* Added three new events to SceneGraph:
- OnObjectCreate - OnObjectDuplicate - OnObjectRemove0.6.2-post-fixes
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@ -39,6 +39,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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public delegate void PhysicsCrash();
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public delegate void PhysicsCrash();
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public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone);
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public delegate void ObjectCreateDelegate(EntityBase obj);
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public delegate void ObjectDeleteDelegate(EntityBase obj);
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/// <summary>
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/// <summary>
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/// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
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/// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components
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/// should be migrated out over time.
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/// should be migrated out over time.
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@ -52,6 +58,10 @@ namespace OpenSim.Region.Environment.Scenes
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protected internal event PhysicsCrash UnRecoverableError;
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protected internal event PhysicsCrash UnRecoverableError;
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private PhysicsCrash handlerPhysicsCrash = null;
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private PhysicsCrash handlerPhysicsCrash = null;
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public event ObjectDuplicateDelegate OnObjectDuplicate;
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public event ObjectCreateDelegate OnObjectCreate;
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public event ObjectDeleteDelegate OnObjectRemove;
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#endregion
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#endregion
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#region Fields
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#region Fields
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@ -288,6 +298,9 @@ namespace OpenSim.Region.Environment.Scenes
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if (attachToBackup)
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if (attachToBackup)
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sceneObject.AttachToBackup();
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sceneObject.AttachToBackup();
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if (OnObjectCreate != null)
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OnObjectCreate(sceneObject);
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return true;
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return true;
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}
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}
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}
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}
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@ -313,13 +326,13 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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if (OnObjectRemove != null)
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OnObjectRemove(Entities[uuid]);
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Entities.Remove(uuid);
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Entities.Remove(uuid);
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//SceneObjectGroup part;
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//SceneObjectGroup part;
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//((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
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//((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
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return true;
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return true;
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}
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}
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@ -1739,6 +1752,10 @@ namespace OpenSim.Region.Environment.Scenes
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// required for physics to update it's position
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// required for physics to update it's position
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copy.AbsolutePosition = copy.AbsolutePosition;
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copy.AbsolutePosition = copy.AbsolutePosition;
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if (OnObjectDuplicate != null)
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OnObjectDuplicate(originPrim, copy);
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return copy;
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return copy;
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}
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}
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}
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}
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