From 79b7c571ffa5cd7b40272dc56642d43f688202f6 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Mon, 29 Oct 2012 11:27:05 +0000 Subject: [PATCH] updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter --- .../World/MoneyModule/SampleMoneyModule.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs index 8f04ede454..7bbf50038f 100644 --- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs +++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs @@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule /// (such as land transfers). There is no money code here! Use FORGE as an example for money code. /// Demo Economy/Money Module. This is a purposely crippled module! /// // To land transfer you need to add: - /// -helperuri
+ /// -helperuri http://serveraddress:port/ /// to the command line parameters you use to start up your client /// This commonly looks like -helperuri http://127.0.0.1:9000/ /// @@ -116,10 +116,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule } /// - /// Startup + /// Called on startup so the module can be configured. /// - /// - /// + /// Configuration source. public void Initialise(IConfigSource config) { m_gConfig = config; @@ -674,9 +673,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule } /// - /// When the client closes the connection we remove their accounting info from memory to free up resources. + /// When the client closes the connection we remove their accounting + /// info from memory to free up resources. /// - /// + /// UUID of agent + /// Scene the agent was connected to. + /// public void ClientClosed(UUID AgentID, Scene scene) {