length > 15)
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int lineEnd = script.IndexOf('\n');
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if (lineEnd != 1)
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{
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if (script.Substring(0, 15) == "//DotNetEngine:")
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string firstline = script.Substring(0, lineEnd).Trim();
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int colon = firstline.IndexOf(':');
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if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
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{
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script = "//" + script.Substring(15);
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engine = "DotNetEngine";
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engine = firstline.Substring(2, colon-2);
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}
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}
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@ -341,12 +341,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
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{
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if (script.Length > 10)
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int lineEnd = script.IndexOf('\n');
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if (lineEnd != 1)
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{
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if (script.Substring(0, 10) == "//XEngine:")
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string firstline = script.Substring(0, lineEnd).Trim();
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int colon = firstline.IndexOf(':');
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if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
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{
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script = "//" + script.Substring(10);
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engine = "XEngine";
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engine = firstline.Substring(2, colon-2);
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}
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}
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