Merge branch 'master' into careminster-presence-refactor
commit
79bfa275da
|
@ -677,7 +677,8 @@ namespace OpenSim.Data.MySQL
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||||||
"MusicURL, PassHours, PassPrice, SnapshotUUID, " +
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"MusicURL, PassHours, PassPrice, SnapshotUUID, " +
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"UserLocationX, UserLocationY, UserLocationZ, " +
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"UserLocationX, UserLocationY, UserLocationZ, " +
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"UserLookAtX, UserLookAtY, UserLookAtZ, " +
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"UserLookAtX, UserLookAtY, UserLookAtZ, " +
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"AuthbuyerID, OtherCleanTime, Dwell) values (" +
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"AuthbuyerID, OtherCleanTime, Dwell, MediaType, MediaDescription, " +
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"MediaSize, MediaLoop, ObscureMusic, ObscureMedia) values (" +
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"?UUID, ?RegionUUID, " +
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"?UUID, ?RegionUUID, " +
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"?LocalLandID, ?Bitmap, ?Name, ?Description, " +
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"?LocalLandID, ?Bitmap, ?Name, ?Description, " +
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"?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
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"?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
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@ -687,7 +688,8 @@ namespace OpenSim.Data.MySQL
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"?MusicURL, ?PassHours, ?PassPrice, ?SnapshotUUID, " +
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"?MusicURL, ?PassHours, ?PassPrice, ?SnapshotUUID, " +
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"?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
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"?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
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"?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
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"?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
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"?AuthbuyerID, ?OtherCleanTime, ?Dwell)";
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"?AuthbuyerID, ?OtherCleanTime, ?Dwell, ?MediaType, ?MediaDescription, "+
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"CONCAT(?MediaWidth, ',', ?MediaHeight), ?MediaLoop, ?ObscureMusic, ?ObscureMedia)";
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FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
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FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
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@ -1347,6 +1349,14 @@ namespace OpenSim.Data.MySQL
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m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
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m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
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}
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}
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newData.MediaDescription = (string) row["MediaDescription"];
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newData.MediaType = (string) row["MediaType"];
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newData.MediaWidth = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[0]);
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newData.MediaHeight = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[1]);
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newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
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newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
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newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
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newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
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newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
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return newData;
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return newData;
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@ -1651,6 +1661,14 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("AuthBuyerID", land.AuthBuyerID);
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cmd.Parameters.AddWithValue("AuthBuyerID", land.AuthBuyerID);
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cmd.Parameters.AddWithValue("OtherCleanTime", land.OtherCleanTime);
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cmd.Parameters.AddWithValue("OtherCleanTime", land.OtherCleanTime);
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cmd.Parameters.AddWithValue("Dwell", land.Dwell);
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cmd.Parameters.AddWithValue("Dwell", land.Dwell);
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cmd.Parameters.AddWithValue("MediaDescription", land.MediaDescription);
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cmd.Parameters.AddWithValue("MediaType", land.MediaType);
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cmd.Parameters.AddWithValue("MediaWidth", land.MediaWidth);
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cmd.Parameters.AddWithValue("MediaHeight", land.MediaHeight);
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cmd.Parameters.AddWithValue("MediaLoop", land.MediaLoop);
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cmd.Parameters.AddWithValue("ObscureMusic", land.ObscureMusic);
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cmd.Parameters.AddWithValue("ObscureMedia", land.ObscureMedia);
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}
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}
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/// <summary>
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/// <summary>
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@ -801,9 +801,19 @@ ALTER TABLE `regionwindlight` CHANGE COLUMN `cloud_scroll_x` `cloud_scroll_x` F
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COMMIT;
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COMMIT;
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:VERSION 35 #---------------------
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:VERSION 35 #---------------------
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-- Added post 0.7
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BEGIN;
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BEGIN;
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ALTER TABLE prims ADD COLUMN MediaURL varchar(255);
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ALTER TABLE prims ADD COLUMN MediaURL varchar(255);
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ALTER TABLE primshapes ADD COLUMN Media TEXT;
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ALTER TABLE primshapes ADD COLUMN Media TEXT;
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COMMIT;
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COMMIT;
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:VERSION 36 #---------------------
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BEGIN;
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ALTER TABLE `land` ADD COLUMN `MediaType` VARCHAR(32) NOT NULL DEFAULT 'none/none' ;
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ALTER TABLE `land` ADD COLUMN `MediaDescription` VARCHAR(255) NOT NULL DEFAULT '';
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ALTER TABLE `land` ADD COLUMN `MediaSize` VARCHAR(16) NOT NULL DEFAULT '0,0';
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ALTER TABLE `land` ADD COLUMN `MediaLoop` BOOLEAN NOT NULL DEFAULT FALSE;
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ALTER TABLE `land` ADD COLUMN `ObscureMusic` BOOLEAN NOT NULL DEFAULT FALSE;
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ALTER TABLE `land` ADD COLUMN `ObscureMedia` BOOLEAN NOT NULL DEFAULT FALSE;
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COMMIT;
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@ -446,3 +446,13 @@ update land
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where AuthbuyerID not like '%-%';
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where AuthbuyerID not like '%-%';
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COMMIT;
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COMMIT;
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:VERSION 19
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||||||
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BEGIN ;
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ALTER TABLE `land` ADD COLUMN `MediaType` VARCHAR(32) NOT NULL DEFAULT 'none/none' ;
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ALTER TABLE `land` ADD COLUMN `MediaDescription` VARCHAR(255) NOT NULL DEFAULT '';
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ALTER TABLE `land` ADD COLUMN `MediaSize` VARCHAR(16) NOT NULL DEFAULT '0,0';
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ALTER TABLE `land` ADD COLUMN `MediaLoop` BOOLEAN NOT NULL DEFAULT FALSE;
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ALTER TABLE `land` ADD COLUMN `ObscureMusic` BOOLEAN NOT NULL DEFAULT FALSE;
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ALTER TABLE `land` ADD COLUMN `ObscureMedia` BOOLEAN NOT NULL DEFAULT FALSE;
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COMMIT ;
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@ -1762,6 +1762,12 @@ namespace OpenSim.Data.SQLite
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row["AuthbuyerID"] = land.AuthBuyerID.ToString();
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row["AuthbuyerID"] = land.AuthBuyerID.ToString();
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row["OtherCleanTime"] = land.OtherCleanTime;
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row["OtherCleanTime"] = land.OtherCleanTime;
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row["Dwell"] = land.Dwell;
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row["Dwell"] = land.Dwell;
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row["MediaType"] = land.MediaType;
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row["MediaDescription"] = land.MediaDescription;
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row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
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row["MediaLoop"] = land.MediaLoop.ToString();
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row["ObscureMusic"] = land.ObscureMusic.ToString();
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row["ObscureMedia"] = land.ObscureMedia.ToString();
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||||||
}
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}
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|
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/// <summary>
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/// <summary>
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||||||
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@ -90,6 +90,78 @@ namespace OpenSim.Framework
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private Vector3 _userLookAt = new Vector3();
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private Vector3 _userLookAt = new Vector3();
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||||||
private int _dwell = 0;
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private int _dwell = 0;
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||||||
private int _otherCleanTime = 0;
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private int _otherCleanTime = 0;
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||||||
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private string _mediaType = "none/none";
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private string _mediaDescription = "";
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||||||
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private int _mediaHeight = 0;
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private int _mediaWidth = 0;
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private bool _mediaLoop = false;
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||||||
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private bool _obscureMusic = false;
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private bool _obscureMedia = false;
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||||||
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/// <summary>
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/// Whether to obscure parcel media URL
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||||||
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/// </summary>
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[XmlIgnore]
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public bool ObscureMedia {
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get {
|
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return _obscureMedia;
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||||||
|
}
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||||||
|
set {
|
||||||
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_obscureMedia = value;
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||||||
|
}
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||||||
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}
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||||||
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||||||
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/// <summary>
|
||||||
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/// Whether to obscure parcel music URL
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||||||
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/// </summary>
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||||||
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[XmlIgnore]
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||||||
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public bool ObscureMusic {
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get {
|
||||||
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return _obscureMusic;
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||||||
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}
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||||||
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set {
|
||||||
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_obscureMusic = value;
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||||||
|
}
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||||||
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}
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/// <summary>
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||||||
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/// Whether to loop parcel media
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||||||
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/// </summary>
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||||||
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[XmlIgnore]
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||||||
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public bool MediaLoop {
|
||||||
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get {
|
||||||
|
return _mediaLoop;
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||||||
|
}
|
||||||
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set {
|
||||||
|
_mediaLoop = value;
|
||||||
|
}
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||||||
|
}
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||||||
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|
||||||
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/// <summary>
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||||||
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/// Height of parcel media render
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||||||
|
/// </summary>
|
||||||
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[XmlIgnore]
|
||||||
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public int MediaHeight {
|
||||||
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get {
|
||||||
|
return _mediaHeight;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_mediaHeight = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
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/// <summary>
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||||||
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/// Width of parcel media render
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||||||
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/// </summary>
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||||||
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[XmlIgnore]
|
||||||
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public int MediaWidth {
|
||||||
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get {
|
||||||
|
return _mediaWidth;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_mediaWidth = value;
|
||||||
|
}
|
||||||
|
}
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||||||
|
|
||||||
/// <summary>
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/// <summary>
|
||||||
/// Upper corner of the AABB for the parcel
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/// Upper corner of the AABB for the parcel
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||||||
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@ -358,20 +430,6 @@ namespace OpenSim.Framework
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||||||
}
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}
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||||||
}
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}
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|
||||||
private int[] _mediaSize = new int[2];
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|
||||||
public int[] MediaSize
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|
||||||
{
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|
||||||
get
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|
||||||
{
|
|
||||||
return _mediaSize;
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|
||||||
}
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|
||||||
set
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|
||||||
{
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|
||||||
_mediaSize = value;
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|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
private string _mediaType = "";
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|
||||||
public string MediaType
|
public string MediaType
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -586,6 +644,17 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// parcel media description
|
||||||
|
/// </summary>
|
||||||
|
public string MediaDescription {
|
||||||
|
get {
|
||||||
|
return _mediaDescription;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
_mediaDescription = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public LandData()
|
public LandData()
|
||||||
{
|
{
|
||||||
|
@ -635,6 +704,13 @@ namespace OpenSim.Framework
|
||||||
landData._userLookAt = _userLookAt;
|
landData._userLookAt = _userLookAt;
|
||||||
landData._otherCleanTime = _otherCleanTime;
|
landData._otherCleanTime = _otherCleanTime;
|
||||||
landData._dwell = _dwell;
|
landData._dwell = _dwell;
|
||||||
|
landData._mediaType = _mediaType;
|
||||||
|
landData._mediaDescription = _mediaDescription;
|
||||||
|
landData._mediaWidth = _mediaWidth;
|
||||||
|
landData._mediaHeight = _mediaHeight;
|
||||||
|
landData._mediaLoop = _mediaLoop;
|
||||||
|
landData._obscureMusic = _obscureMusic;
|
||||||
|
landData._obscureMedia = _obscureMedia;
|
||||||
|
|
||||||
landData._parcelAccessList.Clear();
|
landData._parcelAccessList.Clear();
|
||||||
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
|
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
|
||||||
|
|
|
@ -49,5 +49,12 @@ namespace OpenSim.Framework
|
||||||
public UUID SnapshotID;
|
public UUID SnapshotID;
|
||||||
public Vector3 UserLocation;
|
public Vector3 UserLocation;
|
||||||
public Vector3 UserLookAt;
|
public Vector3 UserLookAt;
|
||||||
|
public string MediaType;
|
||||||
|
public string MediaDescription;
|
||||||
|
public int MediaHeight;
|
||||||
|
public int MediaWidth;
|
||||||
|
public bool MediaLoop;
|
||||||
|
public bool ObscureMusic;
|
||||||
|
public bool ObscureMedia;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,6 +37,7 @@ using System.Xml;
|
||||||
using log4net;
|
using log4net;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.Packets;
|
using OpenMetaverse.Packets;
|
||||||
|
using OpenMetaverse.Messages.Linden;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Client;
|
using OpenSim.Framework.Client;
|
||||||
|
@ -328,7 +329,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
|
/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
|
||||||
/// ownerless phantom.
|
/// ownerless phantom.
|
||||||
///
|
///
|
||||||
/// All manipulation of this set has to occur under a m_primFullUpdate.SyncRoot lock
|
/// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
|
||||||
///
|
///
|
||||||
/// </value>
|
/// </value>
|
||||||
protected HashSet<uint> m_killRecord;
|
protected HashSet<uint> m_killRecord;
|
||||||
|
@ -394,18 +395,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
public string ActiveGroupName { get { return m_activeGroupName; } }
|
public string ActiveGroupName { get { return m_activeGroupName; } }
|
||||||
public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
|
public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
|
||||||
public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); }
|
public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// First name of the agent/avatar represented by the client
|
/// First name of the agent/avatar represented by the client
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string FirstName { get { return m_firstName; } }
|
public string FirstName { get { return m_firstName; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Last name of the agent/avatar represented by the client
|
/// Last name of the agent/avatar represented by the client
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string LastName { get { return m_lastName; } }
|
public string LastName { get { return m_lastName; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Full name of the client (first name and last name)
|
/// Full name of the client (first name and last name)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string Name { get { return FirstName + " " + LastName; } }
|
public string Name { get { return FirstName + " " + LastName; } }
|
||||||
|
|
||||||
public uint CircuitCode { get { return m_circuitCode; } }
|
public uint CircuitCode { get { return m_circuitCode; } }
|
||||||
public int MoneyBalance { get { return m_moneyBalance; } }
|
public int MoneyBalance { get { return m_moneyBalance; } }
|
||||||
public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
|
public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
|
||||||
|
@ -2743,6 +2748,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
DirPlacesReplyPacket.StatusDataBlock[] status =
|
DirPlacesReplyPacket.StatusDataBlock[] status =
|
||||||
new DirPlacesReplyPacket.StatusDataBlock[0];
|
new DirPlacesReplyPacket.StatusDataBlock[0];
|
||||||
|
|
||||||
|
packet.QueryReplies = replies;
|
||||||
|
packet.StatusData = status;
|
||||||
|
|
||||||
foreach (DirPlacesReplyData d in data)
|
foreach (DirPlacesReplyData d in data)
|
||||||
{
|
{
|
||||||
int idx = replies.Length;
|
int idx = replies.Length;
|
||||||
|
@ -2781,7 +2789,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (replies.Length > 0)
|
if (replies.Length > 0 || data.Length == 0)
|
||||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4213,94 +4221,101 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||||
{
|
{
|
||||||
ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
|
ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
|
||||||
// TODO: don't create new blocks if recycling an old packet
|
|
||||||
|
|
||||||
updatePacket.ParcelData.AABBMax = landData.AABBMax;
|
updateMessage.AABBMax = landData.AABBMax;
|
||||||
updatePacket.ParcelData.AABBMin = landData.AABBMin;
|
updateMessage.AABBMin = landData.AABBMin;
|
||||||
updatePacket.ParcelData.Area = landData.Area;
|
updateMessage.Area = landData.Area;
|
||||||
updatePacket.ParcelData.AuctionID = landData.AuctionID;
|
updateMessage.AuctionID = landData.AuctionID;
|
||||||
updatePacket.ParcelData.AuthBuyerID = landData.AuthBuyerID;
|
updateMessage.AuthBuyerID = landData.AuthBuyerID;
|
||||||
|
|
||||||
updatePacket.ParcelData.Bitmap = landData.Bitmap;
|
updateMessage.Bitmap = landData.Bitmap;
|
||||||
|
|
||||||
updatePacket.ParcelData.Desc = Utils.StringToBytes(landData.Description);
|
updateMessage.Desc = landData.Description;
|
||||||
updatePacket.ParcelData.Category = (byte)landData.Category;
|
updateMessage.Category = landData.Category;
|
||||||
updatePacket.ParcelData.ClaimDate = landData.ClaimDate;
|
updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate);
|
||||||
updatePacket.ParcelData.ClaimPrice = landData.ClaimPrice;
|
updateMessage.ClaimPrice = landData.ClaimPrice;
|
||||||
updatePacket.ParcelData.GroupID = landData.GroupID;
|
updateMessage.GroupID = landData.GroupID;
|
||||||
updatePacket.ParcelData.GroupPrims = landData.GroupPrims;
|
updateMessage.GroupPrims = landData.GroupPrims;
|
||||||
updatePacket.ParcelData.IsGroupOwned = landData.IsGroupOwned;
|
updateMessage.IsGroupOwned = landData.IsGroupOwned;
|
||||||
updatePacket.ParcelData.LandingType = landData.LandingType;
|
updateMessage.LandingType = (LandingType) landData.LandingType;
|
||||||
updatePacket.ParcelData.LocalID = landData.LocalID;
|
updateMessage.LocalID = landData.LocalID;
|
||||||
|
|
||||||
if (landData.Area > 0)
|
if (landData.Area > 0)
|
||||||
{
|
{
|
||||||
updatePacket.ParcelData.MaxPrims = parcelObjectCapacity;
|
updateMessage.MaxPrims = parcelObjectCapacity;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
updatePacket.ParcelData.MaxPrims = 0;
|
updateMessage.MaxPrims = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
updatePacket.ParcelData.MediaAutoScale = landData.MediaAutoScale;
|
updateMessage.MediaAutoScale = Convert.ToBoolean(landData.MediaAutoScale);
|
||||||
updatePacket.ParcelData.MediaID = landData.MediaID;
|
updateMessage.MediaID = landData.MediaID;
|
||||||
updatePacket.ParcelData.MediaURL = Util.StringToBytes256(landData.MediaURL);
|
updateMessage.MediaURL = landData.MediaURL;
|
||||||
updatePacket.ParcelData.MusicURL = Util.StringToBytes256(landData.MusicURL);
|
updateMessage.MusicURL = landData.MusicURL;
|
||||||
updatePacket.ParcelData.Name = Util.StringToBytes256(landData.Name);
|
updateMessage.Name = landData.Name;
|
||||||
updatePacket.ParcelData.OtherCleanTime = landData.OtherCleanTime;
|
updateMessage.OtherCleanTime = landData.OtherCleanTime;
|
||||||
updatePacket.ParcelData.OtherCount = 0; //TODO: Unimplemented
|
updateMessage.OtherCount = 0; //TODO: Unimplemented
|
||||||
updatePacket.ParcelData.OtherPrims = landData.OtherPrims;
|
updateMessage.OtherPrims = landData.OtherPrims;
|
||||||
updatePacket.ParcelData.OwnerID = landData.OwnerID;
|
updateMessage.OwnerID = landData.OwnerID;
|
||||||
updatePacket.ParcelData.OwnerPrims = landData.OwnerPrims;
|
updateMessage.OwnerPrims = landData.OwnerPrims;
|
||||||
updatePacket.ParcelData.ParcelFlags = landData.Flags;
|
updateMessage.ParcelFlags = (ParcelFlags) landData.Flags;
|
||||||
updatePacket.ParcelData.ParcelPrimBonus = simObjectBonusFactor;
|
updateMessage.ParcelPrimBonus = simObjectBonusFactor;
|
||||||
updatePacket.ParcelData.PassHours = landData.PassHours;
|
updateMessage.PassHours = landData.PassHours;
|
||||||
updatePacket.ParcelData.PassPrice = landData.PassPrice;
|
updateMessage.PassPrice = landData.PassPrice;
|
||||||
updatePacket.ParcelData.PublicCount = 0; //TODO: Unimplemented
|
updateMessage.PublicCount = 0; //TODO: Unimplemented
|
||||||
|
|
||||||
|
updateMessage.RegionPushOverride = (regionFlags & (uint)RegionFlags.RestrictPushObject) > 0;
|
||||||
|
updateMessage.RegionDenyAnonymous = (regionFlags & (uint)RegionFlags.DenyAnonymous) > 0;
|
||||||
|
|
||||||
updatePacket.ParcelData.RegionDenyAnonymous = (regionFlags & (uint)RegionFlags.DenyAnonymous) > 0;
|
//updateMessage.RegionDenyIdentified = (regionFlags & (uint)RegionFlags.DenyIdentified) > 0;
|
||||||
updatePacket.ParcelData.RegionDenyIdentified = (regionFlags & (uint)RegionFlags.DenyIdentified) > 0;
|
//updateMessage.RegionDenyTransacted = (regionFlags & (uint)RegionFlags.DenyTransacted) > 0;
|
||||||
updatePacket.ParcelData.RegionDenyTransacted = (regionFlags & (uint)RegionFlags.DenyTransacted) > 0;
|
|
||||||
updatePacket.ParcelData.RegionPushOverride = (regionFlags & (uint)RegionFlags.RestrictPushObject) > 0;
|
|
||||||
|
|
||||||
updatePacket.ParcelData.RentPrice = 0;
|
updateMessage.RentPrice = 0;
|
||||||
updatePacket.ParcelData.RequestResult = request_result;
|
updateMessage.RequestResult = (ParcelResult) request_result;
|
||||||
updatePacket.ParcelData.SalePrice = landData.SalePrice;
|
updateMessage.SalePrice = landData.SalePrice;
|
||||||
updatePacket.ParcelData.SelectedPrims = landData.SelectedPrims;
|
updateMessage.SelectedPrims = landData.SelectedPrims;
|
||||||
updatePacket.ParcelData.SelfCount = 0; //TODO: Unimplemented
|
updateMessage.SelfCount = 0; //TODO: Unimplemented
|
||||||
updatePacket.ParcelData.SequenceID = sequence_id;
|
updateMessage.SequenceID = sequence_id;
|
||||||
if (landData.SimwideArea > 0)
|
if (landData.SimwideArea > 0)
|
||||||
{
|
{
|
||||||
updatePacket.ParcelData.SimWideMaxPrims = parcelObjectCapacity;
|
updateMessage.SimWideMaxPrims = parcelObjectCapacity;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
updatePacket.ParcelData.SimWideMaxPrims = 0;
|
updateMessage.SimWideMaxPrims = 0;
|
||||||
}
|
}
|
||||||
updatePacket.ParcelData.SimWideTotalPrims = landData.SimwidePrims;
|
updateMessage.SimWideTotalPrims = landData.SimwidePrims;
|
||||||
updatePacket.ParcelData.SnapSelection = snap_selection;
|
updateMessage.SnapSelection = snap_selection;
|
||||||
updatePacket.ParcelData.SnapshotID = landData.SnapshotID;
|
updateMessage.SnapshotID = landData.SnapshotID;
|
||||||
updatePacket.ParcelData.Status = (byte)landData.Status;
|
updateMessage.Status = (ParcelStatus) landData.Status;
|
||||||
updatePacket.ParcelData.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims +
|
updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims +
|
||||||
landData.SelectedPrims;
|
landData.SelectedPrims;
|
||||||
updatePacket.ParcelData.UserLocation = landData.UserLocation;
|
updateMessage.UserLocation = landData.UserLocation;
|
||||||
updatePacket.ParcelData.UserLookAt = landData.UserLookAt;
|
updateMessage.UserLookAt = landData.UserLookAt;
|
||||||
updatePacket.Header.Zerocoded = true;
|
|
||||||
|
updateMessage.MediaType = landData.MediaType;
|
||||||
|
updateMessage.MediaDesc = landData.MediaDescription;
|
||||||
|
updateMessage.MediaWidth = landData.MediaWidth;
|
||||||
|
updateMessage.MediaHeight = landData.MediaHeight;
|
||||||
|
updateMessage.MediaLoop = landData.MediaLoop;
|
||||||
|
updateMessage.ObscureMusic = landData.ObscureMusic;
|
||||||
|
updateMessage.ObscureMedia = landData.ObscureMedia;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
|
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
|
||||||
if (eq != null)
|
if (eq != null)
|
||||||
{
|
{
|
||||||
eq.ParcelProperties(updatePacket, this.AgentId);
|
eq.ParcelProperties(updateMessage, this.AgentId);
|
||||||
}
|
} else {
|
||||||
|
m_log.Warn("No EQ Interface when sending parcel data.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
m_log.Error("Unable to send parcel data via eventqueue - exception: " + ex.ToString());
|
m_log.Error("Unable to send parcel data via eventqueue - exception: " + ex.ToString());
|
||||||
m_log.Warn("sending parcel data via UDP");
|
|
||||||
OutPacket(updatePacket, ThrottleOutPacketType.Task);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8993,7 +9008,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
if (handlerGodKickUser != null)
|
if (handlerGodKickUser != null)
|
||||||
{
|
{
|
||||||
handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
|
handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
|
||||||
gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason);
|
gkupack.UserInfo.AgentID, gkupack.UserInfo.KickFlags, gkupack.UserInfo.Reason);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -471,12 +471,86 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
SceneObjectSerializer.ToOriginalXmlFormat(group);
|
SceneObjectSerializer.ToOriginalXmlFormat(group);
|
||||||
group.DetachToInventoryPrep();
|
group.DetachToInventoryPrep();
|
||||||
m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
|
m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
|
||||||
m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
|
UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID);
|
||||||
m_scene.DeleteSceneObject(group, false);
|
m_scene.DeleteSceneObject(group, false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
|
||||||
|
{
|
||||||
|
// If this is an attachment, then we need to save the modified
|
||||||
|
// object back into the avatar's inventory. First we save the
|
||||||
|
// attachment point information, then we update the relative
|
||||||
|
// positioning (which caused this method to get driven in the
|
||||||
|
// first place. Then we have to mark the object as NOT an
|
||||||
|
// attachment. This is necessary in order to correctly save
|
||||||
|
// and retrieve GroupPosition information for the attachment.
|
||||||
|
// Then we save the asset back into the appropriate inventory
|
||||||
|
// entry. Finally, we restore the object's attachment status.
|
||||||
|
byte attachmentPoint = sog.GetAttachmentPoint();
|
||||||
|
sog.UpdateGroupPosition(pos);
|
||||||
|
sog.RootPart.IsAttachment = false;
|
||||||
|
sog.AbsolutePosition = sog.RootPart.AttachedPos;
|
||||||
|
UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
|
||||||
|
sog.SetAttachmentPoint(attachmentPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the attachment asset for the new sog details if they have changed.
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
/// This is essential for preserving attachment attributes such as permission. Unlike normal scene objects,
|
||||||
|
/// these details are not stored on the region.
|
||||||
|
///
|
||||||
|
/// <param name="remoteClient"></param>
|
||||||
|
/// <param name="grp"></param>
|
||||||
|
/// <param name="itemID"></param>
|
||||||
|
/// <param name="agentID"></param>
|
||||||
|
protected void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
|
||||||
|
{
|
||||||
|
if (grp != null)
|
||||||
|
{
|
||||||
|
if (!grp.HasGroupChanged)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[ATTACHMENTS MODULE]: Save request for {0} which is unchanged", grp.UUID);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
|
||||||
|
grp.UUID, grp.GetAttachmentPoint());
|
||||||
|
|
||||||
|
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
|
||||||
|
|
||||||
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||||
|
item = m_scene.InventoryService.GetItem(item);
|
||||||
|
|
||||||
|
if (item != null)
|
||||||
|
{
|
||||||
|
AssetBase asset = m_scene.CreateAsset(
|
||||||
|
grp.GetPartName(grp.LocalId),
|
||||||
|
grp.GetPartDescription(grp.LocalId),
|
||||||
|
(sbyte)AssetType.Object,
|
||||||
|
Utils.StringToBytes(sceneObjectXml),
|
||||||
|
remoteClient.AgentId);
|
||||||
|
m_scene.AssetService.Store(asset);
|
||||||
|
|
||||||
|
item.AssetID = asset.FullID;
|
||||||
|
item.Description = asset.Description;
|
||||||
|
item.Name = asset.Name;
|
||||||
|
item.AssetType = asset.Type;
|
||||||
|
item.InvType = (int)InventoryType.Object;
|
||||||
|
|
||||||
|
m_scene.InventoryService.UpdateItem(item);
|
||||||
|
|
||||||
|
// this gets called when the agent logs off!
|
||||||
|
if (remoteClient != null)
|
||||||
|
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -261,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
|
|
||||||
while (archivePath.Length > 0)
|
while (archivePath.Length > 0)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath);
|
// m_log.DebugFormat("[INVENTORY ARCHIVER]: Trying to resolve destination folder {0}", archivePath);
|
||||||
|
|
||||||
if (resolvedFolders.ContainsKey(archivePath))
|
if (resolvedFolders.ContainsKey(archivePath))
|
||||||
{
|
{
|
||||||
|
|
|
@ -41,7 +41,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static class InventoryArchiveUtils
|
public static class InventoryArchiveUtils
|
||||||
{
|
{
|
||||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
// Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
|
// Character used for escaping the path delimter ("\/") and itself ("\\") in human escaped strings
|
||||||
public static readonly char ESCAPE_CHARACTER = '\\';
|
public static readonly char ESCAPE_CHARACTER = '\\';
|
||||||
|
@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
foundFolders.Add(startFolder);
|
foundFolders.Add(startFolder);
|
||||||
return foundFolders;
|
return foundFolders;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If the path isn't just / then trim any starting extraneous slashes
|
||||||
|
path = path.TrimStart(new char[] { PATH_DELIMITER });
|
||||||
|
|
||||||
|
// m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Adjusted path in FindFolderByPath() is [{0}]", path);
|
||||||
|
|
||||||
string[] components = SplitEscapedPath(path);
|
string[] components = SplitEscapedPath(path);
|
||||||
components[0] = UnescapePath(components[0]);
|
components[0] = UnescapePath(components[0]);
|
||||||
|
@ -199,6 +204,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
public static InventoryItemBase FindItemByPath(
|
public static InventoryItemBase FindItemByPath(
|
||||||
IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
|
IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
|
||||||
{
|
{
|
||||||
|
// If the path isn't just / then trim any starting extraneous slashes
|
||||||
|
path = path.TrimStart(new char[] { PATH_DELIMITER });
|
||||||
|
|
||||||
string[] components = SplitEscapedPath(path);
|
string[] components = SplitEscapedPath(path);
|
||||||
components[0] = UnescapePath(components[0]);
|
components[0] = UnescapePath(components[0]);
|
||||||
|
|
||||||
|
|
|
@ -221,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
InventoryItemBase inventoryItem = null;
|
InventoryItemBase inventoryItem = null;
|
||||||
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
|
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
|
||||||
|
|
||||||
bool foundStar = false;
|
bool saveFolderContentsOnly = false;
|
||||||
|
|
||||||
// Eliminate double slashes and any leading / on the path.
|
// Eliminate double slashes and any leading / on the path.
|
||||||
string[] components
|
string[] components
|
||||||
|
@ -234,7 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
// folder itself. This may get more sophisicated later on
|
// folder itself. This may get more sophisicated later on
|
||||||
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
|
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
|
||||||
{
|
{
|
||||||
foundStar = true;
|
saveFolderContentsOnly = true;
|
||||||
maxComponentIndex--;
|
maxComponentIndex--;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -281,10 +281,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
|
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
|
||||||
inventoryFolder.Name, inventoryFolder.ID, m_invPath);
|
inventoryFolder.Name,
|
||||||
|
inventoryFolder.ID,
|
||||||
|
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath );
|
||||||
|
|
||||||
//recurse through all dirs getting dirs and files
|
//recurse through all dirs getting dirs and files
|
||||||
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
|
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly);
|
||||||
}
|
}
|
||||||
else if (inventoryItem != null)
|
else if (inventoryItem != null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -55,12 +55,58 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
{
|
{
|
||||||
protected ManualResetEvent mre = new ManualResetEvent(false);
|
protected ManualResetEvent mre = new ManualResetEvent(false);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stream of data representing a common IAR that can be reused in load tests.
|
||||||
|
/// </summary>
|
||||||
|
protected MemoryStream m_iarStream;
|
||||||
|
|
||||||
|
protected UserAccount m_ua1
|
||||||
|
= new UserAccount {
|
||||||
|
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
||||||
|
FirstName = "Mr",
|
||||||
|
LastName = "Tiddles" };
|
||||||
|
protected UserAccount m_ua2
|
||||||
|
= new UserAccount {
|
||||||
|
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
||||||
|
FirstName = "Lord",
|
||||||
|
LastName = "Lucan" };
|
||||||
|
string m_item1Name = "b.lsl";
|
||||||
|
|
||||||
private void SaveCompleted(
|
private void SaveCompleted(
|
||||||
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
|
||||||
Exception reportedException)
|
Exception reportedException)
|
||||||
{
|
{
|
||||||
mre.Set();
|
mre.Set();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
ConstructDefaultIarForTestLoad();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ConstructDefaultIarForTestLoad()
|
||||||
|
{
|
||||||
|
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
|
||||||
|
|
||||||
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
|
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||||
|
|
||||||
|
InventoryItemBase item1 = new InventoryItemBase();
|
||||||
|
item1.Name = m_item1Name;
|
||||||
|
item1.AssetID = UUID.Random();
|
||||||
|
item1.GroupID = UUID.Random();
|
||||||
|
item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
|
||||||
|
//item1.CreatorId = userUuid.ToString();
|
||||||
|
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
|
||||||
|
item1.Owner = UUID.Zero;
|
||||||
|
|
||||||
|
string item1FileName
|
||||||
|
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
||||||
|
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
|
||||||
|
tar.Close();
|
||||||
|
m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
|
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
|
||||||
|
@ -122,6 +168,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
MemoryStream archiveWriteStream = new MemoryStream();
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
|
||||||
|
|
||||||
|
// Test saving a particular path
|
||||||
mre.Reset();
|
mre.Reset();
|
||||||
archiverModule.ArchiveInventory(
|
archiverModule.ArchiveInventory(
|
||||||
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
|
||||||
|
@ -148,7 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
|
||||||
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
|
||||||
{
|
{
|
||||||
Console.WriteLine("Got {0}", filePath);
|
// Console.WriteLine("Got {0}", filePath);
|
||||||
|
|
||||||
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
|
||||||
// {
|
// {
|
||||||
|
@ -296,6 +343,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
// TODO: Test presence of more files and contents of files.
|
// TODO: Test presence of more files and contents of files.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test that things work when the load path specified starts with a slash
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestLoadIarPathStartsWithSlash()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||||
|
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||||
|
|
||||||
|
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
|
||||||
|
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
|
||||||
|
|
||||||
|
InventoryItemBase foundItem1
|
||||||
|
= InventoryArchiveUtils.FindItemByPath(
|
||||||
|
scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
|
||||||
|
|
||||||
|
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||||
/// an account exists with the creator name.
|
/// an account exists with the creator name.
|
||||||
|
@ -308,34 +379,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
TestHelper.InMethod();
|
TestHelper.InMethod();
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
//log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
string userFirstName = "Mr";
|
|
||||||
string userLastName = "Tiddles";
|
|
||||||
UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
|
|
||||||
string userItemCreatorFirstName = "Lord";
|
|
||||||
string userItemCreatorLastName = "Lucan";
|
|
||||||
UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
|
|
||||||
|
|
||||||
string item1Name = "b.lsl";
|
|
||||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
|
|
||||||
|
|
||||||
MemoryStream archiveWriteStream = new MemoryStream();
|
|
||||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
|
||||||
|
|
||||||
InventoryItemBase item1 = new InventoryItemBase();
|
|
||||||
item1.Name = item1Name;
|
|
||||||
item1.AssetID = UUID.Random();
|
|
||||||
item1.GroupID = UUID.Random();
|
|
||||||
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
|
|
||||||
//item1.CreatorId = userUuid.ToString();
|
|
||||||
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
|
|
||||||
item1.Owner = UUID.Zero;
|
|
||||||
|
|
||||||
string item1FileName
|
|
||||||
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
|
||||||
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
|
|
||||||
tar.Close();
|
|
||||||
|
|
||||||
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
|
|
||||||
SerialiserModule serialiserModule = new SerialiserModule();
|
SerialiserModule serialiserModule = new SerialiserModule();
|
||||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||||
|
|
||||||
|
@ -344,15 +387,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||||
|
|
||||||
UserProfileTestUtils.CreateUserWithInventory(
|
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
|
||||||
scene, userFirstName, userLastName, userUuid, "meowfood");
|
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
||||||
UserProfileTestUtils.CreateUserWithInventory(
|
|
||||||
scene, userItemCreatorFirstName, userItemCreatorLastName, userItemCreatorUuid, "hampshire");
|
|
||||||
|
|
||||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
|
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
|
||||||
|
|
||||||
InventoryItemBase foundItem1
|
InventoryItemBase foundItem1
|
||||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, item1Name);
|
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
|
||||||
|
|
||||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
|
||||||
|
|
||||||
|
@ -362,31 +403,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
|
||||||
// "Loaded item non-uuid creator doesn't match original");
|
// "Loaded item non-uuid creator doesn't match original");
|
||||||
Assert.That(
|
Assert.That(
|
||||||
foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
|
foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
|
||||||
"Loaded item non-uuid creator doesn't match original");
|
"Loaded item non-uuid creator doesn't match original");
|
||||||
|
|
||||||
Assert.That(
|
Assert.That(
|
||||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
|
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID),
|
||||||
"Loaded item uuid creator doesn't match original");
|
"Loaded item uuid creator doesn't match original");
|
||||||
Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
|
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
|
||||||
"Loaded item owner doesn't match inventory reciever");
|
"Loaded item owner doesn't match inventory reciever");
|
||||||
|
|
||||||
// Now try loading to a root child folder
|
// Now try loading to a root child folder
|
||||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xA");
|
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
|
||||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
|
||||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
|
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
|
||||||
|
|
||||||
InventoryItemBase foundItem2
|
InventoryItemBase foundItem2
|
||||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xA/" + item1Name);
|
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
|
||||||
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
|
||||||
|
|
||||||
// Now try loading to a more deeply nested folder
|
// Now try loading to a more deeply nested folder
|
||||||
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xB/xC");
|
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
|
||||||
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
|
||||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
|
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
|
||||||
|
|
||||||
InventoryItemBase foundItem3
|
InventoryItemBase foundItem3
|
||||||
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xB/xC/" + item1Name);
|
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
|
||||||
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -200,6 +200,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}",
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}",
|
||||||
finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID);
|
finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID);
|
||||||
|
|
||||||
|
// Check that these are not the same coordinates
|
||||||
|
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
|
||||||
|
finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
|
||||||
|
{
|
||||||
|
// Can't do. Viewer crashes
|
||||||
|
sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// This is it
|
// This is it
|
||||||
//
|
//
|
||||||
|
|
|
@ -34,6 +34,7 @@ using System.Threading;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Messages.Linden;
|
||||||
using OpenMetaverse.Packets;
|
using OpenMetaverse.Packets;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
@ -137,10 +138,11 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
{
|
{
|
||||||
if (!queues.ContainsKey(agentId))
|
if (!queues.ContainsKey(agentId))
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
||||||
agentId, m_scene.RegionInfo.RegionName);
|
agentId, m_scene.RegionInfo.RegionName);
|
||||||
|
*/
|
||||||
queues[agentId] = new Queue<OSD>();
|
queues[agentId] = new Queue<OSD>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -200,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
|
|
||||||
private void ClientClosed(UUID AgentID, Scene scene)
|
private void ClientClosed(UUID AgentID, Scene scene)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
|
//m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
int count = 0;
|
int count = 0;
|
||||||
while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5)
|
while (queues.ContainsKey(AgentID) && queues[AgentID].Count > 0 && count++ < 5)
|
||||||
|
@ -284,7 +286,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
// Reuse open queues. The client does!
|
// Reuse open queues. The client does!
|
||||||
if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
|
if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
|
//m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
|
||||||
EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
|
EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -365,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
{
|
{
|
||||||
// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
|
// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
|
||||||
array.Add(EventQueueHelper.KeepAliveEvent());
|
array.Add(EventQueueHelper.KeepAliveEvent());
|
||||||
m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName);
|
//m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -394,8 +396,8 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
responsedata["keepalive"] = false;
|
responsedata["keepalive"] = false;
|
||||||
responsedata["reusecontext"] = false;
|
responsedata["reusecontext"] = false;
|
||||||
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
|
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
|
||||||
|
//m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", pAgentId, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
|
||||||
return responsedata;
|
return responsedata;
|
||||||
//m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Hashtable NoEvents(UUID requestID, UUID agentID)
|
public Hashtable NoEvents(UUID requestID, UUID agentID)
|
||||||
|
@ -461,7 +463,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
{
|
{
|
||||||
// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
|
// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
|
||||||
array.Add(EventQueueHelper.KeepAliveEvent());
|
array.Add(EventQueueHelper.KeepAliveEvent());
|
||||||
m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
//m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -697,9 +699,9 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
//m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item);
|
//m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket, UUID avatarID)
|
public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
|
||||||
{
|
{
|
||||||
OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesPacket);
|
OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage);
|
||||||
Enqueue(item, avatarID);
|
Enqueue(item, avatarID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -30,6 +30,7 @@ using System.Net;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.Packets;
|
using OpenMetaverse.Packets;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenMetaverse.Messages.Linden;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
{
|
{
|
||||||
|
@ -309,116 +310,6 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
return chatterBoxSessionAgentListUpdates;
|
return chatterBoxSessionAgentListUpdates;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static OSD ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket)
|
|
||||||
{
|
|
||||||
OSDMap parcelProperties = new OSDMap();
|
|
||||||
OSDMap body = new OSDMap();
|
|
||||||
|
|
||||||
OSDArray ageVerificationBlock = new OSDArray();
|
|
||||||
OSDMap ageVerificationMap = new OSDMap();
|
|
||||||
ageVerificationMap.Add("RegionDenyAgeUnverified",
|
|
||||||
OSD.FromBoolean(parcelPropertiesPacket.AgeVerificationBlock.RegionDenyAgeUnverified));
|
|
||||||
ageVerificationBlock.Add(ageVerificationMap);
|
|
||||||
body.Add("AgeVerificationBlock", ageVerificationBlock);
|
|
||||||
|
|
||||||
// LL sims send media info in this event queue message but it's not in the UDP
|
|
||||||
// packet we construct this event queue message from. This should be refactored in
|
|
||||||
// other areas of the code so it can all be send in the same message. Until then we will
|
|
||||||
// still send the media info via UDP
|
|
||||||
|
|
||||||
//OSDArray mediaData = new OSDArray();
|
|
||||||
//OSDMap mediaDataMap = new OSDMap();
|
|
||||||
//mediaDataMap.Add("MediaDesc", OSD.FromString(""));
|
|
||||||
//mediaDataMap.Add("MediaHeight", OSD.FromInteger(0));
|
|
||||||
//mediaDataMap.Add("MediaLoop", OSD.FromInteger(0));
|
|
||||||
//mediaDataMap.Add("MediaType", OSD.FromString("type/type"));
|
|
||||||
//mediaDataMap.Add("MediaWidth", OSD.FromInteger(0));
|
|
||||||
//mediaDataMap.Add("ObscureMedia", OSD.FromInteger(0));
|
|
||||||
//mediaDataMap.Add("ObscureMusic", OSD.FromInteger(0));
|
|
||||||
//mediaData.Add(mediaDataMap);
|
|
||||||
//body.Add("MediaData", mediaData);
|
|
||||||
|
|
||||||
OSDArray parcelData = new OSDArray();
|
|
||||||
OSDMap parcelDataMap = new OSDMap();
|
|
||||||
OSDArray AABBMax = new OSDArray(3);
|
|
||||||
AABBMax.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMax.X));
|
|
||||||
AABBMax.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMax.Y));
|
|
||||||
AABBMax.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMax.Z));
|
|
||||||
parcelDataMap.Add("AABBMax", AABBMax);
|
|
||||||
|
|
||||||
OSDArray AABBMin = new OSDArray(3);
|
|
||||||
AABBMin.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMin.X));
|
|
||||||
AABBMin.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMin.Y));
|
|
||||||
AABBMin.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.AABBMin.Z));
|
|
||||||
parcelDataMap.Add("AABBMin", AABBMin);
|
|
||||||
|
|
||||||
parcelDataMap.Add("Area", OSD.FromInteger(parcelPropertiesPacket.ParcelData.Area));
|
|
||||||
parcelDataMap.Add("AuctionID", OSD.FromBinary(uintToByteArray(parcelPropertiesPacket.ParcelData.AuctionID)));
|
|
||||||
parcelDataMap.Add("AuthBuyerID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.AuthBuyerID));
|
|
||||||
parcelDataMap.Add("Bitmap", OSD.FromBinary(parcelPropertiesPacket.ParcelData.Bitmap));
|
|
||||||
parcelDataMap.Add("Category", OSD.FromInteger((int)parcelPropertiesPacket.ParcelData.Category));
|
|
||||||
parcelDataMap.Add("ClaimDate", OSD.FromInteger(parcelPropertiesPacket.ParcelData.ClaimDate));
|
|
||||||
parcelDataMap.Add("ClaimPrice", OSD.FromInteger(parcelPropertiesPacket.ParcelData.ClaimPrice));
|
|
||||||
parcelDataMap.Add("Desc", OSD.FromString(Utils.BytesToString(parcelPropertiesPacket.ParcelData.Desc)));
|
|
||||||
parcelDataMap.Add("GroupID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.GroupID));
|
|
||||||
parcelDataMap.Add("GroupPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.GroupPrims));
|
|
||||||
parcelDataMap.Add("IsGroupOwned", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.IsGroupOwned));
|
|
||||||
parcelDataMap.Add("LandingType", OSD.FromInteger(parcelPropertiesPacket.ParcelData.LandingType));
|
|
||||||
parcelDataMap.Add("LocalID", OSD.FromInteger(parcelPropertiesPacket.ParcelData.LocalID));
|
|
||||||
parcelDataMap.Add("MaxPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.MaxPrims));
|
|
||||||
parcelDataMap.Add("MediaAutoScale", OSD.FromInteger((int)parcelPropertiesPacket.ParcelData.MediaAutoScale));
|
|
||||||
parcelDataMap.Add("MediaID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.MediaID));
|
|
||||||
parcelDataMap.Add("MediaURL", OSD.FromString(Utils.BytesToString(parcelPropertiesPacket.ParcelData.MediaURL)));
|
|
||||||
parcelDataMap.Add("MusicURL", OSD.FromString(Utils.BytesToString(parcelPropertiesPacket.ParcelData.MusicURL)));
|
|
||||||
parcelDataMap.Add("Name", OSD.FromString(Utils.BytesToString(parcelPropertiesPacket.ParcelData.Name)));
|
|
||||||
parcelDataMap.Add("OtherCleanTime", OSD.FromInteger(parcelPropertiesPacket.ParcelData.OtherCleanTime));
|
|
||||||
parcelDataMap.Add("OtherCount", OSD.FromInteger(parcelPropertiesPacket.ParcelData.OtherCount));
|
|
||||||
parcelDataMap.Add("OtherPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.OtherPrims));
|
|
||||||
parcelDataMap.Add("OwnerID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.OwnerID));
|
|
||||||
parcelDataMap.Add("OwnerPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.OwnerPrims));
|
|
||||||
parcelDataMap.Add("ParcelFlags", OSD.FromBinary(uintToByteArray(parcelPropertiesPacket.ParcelData.ParcelFlags)));
|
|
||||||
parcelDataMap.Add("ParcelPrimBonus", OSD.FromReal(parcelPropertiesPacket.ParcelData.ParcelPrimBonus));
|
|
||||||
parcelDataMap.Add("PassHours", OSD.FromReal(parcelPropertiesPacket.ParcelData.PassHours));
|
|
||||||
parcelDataMap.Add("PassPrice", OSD.FromInteger(parcelPropertiesPacket.ParcelData.PassPrice));
|
|
||||||
parcelDataMap.Add("PublicCount", OSD.FromInteger(parcelPropertiesPacket.ParcelData.PublicCount));
|
|
||||||
parcelDataMap.Add("RegionDenyAnonymous", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.RegionDenyAnonymous));
|
|
||||||
parcelDataMap.Add("RegionDenyIdentified", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.RegionDenyIdentified));
|
|
||||||
parcelDataMap.Add("RegionDenyTransacted", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.RegionDenyTransacted));
|
|
||||||
|
|
||||||
parcelDataMap.Add("RegionPushOverride", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.RegionPushOverride));
|
|
||||||
parcelDataMap.Add("RentPrice", OSD.FromInteger(parcelPropertiesPacket.ParcelData.RentPrice));
|
|
||||||
parcelDataMap.Add("RequestResult", OSD.FromInteger(parcelPropertiesPacket.ParcelData.RequestResult));
|
|
||||||
parcelDataMap.Add("SalePrice", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SalePrice));
|
|
||||||
parcelDataMap.Add("SelectedPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SelectedPrims));
|
|
||||||
parcelDataMap.Add("SelfCount", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SelfCount));
|
|
||||||
parcelDataMap.Add("SequenceID", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SequenceID));
|
|
||||||
parcelDataMap.Add("SimWideMaxPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SimWideMaxPrims));
|
|
||||||
parcelDataMap.Add("SimWideTotalPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.SimWideTotalPrims));
|
|
||||||
parcelDataMap.Add("SnapSelection", OSD.FromBoolean(parcelPropertiesPacket.ParcelData.SnapSelection));
|
|
||||||
parcelDataMap.Add("SnapshotID", OSD.FromUUID(parcelPropertiesPacket.ParcelData.SnapshotID));
|
|
||||||
parcelDataMap.Add("Status", OSD.FromInteger((int)parcelPropertiesPacket.ParcelData.Status));
|
|
||||||
parcelDataMap.Add("TotalPrims", OSD.FromInteger(parcelPropertiesPacket.ParcelData.TotalPrims));
|
|
||||||
|
|
||||||
OSDArray UserLocation = new OSDArray(3);
|
|
||||||
UserLocation.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLocation.X));
|
|
||||||
UserLocation.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLocation.Y));
|
|
||||||
UserLocation.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLocation.Z));
|
|
||||||
parcelDataMap.Add("UserLocation", UserLocation);
|
|
||||||
|
|
||||||
OSDArray UserLookAt = new OSDArray(3);
|
|
||||||
UserLookAt.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLookAt.X));
|
|
||||||
UserLookAt.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLookAt.Y));
|
|
||||||
UserLookAt.Add(OSD.FromReal(parcelPropertiesPacket.ParcelData.UserLookAt.Z));
|
|
||||||
parcelDataMap.Add("UserLookAt", UserLookAt);
|
|
||||||
|
|
||||||
parcelData.Add(parcelDataMap);
|
|
||||||
body.Add("ParcelData", parcelData);
|
|
||||||
parcelProperties.Add("body", body);
|
|
||||||
parcelProperties.Add("message", OSD.FromString("ParcelProperties"));
|
|
||||||
|
|
||||||
return parcelProperties;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static OSD GroupMembership(AgentGroupDataUpdatePacket groupUpdatePacket)
|
public static OSD GroupMembership(AgentGroupDataUpdatePacket groupUpdatePacket)
|
||||||
{
|
{
|
||||||
OSDMap groupUpdate = new OSDMap();
|
OSDMap groupUpdate = new OSDMap();
|
||||||
|
@ -495,5 +386,14 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
return placesReply;
|
return placesReply;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static OSD ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage)
|
||||||
|
{
|
||||||
|
OSDMap message = new OSDMap();
|
||||||
|
message.Add("message", OSD.FromString("ParcelProperties"));
|
||||||
|
OSD message_body = parcelPropertiesMessage.Serialize();
|
||||||
|
message.Add("body", message_body);
|
||||||
|
return message;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -243,9 +243,29 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
// to the same scene (when this is possible).
|
// to the same scene (when this is possible).
|
||||||
sceneObject.ResetIDs();
|
sceneObject.ResetIDs();
|
||||||
|
|
||||||
|
List<SceneObjectPart> partList = null;
|
||||||
lock (sceneObject.Children)
|
lock (sceneObject.Children)
|
||||||
|
partList = new List<SceneObjectPart>(sceneObject.Children.Values);
|
||||||
|
|
||||||
|
foreach (SceneObjectPart part in partList)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
if (!ResolveUserUuid(part.CreatorID))
|
||||||
|
part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
|
|
||||||
|
if (!ResolveUserUuid(part.OwnerID))
|
||||||
|
part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
|
|
||||||
|
if (!ResolveUserUuid(part.LastOwnerID))
|
||||||
|
part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
|
|
||||||
|
// And zap any troublesome sit target information
|
||||||
|
part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
|
||||||
|
part.SitTargetPosition = new Vector3(0, 0, 0);
|
||||||
|
|
||||||
|
// Fix ownership/creator of inventory items
|
||||||
|
// Not doing so results in inventory items
|
||||||
|
// being no copy/no mod for everyone
|
||||||
|
lock (part.TaskInventory)
|
||||||
{
|
{
|
||||||
if (!ResolveUserUuid(part.CreatorID))
|
if (!ResolveUserUuid(part.CreatorID))
|
||||||
part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
|
||||||
|
|
|
@ -33,6 +33,8 @@ using System.Reflection;
|
||||||
using log4net;
|
using log4net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenMetaverse.Messages.Linden;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Capabilities;
|
using OpenSim.Framework.Capabilities;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
|
@ -1078,7 +1080,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
for (int y = 0; y < inc_y; y++)
|
for (int y = 0; y < inc_y; y++)
|
||||||
{
|
{
|
||||||
|
|
||||||
ILandObject currentParcel = GetLandObject(start_x + x, start_y + y);
|
ILandObject currentParcel = GetLandObject(start_x + x, start_y + y);
|
||||||
|
|
||||||
if (currentParcel != null)
|
if (currentParcel != null)
|
||||||
|
@ -1378,8 +1379,68 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
return RemoteParcelRequest(request, path, param, agentID, caps);
|
return RemoteParcelRequest(request, path, param, agentID, caps);
|
||||||
}));
|
}));
|
||||||
|
UUID parcelCapID = UUID.Random();
|
||||||
|
caps.RegisterHandler("ParcelPropertiesUpdate",
|
||||||
|
new RestStreamHandler("POST", "/CAPS/" + parcelCapID,
|
||||||
|
delegate(string request, string path, string param,
|
||||||
|
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||||
|
{
|
||||||
|
return ProcessPropertiesUpdate(request, path, param, agentID, caps);
|
||||||
|
}));
|
||||||
}
|
}
|
||||||
|
private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
|
||||||
|
{
|
||||||
|
IClientAPI client;
|
||||||
|
if ( ! m_scene.TryGetClient(agentID, out client) ) {
|
||||||
|
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString() );
|
||||||
|
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||||
|
}
|
||||||
|
|
||||||
|
ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage();
|
||||||
|
OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request);
|
||||||
|
|
||||||
|
properties.Deserialize(args);
|
||||||
|
|
||||||
|
LandUpdateArgs land_update = new LandUpdateArgs();
|
||||||
|
int parcelID = properties.LocalID;
|
||||||
|
land_update.AuthBuyerID = properties.AuthBuyerID;
|
||||||
|
land_update.Category = properties.Category;
|
||||||
|
land_update.Desc = properties.Desc;
|
||||||
|
land_update.GroupID = properties.GroupID;
|
||||||
|
land_update.LandingType = (byte) properties.Landing;
|
||||||
|
land_update.MediaAutoScale = (byte) Convert.ToInt32(properties.MediaAutoScale);
|
||||||
|
land_update.MediaID = properties.MediaID;
|
||||||
|
land_update.MediaURL = properties.MediaURL;
|
||||||
|
land_update.MusicURL = properties.MusicURL;
|
||||||
|
land_update.Name = properties.Name;
|
||||||
|
land_update.ParcelFlags = (uint) properties.ParcelFlags;
|
||||||
|
land_update.PassHours = (int) properties.PassHours;
|
||||||
|
land_update.PassPrice = (int) properties.PassPrice;
|
||||||
|
land_update.SalePrice = (int) properties.SalePrice;
|
||||||
|
land_update.SnapshotID = properties.SnapshotID;
|
||||||
|
land_update.UserLocation = properties.UserLocation;
|
||||||
|
land_update.UserLookAt = properties.UserLookAt;
|
||||||
|
land_update.MediaDescription = properties.MediaDesc;
|
||||||
|
land_update.MediaType = properties.MediaType;
|
||||||
|
land_update.MediaWidth = properties.MediaWidth;
|
||||||
|
land_update.MediaHeight = properties.MediaHeight;
|
||||||
|
land_update.MediaLoop = properties.MediaLoop;
|
||||||
|
land_update.ObscureMusic = properties.ObscureMusic;
|
||||||
|
land_update.ObscureMedia = properties.ObscureMedia;
|
||||||
|
|
||||||
|
ILandObject land;
|
||||||
|
lock (m_landList)
|
||||||
|
{
|
||||||
|
m_landList.TryGetValue(parcelID, out land);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (land != null) {
|
||||||
|
land.UpdateLandProperties(land_update, client);
|
||||||
|
} else {
|
||||||
|
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
|
||||||
|
}
|
||||||
|
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||||
|
}
|
||||||
// we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
|
// we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
|
||||||
// "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
|
// "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
|
||||||
// So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
|
// So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
|
||||||
|
|
|
@ -229,6 +229,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
newData.SnapshotID = args.SnapshotID;
|
newData.SnapshotID = args.SnapshotID;
|
||||||
newData.UserLocation = args.UserLocation;
|
newData.UserLocation = args.UserLocation;
|
||||||
newData.UserLookAt = args.UserLookAt;
|
newData.UserLookAt = args.UserLookAt;
|
||||||
|
newData.MediaType = args.MediaType;
|
||||||
|
newData.MediaDescription = args.MediaDescription;
|
||||||
|
newData.MediaWidth = args.MediaWidth;
|
||||||
|
newData.MediaHeight = args.MediaHeight;
|
||||||
|
newData.MediaLoop = args.MediaLoop;
|
||||||
|
newData.ObscureMusic = args.ObscureMusic;
|
||||||
|
newData.ObscureMedia = args.ObscureMedia;
|
||||||
|
|
||||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||||
|
|
||||||
|
|
|
@ -228,280 +228,281 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
|
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
|
||||||
Color mapdotspot = Color.Gray; // Default color when prim color is white
|
Color mapdotspot = Color.Gray; // Default color when prim color is white
|
||||||
|
|
||||||
// Loop over prim in group
|
// Loop over prim in group
|
||||||
|
List<SceneObjectPart> partList = null;
|
||||||
lock (mapdot.Children)
|
lock (mapdot.Children)
|
||||||
|
partList = new List<SceneObjectPart>(mapdot.Children.Values);
|
||||||
|
|
||||||
|
foreach (SceneObjectPart part in partList)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in mapdot.Children.Values)
|
if (part == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Draw if the object is at least 1 meter wide in any direction
|
||||||
|
if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
|
||||||
{
|
{
|
||||||
if (part == null)
|
// Try to get the RGBA of the default texture entry..
|
||||||
continue;
|
//
|
||||||
|
try
|
||||||
// Draw if the object is at least 1 meter wide in any direction
|
|
||||||
if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
|
|
||||||
{
|
{
|
||||||
// Try to get the RGBA of the default texture entry..
|
// get the null checks out of the way
|
||||||
//
|
// skip the ones that break
|
||||||
try
|
if (part == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (part.Shape == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
|
||||||
|
continue; // eliminates trees from this since we don't really have a good tree representation
|
||||||
|
// if you want tree blocks on the map comment the above line and uncomment the below line
|
||||||
|
//mapdotspot = Color.PaleGreen;
|
||||||
|
|
||||||
|
Primitive.TextureEntry textureEntry = part.Shape.Textures;
|
||||||
|
|
||||||
|
if (textureEntry == null || textureEntry.DefaultTexture == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Color4 texcolor = textureEntry.DefaultTexture.RGBA;
|
||||||
|
|
||||||
|
// Not sure why some of these are null, oh well.
|
||||||
|
|
||||||
|
int colorr = 255 - (int)(texcolor.R * 255f);
|
||||||
|
int colorg = 255 - (int)(texcolor.G * 255f);
|
||||||
|
int colorb = 255 - (int)(texcolor.B * 255f);
|
||||||
|
|
||||||
|
if (!(colorr == 255 && colorg == 255 && colorb == 255))
|
||||||
{
|
{
|
||||||
// get the null checks out of the way
|
//Try to set the map spot color
|
||||||
// skip the ones that break
|
try
|
||||||
if (part == null)
|
{
|
||||||
continue;
|
// If the color gets goofy somehow, skip it *shakes fist at Color4
|
||||||
|
mapdotspot = Color.FromArgb(colorr, colorg, colorb);
|
||||||
if (part.Shape == null)
|
}
|
||||||
continue;
|
catch (ArgumentException)
|
||||||
|
|
||||||
if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
|
|
||||||
continue; // eliminates trees from this since we don't really have a good tree representation
|
|
||||||
// if you want tree blocks on the map comment the above line and uncomment the below line
|
|
||||||
//mapdotspot = Color.PaleGreen;
|
|
||||||
|
|
||||||
Primitive.TextureEntry textureEntry = part.Shape.Textures;
|
|
||||||
|
|
||||||
if (textureEntry == null || textureEntry.DefaultTexture == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
Color4 texcolor = textureEntry.DefaultTexture.RGBA;
|
|
||||||
|
|
||||||
// Not sure why some of these are null, oh well.
|
|
||||||
|
|
||||||
int colorr = 255 - (int)(texcolor.R * 255f);
|
|
||||||
int colorg = 255 - (int)(texcolor.G * 255f);
|
|
||||||
int colorb = 255 - (int)(texcolor.B * 255f);
|
|
||||||
|
|
||||||
if (!(colorr == 255 && colorg == 255 && colorb == 255))
|
|
||||||
{
|
{
|
||||||
//Try to set the map spot color
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// If the color gets goofy somehow, skip it *shakes fist at Color4
|
|
||||||
mapdotspot = Color.FromArgb(colorr, colorg, colorb);
|
|
||||||
}
|
|
||||||
catch (ArgumentException)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (IndexOutOfRangeException)
|
}
|
||||||
{
|
catch (IndexOutOfRangeException)
|
||||||
// Windows Array
|
{
|
||||||
}
|
// Windows Array
|
||||||
catch (ArgumentOutOfRangeException)
|
}
|
||||||
{
|
catch (ArgumentOutOfRangeException)
|
||||||
// Mono Array
|
{
|
||||||
}
|
// Mono Array
|
||||||
|
}
|
||||||
Vector3 pos = part.GetWorldPosition();
|
|
||||||
|
Vector3 pos = part.GetWorldPosition();
|
||||||
// skip prim outside of retion
|
|
||||||
if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f)
|
// skip prim outside of retion
|
||||||
|
if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// skip prim in non-finite position
|
||||||
|
if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) ||
|
||||||
|
Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Figure out if object is under 256m above the height of the terrain
|
||||||
|
bool isBelow256AboveTerrain = false;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f));
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isBelow256AboveTerrain)
|
||||||
|
{
|
||||||
|
// Translate scale by rotation so scale is represented properly when object is rotated
|
||||||
|
Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
|
||||||
|
Vector3 scale = new Vector3();
|
||||||
|
Vector3 tScale = new Vector3();
|
||||||
|
Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z);
|
||||||
|
|
||||||
|
Quaternion llrot = part.GetWorldRotation();
|
||||||
|
Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
|
||||||
|
scale = lscale * rot;
|
||||||
|
|
||||||
|
// negative scales don't work in this situation
|
||||||
|
scale.X = Math.Abs(scale.X);
|
||||||
|
scale.Y = Math.Abs(scale.Y);
|
||||||
|
scale.Z = Math.Abs(scale.Z);
|
||||||
|
|
||||||
|
// This scaling isn't very accurate and doesn't take into account the face rotation :P
|
||||||
|
int mapdrawstartX = (int)(pos.X - scale.X);
|
||||||
|
int mapdrawstartY = (int)(pos.Y - scale.Y);
|
||||||
|
int mapdrawendX = (int)(pos.X + scale.X);
|
||||||
|
int mapdrawendY = (int)(pos.Y + scale.Y);
|
||||||
|
|
||||||
|
// If object is beyond the edge of the map, don't draw it to avoid errors
|
||||||
|
if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|
||||||
|
|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|
||||||
|
|| mapdrawendY > ((int)Constants.RegionSize - 1))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// skip prim in non-finite position
|
#region obb face reconstruction part duex
|
||||||
if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) ||
|
Vector3[] vertexes = new Vector3[8];
|
||||||
Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y))
|
|
||||||
continue;
|
// float[] distance = new float[6];
|
||||||
|
Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
|
||||||
// Figure out if object is under 256m above the height of the terrain
|
Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
|
||||||
bool isBelow256AboveTerrain = false;
|
Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
|
||||||
|
Vector3[] FaceD = new Vector3[6]; // vertex D for Facei
|
||||||
try
|
|
||||||
|
tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
// vertexes[0].x = pos.X + vertexes[0].x;
|
||||||
|
//vertexes[0].y = pos.Y + vertexes[0].y;
|
||||||
|
//vertexes[0].z = pos.Z + vertexes[0].z;
|
||||||
|
|
||||||
|
FaceA[0] = vertexes[0];
|
||||||
|
FaceB[3] = vertexes[0];
|
||||||
|
FaceA[4] = vertexes[0];
|
||||||
|
|
||||||
|
tScale = lscale;
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[1].x = pos.X + vertexes[1].x;
|
||||||
|
// vertexes[1].y = pos.Y + vertexes[1].y;
|
||||||
|
//vertexes[1].z = pos.Z + vertexes[1].z;
|
||||||
|
|
||||||
|
FaceB[0] = vertexes[1];
|
||||||
|
FaceA[1] = vertexes[1];
|
||||||
|
FaceC[4] = vertexes[1];
|
||||||
|
|
||||||
|
tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
|
||||||
|
vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
//vertexes[2].x = pos.X + vertexes[2].x;
|
||||||
|
//vertexes[2].y = pos.Y + vertexes[2].y;
|
||||||
|
//vertexes[2].z = pos.Z + vertexes[2].z;
|
||||||
|
|
||||||
|
FaceC[0] = vertexes[2];
|
||||||
|
FaceD[3] = vertexes[2];
|
||||||
|
FaceC[5] = vertexes[2];
|
||||||
|
|
||||||
|
tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
//vertexes[3].x = pos.X + vertexes[3].x;
|
||||||
|
// vertexes[3].y = pos.Y + vertexes[3].y;
|
||||||
|
// vertexes[3].z = pos.Z + vertexes[3].z;
|
||||||
|
|
||||||
|
FaceD[0] = vertexes[3];
|
||||||
|
FaceC[1] = vertexes[3];
|
||||||
|
FaceA[5] = vertexes[3];
|
||||||
|
|
||||||
|
tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[4].x = pos.X + vertexes[4].x;
|
||||||
|
// vertexes[4].y = pos.Y + vertexes[4].y;
|
||||||
|
// vertexes[4].z = pos.Z + vertexes[4].z;
|
||||||
|
|
||||||
|
FaceB[1] = vertexes[4];
|
||||||
|
FaceA[2] = vertexes[4];
|
||||||
|
FaceD[4] = vertexes[4];
|
||||||
|
|
||||||
|
tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[5].x = pos.X + vertexes[5].x;
|
||||||
|
// vertexes[5].y = pos.Y + vertexes[5].y;
|
||||||
|
// vertexes[5].z = pos.Z + vertexes[5].z;
|
||||||
|
|
||||||
|
FaceD[1] = vertexes[5];
|
||||||
|
FaceC[2] = vertexes[5];
|
||||||
|
FaceB[5] = vertexes[5];
|
||||||
|
|
||||||
|
tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[6].x = pos.X + vertexes[6].x;
|
||||||
|
// vertexes[6].y = pos.Y + vertexes[6].y;
|
||||||
|
// vertexes[6].z = pos.Z + vertexes[6].z;
|
||||||
|
|
||||||
|
FaceB[2] = vertexes[6];
|
||||||
|
FaceA[3] = vertexes[6];
|
||||||
|
FaceB[4] = vertexes[6];
|
||||||
|
|
||||||
|
tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[7].x = pos.X + vertexes[7].x;
|
||||||
|
// vertexes[7].y = pos.Y + vertexes[7].y;
|
||||||
|
// vertexes[7].z = pos.Z + vertexes[7].z;
|
||||||
|
|
||||||
|
FaceD[2] = vertexes[7];
|
||||||
|
FaceC[3] = vertexes[7];
|
||||||
|
FaceD[5] = vertexes[7];
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
//int wy = 0;
|
||||||
|
|
||||||
|
//bool breakYN = false; // If we run into an error drawing, break out of the
|
||||||
|
// loop so we don't lag to death on error handling
|
||||||
|
DrawStruct ds = new DrawStruct();
|
||||||
|
ds.brush = new SolidBrush(mapdotspot);
|
||||||
|
//ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY);
|
||||||
|
|
||||||
|
ds.trns = new face[FaceA.Length];
|
||||||
|
|
||||||
|
for (int i = 0; i < FaceA.Length; i++)
|
||||||
{
|
{
|
||||||
isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f));
|
Point[] working = new Point[5];
|
||||||
|
working[0] = project(FaceA[i], axPos);
|
||||||
|
working[1] = project(FaceB[i], axPos);
|
||||||
|
working[2] = project(FaceD[i], axPos);
|
||||||
|
working[3] = project(FaceC[i], axPos);
|
||||||
|
working[4] = project(FaceA[i], axPos);
|
||||||
|
|
||||||
|
face workingface = new face();
|
||||||
|
workingface.pts = working;
|
||||||
|
|
||||||
|
ds.trns[i] = workingface;
|
||||||
}
|
}
|
||||||
catch (Exception)
|
|
||||||
{
|
z_sort.Add(part.LocalId, ds);
|
||||||
}
|
z_localIDs.Add(part.LocalId);
|
||||||
|
z_sortheights.Add(pos.Z);
|
||||||
if (isBelow256AboveTerrain)
|
|
||||||
{
|
//for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
|
||||||
// Translate scale by rotation so scale is represented properly when object is rotated
|
//{
|
||||||
Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
|
//for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
|
||||||
Vector3 scale = new Vector3();
|
|
||||||
Vector3 tScale = new Vector3();
|
|
||||||
Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z);
|
|
||||||
|
|
||||||
Quaternion llrot = part.GetWorldRotation();
|
|
||||||
Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
|
|
||||||
scale = lscale * rot;
|
|
||||||
|
|
||||||
// negative scales don't work in this situation
|
|
||||||
scale.X = Math.Abs(scale.X);
|
|
||||||
scale.Y = Math.Abs(scale.Y);
|
|
||||||
scale.Z = Math.Abs(scale.Z);
|
|
||||||
|
|
||||||
// This scaling isn't very accurate and doesn't take into account the face rotation :P
|
|
||||||
int mapdrawstartX = (int)(pos.X - scale.X);
|
|
||||||
int mapdrawstartY = (int)(pos.Y - scale.Y);
|
|
||||||
int mapdrawendX = (int)(pos.X + scale.X);
|
|
||||||
int mapdrawendY = (int)(pos.Y + scale.Y);
|
|
||||||
|
|
||||||
// If object is beyond the edge of the map, don't draw it to avoid errors
|
|
||||||
if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|
|
||||||
|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|
|
||||||
|| mapdrawendY > ((int)Constants.RegionSize - 1))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
#region obb face reconstruction part duex
|
|
||||||
Vector3[] vertexes = new Vector3[8];
|
|
||||||
|
|
||||||
// float[] distance = new float[6];
|
|
||||||
Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
|
|
||||||
Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
|
|
||||||
Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
|
|
||||||
Vector3[] FaceD = new Vector3[6]; // vertex D for Facei
|
|
||||||
|
|
||||||
tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
// vertexes[0].x = pos.X + vertexes[0].x;
|
|
||||||
//vertexes[0].y = pos.Y + vertexes[0].y;
|
|
||||||
//vertexes[0].z = pos.Z + vertexes[0].z;
|
|
||||||
|
|
||||||
FaceA[0] = vertexes[0];
|
|
||||||
FaceB[3] = vertexes[0];
|
|
||||||
FaceA[4] = vertexes[0];
|
|
||||||
|
|
||||||
tScale = lscale;
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[1].x = pos.X + vertexes[1].x;
|
|
||||||
// vertexes[1].y = pos.Y + vertexes[1].y;
|
|
||||||
//vertexes[1].z = pos.Z + vertexes[1].z;
|
|
||||||
|
|
||||||
FaceB[0] = vertexes[1];
|
|
||||||
FaceA[1] = vertexes[1];
|
|
||||||
FaceC[4] = vertexes[1];
|
|
||||||
|
|
||||||
tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
|
|
||||||
vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
//vertexes[2].x = pos.X + vertexes[2].x;
|
|
||||||
//vertexes[2].y = pos.Y + vertexes[2].y;
|
|
||||||
//vertexes[2].z = pos.Z + vertexes[2].z;
|
|
||||||
|
|
||||||
FaceC[0] = vertexes[2];
|
|
||||||
FaceD[3] = vertexes[2];
|
|
||||||
FaceC[5] = vertexes[2];
|
|
||||||
|
|
||||||
tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
//vertexes[3].x = pos.X + vertexes[3].x;
|
|
||||||
// vertexes[3].y = pos.Y + vertexes[3].y;
|
|
||||||
// vertexes[3].z = pos.Z + vertexes[3].z;
|
|
||||||
|
|
||||||
FaceD[0] = vertexes[3];
|
|
||||||
FaceC[1] = vertexes[3];
|
|
||||||
FaceA[5] = vertexes[3];
|
|
||||||
|
|
||||||
tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[4].x = pos.X + vertexes[4].x;
|
|
||||||
// vertexes[4].y = pos.Y + vertexes[4].y;
|
|
||||||
// vertexes[4].z = pos.Z + vertexes[4].z;
|
|
||||||
|
|
||||||
FaceB[1] = vertexes[4];
|
|
||||||
FaceA[2] = vertexes[4];
|
|
||||||
FaceD[4] = vertexes[4];
|
|
||||||
|
|
||||||
tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[5].x = pos.X + vertexes[5].x;
|
|
||||||
// vertexes[5].y = pos.Y + vertexes[5].y;
|
|
||||||
// vertexes[5].z = pos.Z + vertexes[5].z;
|
|
||||||
|
|
||||||
FaceD[1] = vertexes[5];
|
|
||||||
FaceC[2] = vertexes[5];
|
|
||||||
FaceB[5] = vertexes[5];
|
|
||||||
|
|
||||||
tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[6].x = pos.X + vertexes[6].x;
|
|
||||||
// vertexes[6].y = pos.Y + vertexes[6].y;
|
|
||||||
// vertexes[6].z = pos.Z + vertexes[6].z;
|
|
||||||
|
|
||||||
FaceB[2] = vertexes[6];
|
|
||||||
FaceA[3] = vertexes[6];
|
|
||||||
FaceB[4] = vertexes[6];
|
|
||||||
|
|
||||||
tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[7].x = pos.X + vertexes[7].x;
|
|
||||||
// vertexes[7].y = pos.Y + vertexes[7].y;
|
|
||||||
// vertexes[7].z = pos.Z + vertexes[7].z;
|
|
||||||
|
|
||||||
FaceD[2] = vertexes[7];
|
|
||||||
FaceC[3] = vertexes[7];
|
|
||||||
FaceD[5] = vertexes[7];
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
//int wy = 0;
|
|
||||||
|
|
||||||
//bool breakYN = false; // If we run into an error drawing, break out of the
|
|
||||||
// loop so we don't lag to death on error handling
|
|
||||||
DrawStruct ds = new DrawStruct();
|
|
||||||
ds.brush = new SolidBrush(mapdotspot);
|
|
||||||
//ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY);
|
|
||||||
|
|
||||||
ds.trns = new face[FaceA.Length];
|
|
||||||
|
|
||||||
for (int i = 0; i < FaceA.Length; i++)
|
|
||||||
{
|
|
||||||
Point[] working = new Point[5];
|
|
||||||
working[0] = project(FaceA[i], axPos);
|
|
||||||
working[1] = project(FaceB[i], axPos);
|
|
||||||
working[2] = project(FaceD[i], axPos);
|
|
||||||
working[3] = project(FaceC[i], axPos);
|
|
||||||
working[4] = project(FaceA[i], axPos);
|
|
||||||
|
|
||||||
face workingface = new face();
|
|
||||||
workingface.pts = working;
|
|
||||||
|
|
||||||
ds.trns[i] = workingface;
|
|
||||||
}
|
|
||||||
|
|
||||||
z_sort.Add(part.LocalId, ds);
|
|
||||||
z_localIDs.Add(part.LocalId);
|
|
||||||
z_sortheights.Add(pos.Z);
|
|
||||||
|
|
||||||
//for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
|
|
||||||
//{
|
//{
|
||||||
//for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
|
//m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
|
||||||
|
//try
|
||||||
//{
|
//{
|
||||||
//m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
|
// Remember, flip the y!
|
||||||
//try
|
// mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
|
||||||
//{
|
|
||||||
// Remember, flip the y!
|
|
||||||
// mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
|
|
||||||
//}
|
|
||||||
//catch (ArgumentException)
|
|
||||||
//{
|
|
||||||
// breakYN = true;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//if (breakYN)
|
|
||||||
// break;
|
|
||||||
//}
|
//}
|
||||||
|
//catch (ArgumentException)
|
||||||
|
//{
|
||||||
|
// breakYN = true;
|
||||||
|
//}
|
||||||
|
|
||||||
//if (breakYN)
|
//if (breakYN)
|
||||||
// break;
|
// break;
|
||||||
//}
|
//}
|
||||||
} // Object is within 256m Z of terrain
|
|
||||||
} // object is at least a meter wide
|
//if (breakYN)
|
||||||
} // mapdot.Children lock
|
// break;
|
||||||
|
//}
|
||||||
|
} // Object is within 256m Z of terrain
|
||||||
|
} // object is at least a meter wide
|
||||||
} // loop over group children
|
} // loop over group children
|
||||||
} // entitybase is sceneobject group
|
} // entitybase is sceneobject group
|
||||||
} // foreach loop over entities
|
} // foreach loop over entities
|
||||||
|
|
|
@ -142,9 +142,18 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
||||||
node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString();
|
node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString();
|
||||||
xmlobject.AppendChild(node);
|
xmlobject.AppendChild(node);
|
||||||
|
|
||||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", "");
|
if (land != null && land.LandData != null)
|
||||||
node.InnerText = land.LandData.GlobalID.ToString();
|
{
|
||||||
xmlobject.AppendChild(node);
|
node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", "");
|
||||||
|
node.InnerText = land.LandData.GlobalID.ToString();
|
||||||
|
xmlobject.AppendChild(node);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Something is wrong with this object. Let's not list it.
|
||||||
|
m_log.WarnFormat("[DATASNAPSHOT]: Bad data for object {0} ({1}) in region {2}", obj.Name, obj.UUID, m_scene.RegionInfo.RegionName);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
node = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
|
node = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
|
||||||
Vector3 loc = obj.AbsolutePosition;
|
Vector3 loc = obj.AbsolutePosition;
|
||||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
using System.Xml;
|
using System.Xml;
|
||||||
using log4net;
|
using log4net;
|
||||||
using OpenSim.Region.DataSnapshot.Interfaces;
|
using OpenSim.Region.DataSnapshot.Interfaces;
|
||||||
|
@ -98,13 +99,21 @@ namespace OpenSim.Region.DataSnapshot
|
||||||
{
|
{
|
||||||
String path = DataFileNameFragment(provider.GetParentScene, provider.Name);
|
String path = DataFileNameFragment(provider.GetParentScene, provider.Name);
|
||||||
|
|
||||||
using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default))
|
try
|
||||||
{
|
{
|
||||||
snapXWriter.Formatting = Formatting.Indented;
|
using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default))
|
||||||
snapXWriter.WriteStartDocument();
|
{
|
||||||
data.WriteTo(snapXWriter);
|
snapXWriter.Formatting = Formatting.Indented;
|
||||||
snapXWriter.WriteEndDocument();
|
snapXWriter.WriteStartDocument();
|
||||||
|
data.WriteTo(snapXWriter);
|
||||||
|
snapXWriter.WriteEndDocument();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[DATASNAPSHOT]: Exception on writing to file {0}: {1}", path, e.Message);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//mark provider as not stale, parent scene as stale
|
//mark provider as not stale, parent scene as stale
|
||||||
|
@ -185,12 +194,19 @@ namespace OpenSim.Region.DataSnapshot
|
||||||
//save snapshot
|
//save snapshot
|
||||||
String path = DataFileNameScene(scene);
|
String path = DataFileNameScene(scene);
|
||||||
|
|
||||||
using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default))
|
try
|
||||||
{
|
{
|
||||||
snapXWriter.Formatting = Formatting.Indented;
|
using (XmlTextWriter snapXWriter = new XmlTextWriter(path, Encoding.Default))
|
||||||
snapXWriter.WriteStartDocument();
|
{
|
||||||
regionElement.WriteTo(snapXWriter);
|
snapXWriter.Formatting = Formatting.Indented;
|
||||||
snapXWriter.WriteEndDocument();
|
snapXWriter.WriteStartDocument();
|
||||||
|
regionElement.WriteTo(snapXWriter);
|
||||||
|
snapXWriter.WriteEndDocument();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[DATASNAPSHOT]: Exception on writing to file {0}: {1}", path, e.Message);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scenes[scene] = false;
|
m_scenes[scene] = false;
|
||||||
|
@ -206,15 +222,23 @@ namespace OpenSim.Region.DataSnapshot
|
||||||
#region Helpers
|
#region Helpers
|
||||||
private string DataFileNameFragment(Scene scene, String fragmentName)
|
private string DataFileNameFragment(Scene scene, String fragmentName)
|
||||||
{
|
{
|
||||||
return Path.Combine(m_directory, Path.ChangeExtension(scene.RegionInfo.RegionName + "_" + fragmentName, "xml"));
|
return Path.Combine(m_directory, Path.ChangeExtension(Sanitize(scene.RegionInfo.RegionName + "_" + fragmentName), "xml"));
|
||||||
}
|
}
|
||||||
|
|
||||||
private string DataFileNameScene(Scene scene)
|
private string DataFileNameScene(Scene scene)
|
||||||
{
|
{
|
||||||
return Path.Combine(m_directory, Path.ChangeExtension(scene.RegionInfo.RegionName, "xml"));
|
return Path.Combine(m_directory, Path.ChangeExtension(Sanitize(scene.RegionInfo.RegionName), "xml"));
|
||||||
//return (m_snapsDir + Path.DirectorySeparatorChar + scene.RegionInfo.RegionName + ".xml");
|
//return (m_snapsDir + Path.DirectorySeparatorChar + scene.RegionInfo.RegionName + ".xml");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static string Sanitize(string name)
|
||||||
|
{
|
||||||
|
string invalidChars = Regex.Escape(new string(Path.GetInvalidFileNameChars()));
|
||||||
|
string invalidReStr = string.Format(@"[{0}]", invalidChars);
|
||||||
|
string newname = Regex.Replace(name, invalidReStr, "_");
|
||||||
|
return newname.Replace('.', '_');
|
||||||
|
}
|
||||||
|
|
||||||
private XmlNode MakeRegionNode(Scene scene, XmlDocument basedoc)
|
private XmlNode MakeRegionNode(Scene scene, XmlDocument basedoc)
|
||||||
{
|
{
|
||||||
XmlNode docElement = basedoc.CreateNode(XmlNodeType.Element, "region", "");
|
XmlNode docElement = basedoc.CreateNode(XmlNodeType.Element, "region", "");
|
||||||
|
|
|
@ -136,5 +136,13 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// A <see cref="IClientAPI"/>
|
/// A <see cref="IClientAPI"/>
|
||||||
/// </param>
|
/// </param>
|
||||||
void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
|
void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the position of an attachment
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="client"></param>
|
||||||
|
/// <param name="sog"></param>
|
||||||
|
/// <param name="pos"></param>
|
||||||
|
void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.Packets;
|
using OpenMetaverse.Packets;
|
||||||
|
using OpenMetaverse.Messages.Linden;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Interfaces
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
@ -54,7 +55,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
|
uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
|
||||||
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
|
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
|
||||||
bool isModerator, bool textMute);
|
bool isModerator, bool textMute);
|
||||||
void ParcelProperties(ParcelPropertiesPacket parcelPropertiesPacket, UUID avatarID);
|
void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
|
||||||
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
|
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,7 +31,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public class Prioritizer
|
public class Prioritizer
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
// private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is added to the priority of all child prims, to make sure that the root prim update is sent to the
|
/// This is added to the priority of all child prims, to make sure that the root prim update is sent to the
|
||||||
|
@ -75,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new InvalidOperationException("UpdatePrioritizationScheme not defined.");
|
throw new InvalidOperationException("UpdatePrioritizationScheme not defined.");
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Adjust priority so that root prims are sent to the viewer first. This is especially important for
|
// Adjust priority so that root prims are sent to the viewer first. This is especially important for
|
||||||
|
@ -122,9 +121,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Use group position for child prims
|
// Use group position for child prims
|
||||||
Vector3 entityPos;
|
Vector3 entityPos;
|
||||||
if (entity is SceneObjectPart)
|
if (entity is SceneObjectPart)
|
||||||
entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
|
{
|
||||||
|
// Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
|
||||||
|
// before its scheduled update was triggered
|
||||||
|
//entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
|
||||||
|
entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
entityPos = entity.AbsolutePosition;
|
entityPos = entity.AbsolutePosition;
|
||||||
|
}
|
||||||
|
|
||||||
return Vector3.DistanceSquared(presencePos, entityPos);
|
return Vector3.DistanceSquared(presencePos, entityPos);
|
||||||
}
|
}
|
||||||
|
@ -157,7 +163,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
entityPos = entity.AbsolutePosition;
|
entityPos = entity.AbsolutePosition;
|
||||||
|
}
|
||||||
|
|
||||||
if (!presence.IsChildAgent)
|
if (!presence.IsChildAgent)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1852,53 +1852,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
|
|
||||||
{
|
|
||||||
SceneObjectGroup objectGroup = grp;
|
|
||||||
if (objectGroup != null)
|
|
||||||
{
|
|
||||||
if (!grp.HasGroupChanged)
|
|
||||||
{
|
|
||||||
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.InfoFormat(
|
|
||||||
"[ATTACHMENT]: Updating asset for attachment {0}, attachpoint {1}",
|
|
||||||
grp.UUID, grp.GetAttachmentPoint());
|
|
||||||
|
|
||||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
|
|
||||||
|
|
||||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
|
||||||
item = InventoryService.GetItem(item);
|
|
||||||
|
|
||||||
if (item != null)
|
|
||||||
{
|
|
||||||
AssetBase asset = CreateAsset(
|
|
||||||
objectGroup.GetPartName(objectGroup.LocalId),
|
|
||||||
objectGroup.GetPartDescription(objectGroup.LocalId),
|
|
||||||
(sbyte)AssetType.Object,
|
|
||||||
Utils.StringToBytes(sceneObjectXml),
|
|
||||||
remoteClient.AgentId);
|
|
||||||
AssetService.Store(asset);
|
|
||||||
|
|
||||||
item.AssetID = asset.FullID;
|
|
||||||
item.Description = asset.Description;
|
|
||||||
item.Name = asset.Name;
|
|
||||||
item.AssetType = asset.Type;
|
|
||||||
item.InvType = (int)InventoryType.Object;
|
|
||||||
|
|
||||||
InventoryService.UpdateItem(item);
|
|
||||||
|
|
||||||
// this gets called when the agent loggs off!
|
|
||||||
if (remoteClient != null)
|
|
||||||
{
|
|
||||||
remoteClient.SendInventoryItemCreateUpdate(item, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
|
public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID)
|
||||||
{
|
{
|
||||||
itemID = UUID.Zero;
|
itemID = UUID.Zero;
|
||||||
|
@ -2104,11 +2057,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sog.SetGroup(groupID, remoteClient);
|
sog.SetGroup(groupID, remoteClient);
|
||||||
sog.ScheduleGroupForFullUpdate();
|
sog.ScheduleGroupForFullUpdate();
|
||||||
|
|
||||||
|
List<SceneObjectPart> partList = null;
|
||||||
lock (sog.Children)
|
lock (sog.Children)
|
||||||
{
|
partList = new List<SceneObjectPart>(sog.Children.Values);
|
||||||
foreach (SceneObjectPart child in sog.Children.Values)
|
|
||||||
child.Inventory.ChangeInventoryOwner(ownerID);
|
foreach (SceneObjectPart child in partList)
|
||||||
}
|
child.Inventory.ChangeInventoryOwner(ownerID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -2117,14 +2071,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (sog.GroupID != groupID)
|
if (sog.GroupID != groupID)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
List<SceneObjectPart> partList = null;
|
||||||
lock (sog.Children)
|
lock (sog.Children)
|
||||||
|
partList = new List<SceneObjectPart>(sog.Children.Values);
|
||||||
|
|
||||||
|
foreach (SceneObjectPart child in partList)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart child in sog.Children.Values)
|
child.LastOwnerID = child.OwnerID;
|
||||||
{
|
child.Inventory.ChangeInventoryOwner(groupID);
|
||||||
child.LastOwnerID = child.OwnerID;
|
|
||||||
child.Inventory.ChangeInventoryOwner(groupID);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sog.SetOwnerId(groupID);
|
sog.SetOwnerId(groupID);
|
||||||
|
|
|
@ -164,16 +164,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
SceneObjectGroup sog = ent as SceneObjectGroup;
|
SceneObjectGroup sog = ent as SceneObjectGroup;
|
||||||
|
|
||||||
|
List<SceneObjectPart> partList = null;
|
||||||
lock (sog.Children)
|
lock (sog.Children)
|
||||||
|
partList = new List<SceneObjectPart>(sog.Children.Values);
|
||||||
|
|
||||||
|
foreach (SceneObjectPart part in partList)
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<UUID, SceneObjectPart> child in (sog.Children))
|
if (part.LocalId == primLocalID)
|
||||||
{
|
{
|
||||||
if (child.Value.LocalId == primLocalID)
|
part.GetProperties(remoteClient);
|
||||||
{
|
foundPrim = true;
|
||||||
child.Value.GetProperties(remoteClient);
|
break;
|
||||||
foundPrim = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2131,19 +2131,20 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
group.RemoveScriptInstances(true);
|
group.RemoveScriptInstances(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
List<SceneObjectPart> partList = null;
|
||||||
lock (group.Children)
|
lock (group.Children)
|
||||||
|
partList = new List<SceneObjectPart>(group.Children.Values);
|
||||||
|
|
||||||
|
foreach (SceneObjectPart part in partList)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in group.Children.Values)
|
if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
|
||||||
{
|
{
|
||||||
if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
|
PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
|
||||||
{
|
}
|
||||||
PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
|
else if (part.PhysActor != null)
|
||||||
}
|
{
|
||||||
else if (part.PhysActor != null)
|
PhysicsScene.RemovePrim(part.PhysActor);
|
||||||
{
|
part.PhysActor = null;
|
||||||
PhysicsScene.RemovePrim(part.PhysActor);
|
|
||||||
part.PhysActor = null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3720,18 +3721,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ILandObject GetParcelAtPoint(float x, float y)
|
|
||||||
{
|
|
||||||
foreach (var parcel in AllParcels())
|
|
||||||
{
|
|
||||||
if (parcel.ContainsPoint((int)x,(int)y))
|
|
||||||
{
|
|
||||||
return parcel;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update an AgentCircuitData object with new information
|
/// Update an AgentCircuitData object with new information
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A user will arrive shortly, set up appropriate credentials so it can connect
|
/// A user will arrive shortly, set up appropriate credentials so it can connect
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public event ExpectUserDelegate OnExpectUser;
|
// public event ExpectUserDelegate OnExpectUser;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A Prim will arrive shortly
|
/// A Prim will arrive shortly
|
||||||
|
@ -80,7 +80,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A new prim has arrived
|
/// A new prim has arrived
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public event PrimCrossing OnPrimCrossingIntoRegion;
|
// public event PrimCrossing OnPrimCrossingIntoRegion;
|
||||||
|
|
||||||
///// <summary>
|
///// <summary>
|
||||||
///// A New Region is up and available
|
///// A New Region is up and available
|
||||||
|
@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// We have a child agent for this avatar and we're getting a status update about it
|
/// We have a child agent for this avatar and we're getting a status update about it
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public event ChildAgentUpdate OnChildAgentUpdate;
|
// public event ChildAgentUpdate OnChildAgentUpdate;
|
||||||
//public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
|
//public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -402,23 +402,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
part.Shape.Scale = scale;
|
part.Shape.Scale = scale;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sceneObject.AttachToScene(m_parentScene);
|
|
||||||
|
|
||||||
if (sendClientUpdates)
|
|
||||||
sceneObject.ScheduleGroupForFullUpdate();
|
|
||||||
|
|
||||||
Entities.Add(sceneObject);
|
|
||||||
m_numPrim += sceneObject.Children.Count;
|
m_numPrim += sceneObject.Children.Count;
|
||||||
|
|
||||||
if (attachToBackup)
|
|
||||||
sceneObject.AttachToBackup();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
sceneObject.AttachToScene(m_parentScene);
|
||||||
|
|
||||||
|
if (sendClientUpdates)
|
||||||
|
sceneObject.ScheduleGroupForFullUpdate();
|
||||||
|
|
||||||
|
Entities.Add(sceneObject);
|
||||||
|
|
||||||
|
if (attachToBackup)
|
||||||
|
sceneObject.AttachToBackup();
|
||||||
|
|
||||||
if (OnObjectCreate != null)
|
if (OnObjectCreate != null)
|
||||||
{
|
|
||||||
OnObjectCreate(sceneObject);
|
OnObjectCreate(sceneObject);
|
||||||
}
|
|
||||||
|
|
||||||
lock (SceneObjectGroupsByFullID)
|
lock (SceneObjectGroupsByFullID)
|
||||||
{
|
{
|
||||||
|
@ -426,6 +425,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
lock (SceneObjectGroupsByLocalID)
|
lock (SceneObjectGroupsByLocalID)
|
||||||
{
|
{
|
||||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||||
|
@ -1348,37 +1348,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="localID"></param>
|
/// <param name="localID"></param>
|
||||||
/// <param name="pos"></param>
|
/// <param name="pos"></param>
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
protected internal void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient)
|
public void UpdatePrimPosition(uint localID, Vector3 pos, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
SceneObjectGroup group = GetGroupByPrim(localID);
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||||
|
|
||||||
if (group != null)
|
if (group != null)
|
||||||
{
|
{
|
||||||
|
|
||||||
// Vector3 oldPos = group.AbsolutePosition;
|
|
||||||
if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
|
if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
|
||||||
{
|
{
|
||||||
|
if (m_parentScene.AttachmentsModule != null)
|
||||||
// If this is an attachment, then we need to save the modified
|
m_parentScene.AttachmentsModule.UpdateAttachmentPosition(remoteClient, group, pos);
|
||||||
// object back into the avatar's inventory. First we save the
|
|
||||||
// attachment point information, then we update the relative
|
|
||||||
// positioning (which caused this method to get driven in the
|
|
||||||
// first place. Then we have to mark the object as NOT an
|
|
||||||
// attachment. This is necessary in order to correctly save
|
|
||||||
// and retrieve GroupPosition information for the attachment.
|
|
||||||
// Then we save the asset back into the appropriate inventory
|
|
||||||
// entry. Finally, we restore the object's attachment status.
|
|
||||||
|
|
||||||
byte attachmentPoint = group.GetAttachmentPoint();
|
|
||||||
group.UpdateGroupPosition(pos);
|
|
||||||
group.RootPart.IsAttachment = false;
|
|
||||||
group.AbsolutePosition = group.RootPart.AttachedPos;
|
|
||||||
m_parentScene.UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID);
|
|
||||||
group.SetAttachmentPoint(attachmentPoint);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos))
|
if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)
|
||||||
|
&& m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos))
|
||||||
{
|
{
|
||||||
group.UpdateGroupPosition(pos);
|
group.UpdateGroupPosition(pos);
|
||||||
}
|
}
|
||||||
|
@ -1387,14 +1371,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// Update the texture entry of the given prim.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
///
|
||||||
|
/// A texture entry is an object that contains details of all the textures of the prim's face. In this case,
|
||||||
|
/// the texture is given in its byte serialized form.
|
||||||
|
///
|
||||||
/// <param name="localID"></param>
|
/// <param name="localID"></param>
|
||||||
/// <param name="texture"></param>
|
/// <param name="texture"></param>
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
|
protected internal void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
SceneObjectGroup group = GetGroupByPrim(localID);
|
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||||
|
|
||||||
if (group != null)
|
if (group != null)
|
||||||
{
|
{
|
||||||
if (m_parentScene.Permissions.CanEditObject(group.UUID,remoteClient.AgentId))
|
if (m_parentScene.Permissions.CanEditObject(group.UUID,remoteClient.AgentId))
|
||||||
|
@ -1784,8 +1773,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SceneObjectPart newRoot = newSet[0];
|
SceneObjectPart newRoot = newSet[0];
|
||||||
newSet.RemoveAt(0);
|
newSet.RemoveAt(0);
|
||||||
|
|
||||||
List<uint> linkIDs = new List<uint>();
|
|
||||||
|
|
||||||
foreach (SceneObjectPart newChild in newSet)
|
foreach (SceneObjectPart newChild in newSet)
|
||||||
newChild.UpdateFlag = 0;
|
newChild.UpdateFlag = 0;
|
||||||
|
|
||||||
|
|
|
@ -398,6 +398,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
/// <value>
|
/// <value>
|
||||||
/// The parts of this scene object group. You must lock this property before using it.
|
/// The parts of this scene object group. You must lock this property before using it.
|
||||||
|
/// If you're doing anything other than reading values, please take a copy of the values rather than locking
|
||||||
|
/// the dictionary for the entirety of the operation. This increases liveness and reduces the danger of deadlock
|
||||||
/// If you want to know the number of children, consider using the PrimCount property instead
|
/// If you want to know the number of children, consider using the PrimCount property instead
|
||||||
/// </value>
|
/// </value>
|
||||||
public Dictionary<UUID, SceneObjectPart> Children
|
public Dictionary<UUID, SceneObjectPart> Children
|
||||||
|
@ -2306,29 +2308,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// return;
|
// return;
|
||||||
|
|
||||||
lockPartsForRead(true);
|
lockPartsForRead(true);
|
||||||
|
|
||||||
|
bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
|
||||||
|
|
||||||
|
if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
|
||||||
{
|
{
|
||||||
bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
|
m_rootPart.UpdateFlag = 1;
|
||||||
|
lastPhysGroupPos = AbsolutePosition;
|
||||||
|
}
|
||||||
|
|
||||||
if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
|
if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
|
||||||
{
|
{
|
||||||
m_rootPart.UpdateFlag = 1;
|
m_rootPart.UpdateFlag = 1;
|
||||||
lastPhysGroupPos = AbsolutePosition;
|
lastPhysGroupRot = GroupRotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
|
List<SceneObjectPart> partList = null;
|
||||||
{
|
partList = new List<SceneObjectPart>(m_parts.Values);
|
||||||
m_rootPart.UpdateFlag = 1;
|
|
||||||
lastPhysGroupRot = GroupRotation;
|
foreach (SceneObjectPart part in partList)
|
||||||
}
|
{
|
||||||
|
if (!IsSelected)
|
||||||
foreach (SceneObjectPart part in m_parts.Values)
|
part.UpdateLookAt();
|
||||||
{
|
part.SendScheduledUpdates();
|
||||||
if (!IsSelected)
|
|
||||||
part.UpdateLookAt();
|
|
||||||
|
|
||||||
part.SendScheduledUpdates();
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
lockPartsForRead(false);
|
lockPartsForRead(false);
|
||||||
}
|
}
|
||||||
|
@ -3161,11 +3163,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
|
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
|
||||||
uint mask, byte addRemTF)
|
uint mask, byte addRemTF)
|
||||||
{
|
{
|
||||||
|
List<SceneObjectPart> partList = null;
|
||||||
lock (m_parts)
|
lock (m_parts)
|
||||||
{
|
partList = new List<SceneObjectPart>(m_parts.Values);
|
||||||
foreach (SceneObjectPart part in m_parts.Values)
|
|
||||||
part.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
|
foreach (SceneObjectPart part in partList)
|
||||||
}
|
part.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
|
||||||
|
|
||||||
HasGroupChanged = true;
|
HasGroupChanged = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -4756,20 +4756,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (ParentGroup == null || ParentGroup.IsDeleted)
|
if (ParentGroup == null || ParentGroup.IsDeleted)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Vector3 lPos = OffsetPosition;
|
if (IsAttachment && ParentGroup.RootPart != this)
|
||||||
|
return;
|
||||||
if (IsAttachment)
|
|
||||||
{
|
|
||||||
if (ParentGroup.RootPart != this)
|
|
||||||
return;
|
|
||||||
|
|
||||||
lPos = ParentGroup.RootPart.AttachedPos;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (ParentGroup.RootPart == this)
|
|
||||||
lPos = AbsolutePosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Causes this thread to dig into the Client Thread Data.
|
// Causes this thread to dig into the Client Thread Data.
|
||||||
// Remember your locking here!
|
// Remember your locking here!
|
||||||
|
|
|
@ -724,8 +724,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item)
|
public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item)
|
||||||
{
|
{
|
||||||
UUID ownerID = item.OwnerID;
|
|
||||||
AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
|
AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
|
||||||
|
|
||||||
if (null == rezAsset)
|
if (null == rezAsset)
|
||||||
|
|
|
@ -2668,15 +2668,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_perfMonMS = Util.EnvironmentTickCount();
|
m_perfMonMS = Util.EnvironmentTickCount();
|
||||||
|
|
||||||
PhysicsActor actor = m_physicsActor;
|
|
||||||
Vector3 velocity = (actor != null) ? actor.Velocity : Vector3.Zero;
|
|
||||||
|
|
||||||
Vector3 pos = m_pos;
|
Vector3 pos = m_pos;
|
||||||
pos.Z += m_appearance.HipOffset;
|
pos.Z += m_appearance.HipOffset;
|
||||||
|
|
||||||
//m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
|
//m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
|
||||||
|
|
||||||
remoteClient.SendPrimUpdate(this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
|
remoteClient.SendPrimUpdate(
|
||||||
|
this,
|
||||||
|
PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
|
||||||
|
| PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);
|
||||||
|
|
||||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||||
|
|
|
@ -186,18 +186,20 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
{
|
{
|
||||||
SceneObjectPart my = GetSOP();
|
SceneObjectPart my = GetSOP();
|
||||||
IObject[] rets = null;
|
IObject[] rets = null;
|
||||||
|
|
||||||
|
int total = my.ParentGroup.PrimCount;
|
||||||
|
|
||||||
|
rets = new IObject[total];
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
|
||||||
|
List<SceneObjectPart> partList = null;
|
||||||
lock (my.ParentGroup.Children)
|
lock (my.ParentGroup.Children)
|
||||||
|
partList = new List<SceneObjectPart>(my.ParentGroup.Children.Values);
|
||||||
|
|
||||||
|
foreach (SceneObjectPart part in partList)
|
||||||
{
|
{
|
||||||
int total = my.ParentGroup.Children.Count;
|
rets[i++] = new SOPObject(m_rootScene, part.LocalId, m_security);
|
||||||
|
|
||||||
rets = new IObject[total];
|
|
||||||
|
|
||||||
int i = 0;
|
|
||||||
foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children)
|
|
||||||
{
|
|
||||||
rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return rets;
|
return rets;
|
||||||
|
|
|
@ -9611,8 +9611,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// we send to all
|
// we send to all
|
||||||
landData.MediaID = new UUID(texture);
|
landData.MediaID = new UUID(texture);
|
||||||
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
|
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
|
||||||
landData.MediaSize[0] = width;
|
landData.MediaWidth = width;
|
||||||
landData.MediaSize[1] = height;
|
landData.MediaHeight = height;
|
||||||
landData.MediaType = mediaType;
|
landData.MediaType = mediaType;
|
||||||
|
|
||||||
// do that one last, it will cause a ParcelPropertiesUpdate
|
// do that one last, it will cause a ParcelPropertiesUpdate
|
||||||
|
@ -9698,8 +9698,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
|
||||||
break;
|
break;
|
||||||
case ParcelMediaCommandEnum.Size:
|
case ParcelMediaCommandEnum.Size:
|
||||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0]));
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth));
|
||||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1]));
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight));
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
||||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
InventoryFolderBase folder = m_folders[folderID];
|
InventoryFolderBase folder = m_folders[folderID];
|
||||||
|
|
||||||
m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0} {1}", folder.Name, folder.ID);
|
// m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0} {1}", folder.Name, folder.ID);
|
||||||
|
|
||||||
List<InventoryItemBase> items = new List<InventoryItemBase>();
|
List<InventoryItemBase> items = new List<InventoryItemBase>();
|
||||||
|
|
||||||
|
@ -94,7 +94,7 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
if (item.Folder == folderID)
|
if (item.Folder == folderID)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[MOCK INV DB]: getInventoryInFolder() adding item {0}", item.Name);
|
// m_log.DebugFormat("[MOCK INV DB]: getInventoryInFolder() adding item {0}", item.Name);
|
||||||
items.Add(item);
|
items.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -106,7 +106,7 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
|
|
||||||
public InventoryFolderBase getUserRootFolder(UUID user)
|
public InventoryFolderBase getUserRootFolder(UUID user)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
|
// m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user);
|
||||||
|
|
||||||
InventoryFolderBase folder = null;
|
InventoryFolderBase folder = null;
|
||||||
m_rootFolders.TryGetValue(user, out folder);
|
m_rootFolders.TryGetValue(user, out folder);
|
||||||
|
@ -118,7 +118,7 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
InventoryFolderBase parentFolder = m_folders[parentID];
|
InventoryFolderBase parentFolder = m_folders[parentID];
|
||||||
|
|
||||||
m_log.DebugFormat("[MOCK INV DB]: Getting folders in folder {0} {1}", parentFolder.Name, parentFolder.ID);
|
// m_log.DebugFormat("[MOCK INV DB]: Getting folders in folder {0} {1}", parentFolder.Name, parentFolder.ID);
|
||||||
|
|
||||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||||
|
|
||||||
|
@ -126,9 +126,9 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
if (folder.ParentID == parentID)
|
if (folder.ParentID == parentID)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[MOCK INV DB]: Found folder {0} {1} in {2} {3}",
|
// "[MOCK INV DB]: Found folder {0} {1} in {2} {3}",
|
||||||
folder.Name, folder.ID, parentFolder.Name, parentFolder.ID);
|
// folder.Name, folder.ID, parentFolder.Name, parentFolder.ID);
|
||||||
|
|
||||||
folders.Add(folder);
|
folders.Add(folder);
|
||||||
}
|
}
|
||||||
|
@ -152,9 +152,9 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
|
|
||||||
public void addInventoryFolder(InventoryFolderBase folder)
|
public void addInventoryFolder(InventoryFolderBase folder)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[MOCK INV DB]: Adding inventory folder {0} {1} type {2}",
|
// "[MOCK INV DB]: Adding inventory folder {0} {1} type {2}",
|
||||||
folder.Name, folder.ID, (AssetType)folder.Type);
|
// folder.Name, folder.ID, (AssetType)folder.Type);
|
||||||
|
|
||||||
m_folders[folder.ID] = folder;
|
m_folders[folder.ID] = folder;
|
||||||
|
|
||||||
|
@ -187,8 +187,8 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
InventoryFolderBase folder = m_folders[item.Folder];
|
InventoryFolderBase folder = m_folders[item.Folder];
|
||||||
|
|
||||||
m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
"[MOCK INV DB]: Adding inventory item {0} {1} in {2} {3}", item.Name, item.ID, folder.Name, folder.ID);
|
// "[MOCK INV DB]: Adding inventory item {0} {1} in {2} {3}", item.Name, item.ID, folder.Name, folder.ID);
|
||||||
|
|
||||||
m_items[item.ID] = item;
|
m_items[item.ID] = item;
|
||||||
}
|
}
|
||||||
|
|
|
@ -127,12 +127,19 @@ namespace OpenSim.Tests.Common.Setup
|
||||||
{
|
{
|
||||||
UserAccount ua
|
UserAccount ua
|
||||||
= new UserAccount(userId)
|
= new UserAccount(userId)
|
||||||
{ FirstName = firstName, LastName = lastName, ServiceURLs = new Dictionary<string, object>() };
|
{ FirstName = firstName, LastName = lastName };
|
||||||
|
CreateUserWithInventory(scene, ua, pw);
|
||||||
|
return ua;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
|
||||||
|
{
|
||||||
|
// FIXME: This should really be set up by UserAccount itself
|
||||||
|
ua.ServiceURLs = new Dictionary<string, object>();
|
||||||
|
|
||||||
scene.UserAccountService.StoreUserAccount(ua);
|
scene.UserAccountService.StoreUserAccount(ua);
|
||||||
scene.InventoryService.CreateUserInventory(ua.PrincipalID);
|
scene.InventoryService.CreateUserInventory(ua.PrincipalID);
|
||||||
scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
|
scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
|
||||||
|
}
|
||||||
return ua;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -57,8 +57,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
||||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||||
; Realm = "regions"
|
; Realm = "regions"
|
||||||
; AllowDuplicateNames = "True"
|
; AllowDuplicateNames = "True"
|
||||||
; Check4096 = "False"
|
|
||||||
|
|
||||||
;; Next, we can specify properties of regions, including default and fallback regions
|
;; Next, we can specify properties of regions, including default and fallback regions
|
||||||
;; The syntax is: Region_<RegionName> = "<flags>"
|
;; The syntax is: Region_<RegionName> = "<flags>"
|
||||||
;; or: Region_<RegionID> = "<flags>"
|
;; or: Region_<RegionID> = "<flags>"
|
||||||
|
|
Loading…
Reference in New Issue