Merge branch '0.7-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7-post-fixes
commit
79d33418f0
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@ -118,20 +118,20 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="linkNum">Link number for the part</param>
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/// <param name="linkNum">Link number for the part</param>
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public void ResetInventoryIDs()
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public void ResetInventoryIDs()
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{
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{
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lock (Items)
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lock (m_items)
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{
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{
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if (0 == Items.Count)
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if (0 == m_items.Count)
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return;
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return;
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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IList<TaskInventoryItem> items = GetInventoryItems();
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Items.Clear();
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m_items.Clear();
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foreach (TaskInventoryItem item in items)
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foreach (TaskInventoryItem item in items)
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{
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{
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item.ResetIDs(m_part.UUID);
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item.ResetIDs(m_part.UUID);
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Items.Add(item.ItemID, item);
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m_items.Add(item.ItemID, item);
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}
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}
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}
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}
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}
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}
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@ -148,10 +148,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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return;
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return;
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}
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}
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}
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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List<TaskInventoryItem> items = GetInventoryItems();
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foreach (TaskInventoryItem item in items)
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foreach (TaskInventoryItem item in items)
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{
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{
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if (ownerId != item.OwnerID)
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if (ownerId != item.OwnerID)
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@ -161,7 +162,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Change every item in this inventory to a new group.
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/// Change every item in this inventory to a new group.
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@ -175,36 +175,26 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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return;
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return;
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}
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}
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}
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values);
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List<TaskInventoryItem> items = GetInventoryItems();
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foreach (TaskInventoryItem item in items)
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foreach (TaskInventoryItem item in items)
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{
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{
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if (groupID != item.GroupID)
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if (groupID != item.GroupID)
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{
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item.GroupID = groupID;
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item.GroupID = groupID;
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Start all the scripts contained in this prim's inventory
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/// Start all the scripts contained in this prim's inventory
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/// </summary>
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/// </summary>
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public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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{
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{
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lock (m_items)
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List<TaskInventoryItem> scripts = GetInventoryScripts();
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{
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foreach (TaskInventoryItem item in scripts)
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foreach (TaskInventoryItem item in Items.Values)
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{
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if ((int)InventoryType.LSL == item.InvType)
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{
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
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}
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}
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}
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}
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}
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public ArrayList GetScriptErrors(UUID itemID)
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public ArrayList GetScriptErrors(UUID itemID)
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@ -237,17 +227,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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/// </param>
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public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
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public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
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{
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{
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lock (Items)
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List<TaskInventoryItem> scripts = GetInventoryScripts();
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{
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foreach (TaskInventoryItem item in scripts)
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foreach (TaskInventoryItem item in Items.Values)
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{
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if ((int)InventoryType.LSL == item.InvType)
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{
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Start a script which is in this prim's inventory.
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/// Start a script which is in this prim's inventory.
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@ -259,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.InfoFormat(
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// m_log.InfoFormat(
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// "[PRIM INVENTORY]: " +
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// "[PRIM INVENTORY]: " +
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// "Starting script {0}, {1} in prim {2}, {3}",
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// "Starting script {0}, {1} in prim {2}, {3}",
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// item.Name, item.ItemID, m_part.Name, m_part.UUID);
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// item.Name, item.ItemID, Name, UUID);
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if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
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if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
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return;
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return;
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@ -294,14 +277,15 @@ namespace OpenSim.Region.Framework.Scenes
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
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}
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}
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else
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else
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{
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lock (m_items)
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{
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{
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if (m_part.ParentGroup.m_savedScriptState != null)
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if (m_part.ParentGroup.m_savedScriptState != null)
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RestoreSavedScriptState(item.OldItemID, item.ItemID);
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RestoreSavedScriptState(item.OldItemID, item.ItemID);
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lock (m_items)
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{
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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}
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string script = Utils.BytesToString(asset.Data);
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string script = Utils.BytesToString(asset.Data);
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
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@ -311,7 +295,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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}
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private void RestoreSavedScriptState(UUID oldID, UUID newID)
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private void RestoreSavedScriptState(UUID oldID, UUID newID)
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{
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{
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@ -376,22 +359,16 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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/// </param>
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public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
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public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
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{
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{
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lock (m_items)
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TaskInventoryItem item = GetInventoryItem(itemId);
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{
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if (item != null)
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if (m_items.ContainsKey(itemId))
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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{
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CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
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}
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else
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else
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"[PRIM INVENTORY]: " +
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
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itemId, m_part.Name, m_part.UUID,
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itemId, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Stop a script which is in this prim's inventory.
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/// Stop a script which is in this prim's inventory.
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@ -431,17 +408,19 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
|
/// <summary>
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/// Check if the inventory holds an item with a given name.
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/// Check if the inventory holds an item with a given name.
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/// This method assumes that the task inventory is already locked.
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/// </summary>
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/// </summary>
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/// <param name="name"></param>
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/// <param name="name"></param>
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/// <returns></returns>
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/// <returns></returns>
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private bool InventoryContainsName(string name)
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private bool InventoryContainsName(string name)
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{
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{
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foreach (TaskInventoryItem item in Items.Values)
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lock (m_items)
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|
{
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foreach (TaskInventoryItem item in m_items.Values)
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{
|
{
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if (item.Name == name)
|
if (item.Name == name)
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return true;
|
return true;
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}
|
}
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|
}
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return false;
|
return false;
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}
|
}
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|
@ -483,12 +462,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="item"></param>
|
/// <param name="item"></param>
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public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
|
public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
|
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{
|
{
|
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List<TaskInventoryItem> il;
|
List<TaskInventoryItem> il = GetInventoryItems();
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|
|
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lock (m_items)
|
|
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{
|
|
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il = new List<TaskInventoryItem>(m_items.Values);
|
|
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}
|
|
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|
|
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foreach (TaskInventoryItem i in il)
|
foreach (TaskInventoryItem i in il)
|
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{
|
{
|
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|
@ -528,14 +502,12 @@ namespace OpenSim.Region.Framework.Scenes
|
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item.GroupID = m_part.GroupID;
|
item.GroupID = m_part.GroupID;
|
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|
|
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lock (m_items)
|
lock (m_items)
|
||||||
{
|
|
||||||
m_items.Add(item.ItemID, item);
|
m_items.Add(item.ItemID, item);
|
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|
|
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if (allowedDrop)
|
if (allowedDrop)
|
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m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
|
m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
|
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else
|
else
|
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||||
}
|
|
||||||
|
|
||||||
m_inventorySerial++;
|
m_inventorySerial++;
|
||||||
//m_inventorySerial += 2;
|
//m_inventorySerial += 2;
|
||||||
|
@ -559,10 +531,9 @@ namespace OpenSim.Region.Framework.Scenes
|
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m_items.Add(item.ItemID, item);
|
m_items.Add(item.ItemID, item);
|
||||||
// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
// m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
m_inventorySerial++;
|
m_inventorySerial++;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns an existing inventory item. Returns the original, so any changes will be live.
|
/// Returns an existing inventory item. Returns the original, so any changes will be live.
|
||||||
|
@ -616,11 +587,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
|
public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
|
||||||
{
|
{
|
||||||
lock(m_items)
|
TaskInventoryItem it = GetInventoryItem(item.ItemID);
|
||||||
{
|
if (it != null)
|
||||||
if (m_items.ContainsKey(item.ItemID))
|
|
||||||
{
|
|
||||||
if (m_items.ContainsKey(item.ItemID))
|
|
||||||
{
|
{
|
||||||
item.ParentID = m_part.UUID;
|
item.ParentID = m_part.UUID;
|
||||||
item.ParentPartID = m_part.UUID;
|
item.ParentPartID = m_part.UUID;
|
||||||
|
@ -632,13 +600,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
item.GroupID = m_part.GroupID;
|
item.GroupID = m_part.GroupID;
|
||||||
|
|
||||||
if (item.AssetID == UUID.Zero)
|
if (item.AssetID == UUID.Zero)
|
||||||
|
item.AssetID = it.AssetID;
|
||||||
|
|
||||||
|
lock (m_items)
|
||||||
{
|
{
|
||||||
item.AssetID = m_items[item.ItemID].AssetID;
|
|
||||||
}
|
|
||||||
m_items[item.ItemID] = item;
|
m_items[item.ItemID] = item;
|
||||||
m_inventorySerial++;
|
m_inventorySerial++;
|
||||||
|
}
|
||||||
|
|
||||||
if (fireScriptEvents)
|
if (fireScriptEvents)
|
||||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||||
|
|
||||||
HasInventoryChanged = true;
|
HasInventoryChanged = true;
|
||||||
m_part.ParentGroup.HasGroupChanged = true;
|
m_part.ParentGroup.HasGroupChanged = true;
|
||||||
return true;
|
return true;
|
||||||
|
@ -651,10 +623,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
item.ItemID, m_part.Name, m_part.UUID,
|
item.ItemID, m_part.Name, m_part.UUID,
|
||||||
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -665,9 +635,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// in this prim's inventory.</returns>
|
/// in this prim's inventory.</returns>
|
||||||
public int RemoveInventoryItem(UUID itemID)
|
public int RemoveInventoryItem(UUID itemID)
|
||||||
{
|
{
|
||||||
lock (m_items)
|
TaskInventoryItem item = GetInventoryItem(itemID);
|
||||||
{
|
if (item != null)
|
||||||
if (m_items.ContainsKey(itemID))
|
|
||||||
{
|
{
|
||||||
int type = m_items[itemID].InvType;
|
int type = m_items[itemID].InvType;
|
||||||
if (type == 10) // Script
|
if (type == 10) // Script
|
||||||
|
@ -682,26 +651,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
HasInventoryChanged = true;
|
HasInventoryChanged = true;
|
||||||
m_part.ParentGroup.HasGroupChanged = true;
|
m_part.ParentGroup.HasGroupChanged = true;
|
||||||
|
|
||||||
int scriptcount = 0;
|
if (!ContainsScripts())
|
||||||
lock (m_items)
|
|
||||||
{
|
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
|
||||||
{
|
|
||||||
if (item.Type == 10)
|
|
||||||
{
|
|
||||||
scriptcount++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (scriptcount <= 0)
|
|
||||||
{
|
|
||||||
m_part.RemFlag(PrimFlags.Scripted);
|
m_part.RemFlag(PrimFlags.Scripted);
|
||||||
}
|
|
||||||
|
|
||||||
m_part.ScheduleFullUpdate();
|
m_part.ScheduleFullUpdate();
|
||||||
|
|
||||||
return type;
|
return type;
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -711,7 +667,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
itemID, m_part.Name, m_part.UUID,
|
itemID, m_part.Name, m_part.UUID,
|
||||||
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
@ -764,9 +719,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// isn't available (such as drag from prim inventory to agent inventory)
|
// isn't available (such as drag from prim inventory to agent inventory)
|
||||||
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
|
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
|
||||||
|
|
||||||
lock (m_items)
|
List<TaskInventoryItem> items = GetInventoryItems();
|
||||||
{
|
foreach (TaskInventoryItem item in items)
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
|
||||||
{
|
{
|
||||||
UUID ownerID = item.OwnerID;
|
UUID ownerID = item.OwnerID;
|
||||||
uint everyoneMask = 0;
|
uint everyoneMask = 0;
|
||||||
|
@ -810,7 +764,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
|
invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
|
||||||
invString.AddSectionEnd();
|
invString.AddSectionEnd();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
fileData = Utils.StringToBytes(invString.BuildString);
|
fileData = Utils.StringToBytes(invString.BuildString);
|
||||||
|
|
||||||
|
@ -831,12 +784,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (HasInventoryChanged)
|
if (HasInventoryChanged)
|
||||||
{
|
{
|
||||||
lock (Items)
|
|
||||||
{
|
|
||||||
datastore.StorePrimInventory(m_part.UUID, Items.Values);
|
|
||||||
}
|
|
||||||
|
|
||||||
HasInventoryChanged = false;
|
HasInventoryChanged = false;
|
||||||
|
List<TaskInventoryItem> items = GetInventoryItems();
|
||||||
|
datastore.StorePrimInventory(m_part.UUID, items);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1003,6 +954,30 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<TaskInventoryItem> GetInventoryItems()
|
||||||
|
{
|
||||||
|
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
|
||||||
|
|
||||||
|
lock (m_items)
|
||||||
|
ret = new List<TaskInventoryItem>(m_items.Values);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<TaskInventoryItem> GetInventoryScripts()
|
||||||
|
{
|
||||||
|
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
|
||||||
|
|
||||||
|
lock (m_items)
|
||||||
|
{
|
||||||
|
foreach (TaskInventoryItem item in m_items.Values)
|
||||||
|
if (item.InvType == (int)InventoryType.LSL)
|
||||||
|
ret.Add(item);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
public Dictionary<UUID, string> GetScriptStates()
|
public Dictionary<UUID, string> GetScriptStates()
|
||||||
{
|
{
|
||||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||||
|
@ -1011,11 +986,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (engines == null) // No engine at all
|
if (engines == null) // No engine at all
|
||||||
return ret;
|
return ret;
|
||||||
|
|
||||||
lock (m_items)
|
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
||||||
{
|
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
foreach (TaskInventoryItem item in scripts)
|
||||||
{
|
|
||||||
if (item.InvType == (int)InventoryType.LSL)
|
|
||||||
{
|
{
|
||||||
foreach (IScriptModule e in engines)
|
foreach (IScriptModule e in engines)
|
||||||
{
|
{
|
||||||
|
@ -1031,8 +1004,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
@ -1043,11 +1014,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (engines == null)
|
if (engines == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
lock (m_items)
|
List<TaskInventoryItem> scripts = GetInventoryScripts();
|
||||||
{
|
|
||||||
foreach (TaskInventoryItem item in m_items.Values)
|
foreach (TaskInventoryItem item in scripts)
|
||||||
{
|
|
||||||
if (item.InvType == (int)InventoryType.LSL)
|
|
||||||
{
|
{
|
||||||
foreach (IScriptModule engine in engines)
|
foreach (IScriptModule engine in engines)
|
||||||
{
|
{
|
||||||
|
@ -1061,7 +1030,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -465,22 +465,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
//Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
|
//Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
|
||||||
|
|
||||||
// Utility function for llRot2Euler
|
// Old implementation of llRot2Euler. Normalization not required as Atan2 function will
|
||||||
|
// only return values >= -PI (-180 degrees) and <= PI (180 degrees).
|
||||||
// normalize an angle between -PI and PI (-180 to +180 degrees)
|
|
||||||
protected double NormalizeAngle(double angle)
|
|
||||||
{
|
|
||||||
if (angle > -Math.PI && angle < Math.PI)
|
|
||||||
return angle;
|
|
||||||
|
|
||||||
int numPis = (int)(Math.PI / angle);
|
|
||||||
double remainder = angle - Math.PI * numPis;
|
|
||||||
if (numPis % 2 == 1)
|
|
||||||
return Math.PI - angle;
|
|
||||||
return remainder;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Old implementation of llRot2Euler, now normalized
|
|
||||||
|
|
||||||
public LSL_Vector llRot2Euler(LSL_Rotation r)
|
public LSL_Vector llRot2Euler(LSL_Rotation r)
|
||||||
{
|
{
|
||||||
|
@ -492,13 +478,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
double n = 2 * (r.y * r.s + r.x * r.z);
|
double n = 2 * (r.y * r.s + r.x * r.z);
|
||||||
double p = m * m - n * n;
|
double p = m * m - n * n;
|
||||||
if (p > 0)
|
if (p > 0)
|
||||||
return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))),
|
return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
|
||||||
NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
|
Math.Atan2(n, Math.Sqrt(p)),
|
||||||
NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
|
Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
|
||||||
else if (n > 0)
|
else if (n > 0)
|
||||||
return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
|
return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
|
||||||
else
|
else
|
||||||
return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
|
return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* From wiki:
|
/* From wiki:
|
||||||
|
@ -5874,6 +5860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
PSYS_PART_MAX_AGE = 7,
|
PSYS_PART_MAX_AGE = 7,
|
||||||
PSYS_SRC_ACCEL = 8,
|
PSYS_SRC_ACCEL = 8,
|
||||||
PSYS_SRC_PATTERN = 9,
|
PSYS_SRC_PATTERN = 9,
|
||||||
|
PSYS_SRC_INNERANGLE = 10,
|
||||||
|
PSYS_SRC_OUTERANGLE = 11,
|
||||||
PSYS_SRC_TEXTURE = 12,
|
PSYS_SRC_TEXTURE = 12,
|
||||||
PSYS_SRC_BURST_RATE = 13,
|
PSYS_SRC_BURST_RATE = 13,
|
||||||
PSYS_SRC_BURST_PART_COUNT = 15,
|
PSYS_SRC_BURST_PART_COUNT = 15,
|
||||||
|
@ -6006,6 +5994,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
|
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
// PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
|
||||||
|
// PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
|
||||||
|
// client tells the difference between the two by looking at the 0x02 bit in
|
||||||
|
// the PartFlags variable.
|
||||||
|
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
|
||||||
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||||
|
prules.InnerAngle = (float)tempf;
|
||||||
|
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
|
||||||
|
break;
|
||||||
|
|
||||||
|
case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
|
||||||
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||||
|
prules.OuterAngle = (float)tempf;
|
||||||
|
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
|
||||||
|
break;
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
|
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
|
||||||
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
|
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
|
||||||
break;
|
break;
|
||||||
|
@ -6062,11 +6066,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
|
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
|
||||||
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||||
prules.InnerAngle = (float)tempf;
|
prules.InnerAngle = (float)tempf;
|
||||||
|
prules.PartFlags |= 0x02; // Set new angle format.
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
|
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
|
||||||
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
||||||
prules.OuterAngle = (float)tempf;
|
prules.OuterAngle = (float)tempf;
|
||||||
|
prules.PartFlags |= 0x02; // Set new angle format.
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -701,9 +701,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ScriptInstance instance = null;
|
||||||
lock (m_Scripts)
|
lock (m_Scripts)
|
||||||
{
|
{
|
||||||
ScriptInstance instance = null;
|
|
||||||
// Create the object record
|
// Create the object record
|
||||||
|
|
||||||
if ((!m_Scripts.ContainsKey(itemID)) ||
|
if ((!m_Scripts.ContainsKey(itemID)) ||
|
||||||
|
@ -786,6 +786,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
|
|
||||||
m_Scripts[itemID] = instance;
|
m_Scripts[itemID] = instance;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
lock (m_PrimObjects)
|
lock (m_PrimObjects)
|
||||||
{
|
{
|
||||||
|
@ -805,9 +806,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
m_AddingAssemblies[assembly]--;
|
m_AddingAssemblies[assembly]--;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (instance!=null)
|
if (instance != null)
|
||||||
instance.Init();
|
instance.Init();
|
||||||
}
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -820,18 +821,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
m_CompileDict.Remove(itemID);
|
m_CompileDict.Remove(itemID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IScriptInstance instance = null;
|
||||||
|
|
||||||
lock (m_Scripts)
|
lock (m_Scripts)
|
||||||
{
|
{
|
||||||
// Do we even have it?
|
// Do we even have it?
|
||||||
if (!m_Scripts.ContainsKey(itemID))
|
if (!m_Scripts.ContainsKey(itemID))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
IScriptInstance instance=m_Scripts[itemID];
|
instance=m_Scripts[itemID];
|
||||||
m_Scripts.Remove(itemID);
|
m_Scripts.Remove(itemID);
|
||||||
|
}
|
||||||
|
|
||||||
instance.ClearQueue();
|
instance.ClearQueue();
|
||||||
instance.Stop(0);
|
instance.Stop(0);
|
||||||
|
|
||||||
// bool objectRemoved = false;
|
// bool objectRemoved = false;
|
||||||
|
|
||||||
lock (m_PrimObjects)
|
lock (m_PrimObjects)
|
||||||
|
@ -871,8 +874,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
handlerObjectRemoved(part.UUID);
|
handlerObjectRemoved(part.UUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
CleanAssemblies();
|
|
||||||
}
|
|
||||||
|
|
||||||
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
|
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
|
||||||
if (handlerScriptRemoved != null)
|
if (handlerScriptRemoved != null)
|
||||||
|
@ -1007,26 +1008,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
public bool PostObjectEvent(uint localID, EventParams p)
|
public bool PostObjectEvent(uint localID, EventParams p)
|
||||||
{
|
{
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
List<UUID> uuids = null;
|
||||||
|
|
||||||
lock (m_PrimObjects)
|
lock (m_PrimObjects)
|
||||||
{
|
{
|
||||||
if (!m_PrimObjects.ContainsKey(localID))
|
if (!m_PrimObjects.ContainsKey(localID))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
uuids = m_PrimObjects[localID];
|
||||||
|
}
|
||||||
|
|
||||||
foreach (UUID itemID in m_PrimObjects[localID])
|
foreach (UUID itemID in uuids)
|
||||||
|
{
|
||||||
|
IScriptInstance instance = null;
|
||||||
|
try
|
||||||
{
|
{
|
||||||
if (m_Scripts.ContainsKey(itemID))
|
if (m_Scripts.ContainsKey(itemID))
|
||||||
{
|
instance = m_Scripts[itemID];
|
||||||
IScriptInstance instance = m_Scripts[itemID];
|
}
|
||||||
|
catch { /* ignore race conditions */ }
|
||||||
|
|
||||||
if (instance != null)
|
if (instance != null)
|
||||||
{
|
{
|
||||||
instance.PostEvent(p);
|
instance.PostEvent(p);
|
||||||
result = true;
|
result = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue