Commit the avination Teleport() methods (adaptedto justincc's changes)
parent
675c208c7e
commit
79d1d3ca55
|
@ -1053,13 +1053,24 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="pos"></param>
|
/// <param name="pos"></param>
|
||||||
public void Teleport(Vector3 pos)
|
public void Teleport(Vector3 pos)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[SCENE PRESENCE]: Moving {0} to {1} in {2}", Name, pos, Scene.RegionInfo.RegionName);
|
TeleportWithMomentum(pos, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TeleportWithMomentum(Vector3 pos, Vector3? v)
|
||||||
|
{
|
||||||
bool isFlying = Flying;
|
bool isFlying = Flying;
|
||||||
|
Vector3 vel = Velocity;
|
||||||
RemoveFromPhysicalScene();
|
RemoveFromPhysicalScene();
|
||||||
CheckLandingPoint(ref pos);
|
CheckLandingPoint(ref pos);
|
||||||
AbsolutePosition = pos;
|
AbsolutePosition = pos;
|
||||||
AddToPhysicalScene(isFlying);
|
AddToPhysicalScene(isFlying);
|
||||||
|
if (PhysicsActor != null)
|
||||||
|
{
|
||||||
|
if (v.HasValue)
|
||||||
|
PhysicsActor.SetMomentum((Vector3)v);
|
||||||
|
else
|
||||||
|
PhysicsActor.SetMomentum(vel);
|
||||||
|
}
|
||||||
|
|
||||||
SendTerseUpdateToAllClients();
|
SendTerseUpdateToAllClients();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue