Merge branch '0.7-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7-post-fixes

0.7.0.1-release
Justin Clark-Casey (justincc) 2010-07-20 21:57:03 +01:00
commit 79d33418f0
3 changed files with 305 additions and 323 deletions

View File

@ -118,20 +118,20 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="linkNum">Link number for the part</param> /// <param name="linkNum">Link number for the part</param>
public void ResetInventoryIDs() public void ResetInventoryIDs()
{ {
lock (Items) lock (m_items)
{ {
if (0 == Items.Count) if (0 == m_items.Count)
return; return;
HasInventoryChanged = true; HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true; m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); IList<TaskInventoryItem> items = GetInventoryItems();
Items.Clear(); m_items.Clear();
foreach (TaskInventoryItem item in items) foreach (TaskInventoryItem item in items)
{ {
item.ResetIDs(m_part.UUID); item.ResetIDs(m_part.UUID);
Items.Add(item.ItemID, item); m_items.Add(item.ItemID, item);
} }
} }
} }
@ -148,17 +148,17 @@ namespace OpenSim.Region.Framework.Scenes
{ {
return; return;
} }
}
HasInventoryChanged = true; HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true; m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); List<TaskInventoryItem> items = GetInventoryItems();
foreach (TaskInventoryItem item in items) foreach (TaskInventoryItem item in items)
{
if (ownerId != item.OwnerID)
{ {
if (ownerId != item.OwnerID) item.LastOwnerID = item.OwnerID;
{ item.OwnerID = ownerId;
item.LastOwnerID = item.OwnerID;
item.OwnerID = ownerId;
}
} }
} }
} }
@ -175,17 +175,15 @@ namespace OpenSim.Region.Framework.Scenes
{ {
return; return;
} }
}
HasInventoryChanged = true; HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true; m_part.ParentGroup.HasGroupChanged = true;
IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); List<TaskInventoryItem> items = GetInventoryItems();
foreach (TaskInventoryItem item in items) foreach (TaskInventoryItem item in items)
{ {
if (groupID != item.GroupID) if (groupID != item.GroupID)
{ item.GroupID = groupID;
item.GroupID = groupID;
}
}
} }
} }
@ -194,17 +192,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{ {
lock (m_items) List<TaskInventoryItem> scripts = GetInventoryScripts();
{ foreach (TaskInventoryItem item in scripts)
foreach (TaskInventoryItem item in Items.Values) CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
{
if ((int)InventoryType.LSL == item.InvType)
{
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
}
}
}
} }
public ArrayList GetScriptErrors(UUID itemID) public ArrayList GetScriptErrors(UUID itemID)
@ -237,16 +227,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </param> /// </param>
public void RemoveScriptInstances(bool sceneObjectBeingDeleted) public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
{ {
lock (Items) List<TaskInventoryItem> scripts = GetInventoryScripts();
{ foreach (TaskInventoryItem item in scripts)
foreach (TaskInventoryItem item in Items.Values) RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
{
if ((int)InventoryType.LSL == item.InvType)
{
RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
}
}
}
} }
/// <summary> /// <summary>
@ -259,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.InfoFormat( // m_log.InfoFormat(
// "[PRIM INVENTORY]: " + // "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}", // "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, m_part.Name, m_part.UUID); // item.Name, item.ItemID, Name, UUID);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
return; return;
@ -295,20 +278,20 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
if (m_part.ParentGroup.m_savedScriptState != null)
RestoreSavedScriptState(item.OldItemID, item.ItemID);
lock (m_items) lock (m_items)
{ {
if (m_part.ParentGroup.m_savedScriptState != null)
RestoreSavedScriptState(item.OldItemID, item.ItemID);
m_items[item.ItemID].PermsMask = 0; m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero; m_items[item.ItemID].PermsGranter = UUID.Zero;
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
} }
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
} }
} }
} }
@ -376,21 +359,15 @@ namespace OpenSim.Region.Framework.Scenes
/// </param> /// </param>
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{ {
lock (m_items) TaskInventoryItem item = GetInventoryItem(itemId);
{ if (item != null)
if (m_items.ContainsKey(itemId)) CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
{ else
CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); m_log.ErrorFormat(
} "[PRIM INVENTORY]: " +
else "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
{ itemId, m_part.Name, m_part.UUID,
m_log.ErrorFormat( m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
"[PRIM INVENTORY]: " +
"Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
itemId, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
}
} }
/// <summary> /// <summary>
@ -431,16 +408,18 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Check if the inventory holds an item with a given name. /// Check if the inventory holds an item with a given name.
/// This method assumes that the task inventory is already locked.
/// </summary> /// </summary>
/// <param name="name"></param> /// <param name="name"></param>
/// <returns></returns> /// <returns></returns>
private bool InventoryContainsName(string name) private bool InventoryContainsName(string name)
{ {
foreach (TaskInventoryItem item in Items.Values) lock (m_items)
{ {
if (item.Name == name) foreach (TaskInventoryItem item in m_items.Values)
return true; {
if (item.Name == name)
return true;
}
} }
return false; return false;
} }
@ -483,12 +462,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="item"></param> /// <param name="item"></param>
public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop)
{ {
List<TaskInventoryItem> il; List<TaskInventoryItem> il = GetInventoryItems();
lock (m_items)
{
il = new List<TaskInventoryItem>(m_items.Values);
}
foreach (TaskInventoryItem i in il) foreach (TaskInventoryItem i in il)
{ {
@ -528,14 +502,12 @@ namespace OpenSim.Region.Framework.Scenes
item.GroupID = m_part.GroupID; item.GroupID = m_part.GroupID;
lock (m_items) lock (m_items)
{
m_items.Add(item.ItemID, item); m_items.Add(item.ItemID, item);
if (allowedDrop) if (allowedDrop)
m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP);
else else
m_part.TriggerScriptChangedEvent(Changed.INVENTORY); m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_inventorySerial++; m_inventorySerial++;
//m_inventorySerial += 2; //m_inventorySerial += 2;
@ -559,9 +531,8 @@ namespace OpenSim.Region.Framework.Scenes
m_items.Add(item.ItemID, item); m_items.Add(item.ItemID, item);
// m_part.TriggerScriptChangedEvent(Changed.INVENTORY); // m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
} }
m_inventorySerial++;
} }
m_inventorySerial++;
} }
/// <summary> /// <summary>
@ -616,45 +587,44 @@ namespace OpenSim.Region.Framework.Scenes
public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
{ {
lock(m_items) TaskInventoryItem it = GetInventoryItem(item.ItemID);
if (it != null)
{ {
if (m_items.ContainsKey(item.ItemID)) item.ParentID = m_part.UUID;
item.ParentPartID = m_part.UUID;
item.Flags = m_items[item.ItemID].Flags;
// If group permissions have been set on, check that the groupID is up to date in case it has
// changed since permissions were last set.
if (item.GroupPermissions != (uint)PermissionMask.None)
item.GroupID = m_part.GroupID;
if (item.AssetID == UUID.Zero)
item.AssetID = it.AssetID;
lock (m_items)
{ {
if (m_items.ContainsKey(item.ItemID)) m_items[item.ItemID] = item;
{ m_inventorySerial++;
item.ParentID = m_part.UUID;
item.ParentPartID = m_part.UUID;
item.Flags = m_items[item.ItemID].Flags;
// If group permissions have been set on, check that the groupID is up to date in case it has
// changed since permissions were last set.
if (item.GroupPermissions != (uint)PermissionMask.None)
item.GroupID = m_part.GroupID;
if (item.AssetID == UUID.Zero)
{
item.AssetID = m_items[item.ItemID].AssetID;
}
m_items[item.ItemID] = item;
m_inventorySerial++;
if (fireScriptEvents)
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
return true;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
item.ItemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
} }
return false;
if (fireScriptEvents)
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
return true;
} }
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
item.ItemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
}
return false;
} }
/// <summary> /// <summary>
@ -665,52 +635,37 @@ namespace OpenSim.Region.Framework.Scenes
/// in this prim's inventory.</returns> /// in this prim's inventory.</returns>
public int RemoveInventoryItem(UUID itemID) public int RemoveInventoryItem(UUID itemID)
{ {
lock (m_items) TaskInventoryItem item = GetInventoryItem(itemID);
if (item != null)
{ {
if (m_items.ContainsKey(itemID)) int type = m_items[itemID].InvType;
if (type == 10) // Script
{ {
int type = m_items[itemID].InvType; m_part.RemoveScriptEvents(itemID);
if (type == 10) // Script m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
{
m_part.RemoveScriptEvents(itemID);
m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
}
m_items.Remove(itemID);
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
int scriptcount = 0;
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
{
if (item.Type == 10)
{
scriptcount++;
}
}
}
if (scriptcount <= 0)
{
m_part.RemFlag(PrimFlags.Scripted);
}
m_part.ScheduleFullUpdate();
return type;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
itemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
} }
m_items.Remove(itemID);
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
if (!ContainsScripts())
m_part.RemFlag(PrimFlags.Scripted);
m_part.ScheduleFullUpdate();
return type;
}
else
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: " +
"Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
itemID, m_part.Name, m_part.UUID,
m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
} }
return -1; return -1;
@ -764,52 +719,50 @@ namespace OpenSim.Region.Framework.Scenes
// isn't available (such as drag from prim inventory to agent inventory) // isn't available (such as drag from prim inventory to agent inventory)
InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero);
lock (m_items) List<TaskInventoryItem> items = GetInventoryItems();
foreach (TaskInventoryItem item in items)
{ {
foreach (TaskInventoryItem item in m_items.Values) UUID ownerID = item.OwnerID;
{ uint everyoneMask = 0;
UUID ownerID = item.OwnerID; uint baseMask = item.BasePermissions;
uint everyoneMask = 0; uint ownerMask = item.CurrentPermissions;
uint baseMask = item.BasePermissions; uint groupMask = item.GroupPermissions;
uint ownerMask = item.CurrentPermissions;
uint groupMask = item.GroupPermissions;
invString.AddItemStart(); invString.AddItemStart();
invString.AddNameValueLine("item_id", item.ItemID.ToString()); invString.AddNameValueLine("item_id", item.ItemID.ToString());
invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); invString.AddNameValueLine("parent_id", m_part.UUID.ToString());
invString.AddPermissionsStart(); invString.AddPermissionsStart();
invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
invString.AddNameValueLine("owner_id", ownerID.ToString()); invString.AddNameValueLine("owner_id", ownerID.ToString());
invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
invString.AddNameValueLine("group_id", item.GroupID.ToString()); invString.AddNameValueLine("group_id", item.GroupID.ToString());
invString.AddSectionEnd(); invString.AddSectionEnd();
invString.AddNameValueLine("asset_id", item.AssetID.ToString()); invString.AddNameValueLine("asset_id", item.AssetID.ToString());
invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags));
invString.AddSaleStart(); invString.AddSaleStart();
invString.AddNameValueLine("sale_type", "not"); invString.AddNameValueLine("sale_type", "not");
invString.AddNameValueLine("sale_price", "0"); invString.AddNameValueLine("sale_price", "0");
invString.AddSectionEnd(); invString.AddSectionEnd();
invString.AddNameValueLine("name", item.Name + "|"); invString.AddNameValueLine("name", item.Name + "|");
invString.AddNameValueLine("desc", item.Description + "|"); invString.AddNameValueLine("desc", item.Description + "|");
invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
invString.AddSectionEnd(); invString.AddSectionEnd();
}
} }
fileData = Utils.StringToBytes(invString.BuildString); fileData = Utils.StringToBytes(invString.BuildString);
@ -831,12 +784,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (HasInventoryChanged) if (HasInventoryChanged)
{ {
lock (Items)
{
datastore.StorePrimInventory(m_part.UUID, Items.Values);
}
HasInventoryChanged = false; HasInventoryChanged = false;
List<TaskInventoryItem> items = GetInventoryItems();
datastore.StorePrimInventory(m_part.UUID, items);
} }
} }
@ -1003,6 +954,30 @@ namespace OpenSim.Region.Framework.Scenes
return ret; return ret;
} }
public List<TaskInventoryItem> GetInventoryItems()
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
ret = new List<TaskInventoryItem>(m_items.Values);
return ret;
}
public List<TaskInventoryItem> GetInventoryScripts()
{
List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
if (item.InvType == (int)InventoryType.LSL)
ret.Add(item);
}
return ret;
}
public Dictionary<UUID, string> GetScriptStates() public Dictionary<UUID, string> GetScriptStates()
{ {
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
@ -1011,24 +986,20 @@ namespace OpenSim.Region.Framework.Scenes
if (engines == null) // No engine at all if (engines == null) // No engine at all
return ret; return ret;
lock (m_items) List<TaskInventoryItem> scripts = GetInventoryScripts();
foreach (TaskInventoryItem item in scripts)
{ {
foreach (TaskInventoryItem item in m_items.Values) foreach (IScriptModule e in engines)
{ {
if (item.InvType == (int)InventoryType.LSL) if (e != null)
{ {
foreach (IScriptModule e in engines) string n = e.GetXMLState(item.ItemID);
if (n != String.Empty)
{ {
if (e != null) if (!ret.ContainsKey(item.ItemID))
{ ret[item.ItemID] = n;
string n = e.GetXMLState(item.ItemID); break;
if (n != String.Empty)
{
if (!ret.ContainsKey(item.ItemID))
ret[item.ItemID] = n;
break;
}
}
} }
} }
} }
@ -1043,25 +1014,22 @@ namespace OpenSim.Region.Framework.Scenes
if (engines == null) if (engines == null)
return; return;
lock (m_items) List<TaskInventoryItem> scripts = GetInventoryScripts();
foreach (TaskInventoryItem item in scripts)
{ {
foreach (TaskInventoryItem item in m_items.Values) foreach (IScriptModule engine in engines)
{ {
if (item.InvType == (int)InventoryType.LSL) if (engine != null)
{ {
foreach (IScriptModule engine in engines) if (item.OwnerChanged)
{ engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
if (engine != null) item.OwnerChanged = false;
{ engine.ResumeScript(item.ItemID);
if (item.OwnerChanged)
engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER });
item.OwnerChanged = false;
engine.ResumeScript(item.ItemID);
}
}
} }
} }
} }
} }
} }
} }

View File

@ -465,22 +465,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
// Utility function for llRot2Euler // Old implementation of llRot2Euler. Normalization not required as Atan2 function will
// only return values >= -PI (-180 degrees) and <= PI (180 degrees).
// normalize an angle between -PI and PI (-180 to +180 degrees)
protected double NormalizeAngle(double angle)
{
if (angle > -Math.PI && angle < Math.PI)
return angle;
int numPis = (int)(Math.PI / angle);
double remainder = angle - Math.PI * numPis;
if (numPis % 2 == 1)
return Math.PI - angle;
return remainder;
}
// Old implementation of llRot2Euler, now normalized
public LSL_Vector llRot2Euler(LSL_Rotation r) public LSL_Vector llRot2Euler(LSL_Rotation r)
{ {
@ -492,13 +478,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
double n = 2 * (r.y * r.s + r.x * r.z); double n = 2 * (r.y * r.s + r.x * r.z);
double p = m * m - n * n; double p = m * m - n * n;
if (p > 0) if (p > 0)
return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)),
NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), Math.Atan2(n, Math.Sqrt(p)),
NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)));
else if (n > 0) else if (n > 0)
return new LSL_Vector(0.0, Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
else else
return new LSL_Vector(0.0, -Math.PI * 0.5, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z));
} }
/* From wiki: /* From wiki:
@ -5874,6 +5860,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
PSYS_PART_MAX_AGE = 7, PSYS_PART_MAX_AGE = 7,
PSYS_SRC_ACCEL = 8, PSYS_SRC_ACCEL = 8,
PSYS_SRC_PATTERN = 9, PSYS_SRC_PATTERN = 9,
PSYS_SRC_INNERANGLE = 10,
PSYS_SRC_OUTERANGLE = 11,
PSYS_SRC_TEXTURE = 12, PSYS_SRC_TEXTURE = 12,
PSYS_SRC_BURST_RATE = 13, PSYS_SRC_BURST_RATE = 13,
PSYS_SRC_BURST_PART_COUNT = 15, PSYS_SRC_BURST_PART_COUNT = 15,
@ -6006,6 +5994,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
break; break;
// PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
// PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
// client tells the difference between the two by looking at the 0x02 bit in
// the PartFlags variable.
case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf;
prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
break;
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
break; break;
@ -6062,11 +6066,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
tempf = (float)rules.GetLSLFloatItem(i + 1); tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.InnerAngle = (float)tempf; prules.InnerAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break; break;
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
tempf = (float)rules.GetLSLFloatItem(i + 1); tempf = (float)rules.GetLSLFloatItem(i + 1);
prules.OuterAngle = (float)tempf; prules.OuterAngle = (float)tempf;
prules.PartFlags |= 0x02; // Set new angle format.
break; break;
} }

View File

@ -701,9 +701,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
} }
} }
ScriptInstance instance = null;
lock (m_Scripts) lock (m_Scripts)
{ {
ScriptInstance instance = null;
// Create the object record // Create the object record
if ((!m_Scripts.ContainsKey(itemID)) || if ((!m_Scripts.ContainsKey(itemID)) ||
@ -786,28 +786,29 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_Scripts[itemID] = instance; m_Scripts[itemID] = instance;
} }
lock (m_PrimObjects)
{
if (!m_PrimObjects.ContainsKey(localID))
m_PrimObjects[localID] = new List<UUID>();
if (!m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Add(itemID);
}
if (!m_Assemblies.ContainsKey(assetID))
m_Assemblies[assetID] = assembly;
lock (m_AddingAssemblies)
{
m_AddingAssemblies[assembly]--;
}
if (instance!=null)
instance.Init();
} }
lock (m_PrimObjects)
{
if (!m_PrimObjects.ContainsKey(localID))
m_PrimObjects[localID] = new List<UUID>();
if (!m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Add(itemID);
}
if (!m_Assemblies.ContainsKey(assetID))
m_Assemblies[assetID] = assembly;
lock (m_AddingAssemblies)
{
m_AddingAssemblies[assembly]--;
}
if (instance != null)
instance.Init();
return true; return true;
} }
@ -820,60 +821,60 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_CompileDict.Remove(itemID); m_CompileDict.Remove(itemID);
} }
IScriptInstance instance = null;
lock (m_Scripts) lock (m_Scripts)
{ {
// Do we even have it? // Do we even have it?
if (!m_Scripts.ContainsKey(itemID)) if (!m_Scripts.ContainsKey(itemID))
return; return;
IScriptInstance instance=m_Scripts[itemID]; instance=m_Scripts[itemID];
m_Scripts.Remove(itemID); m_Scripts.Remove(itemID);
}
instance.ClearQueue(); instance.ClearQueue();
instance.Stop(0); instance.Stop(0);
// bool objectRemoved = false; // bool objectRemoved = false;
lock (m_PrimObjects) lock (m_PrimObjects)
{
// Remove the script from it's prim
if (m_PrimObjects.ContainsKey(localID))
{ {
// Remove the script from it's prim // Remove inventory item record
if (m_PrimObjects.ContainsKey(localID)) if (m_PrimObjects[localID].Contains(itemID))
{ m_PrimObjects[localID].Remove(itemID);
// Remove inventory item record
if (m_PrimObjects[localID].Contains(itemID))
m_PrimObjects[localID].Remove(itemID);
// If there are no more scripts, remove prim // If there are no more scripts, remove prim
if (m_PrimObjects[localID].Count == 0) if (m_PrimObjects[localID].Count == 0)
{ {
m_PrimObjects.Remove(localID); m_PrimObjects.Remove(localID);
// objectRemoved = true; // objectRemoved = true;
}
} }
} }
instance.RemoveState();
instance.DestroyScriptInstance();
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
if (m_DomainScripts[instance.AppDomain].Count == 0)
{
m_DomainScripts.Remove(instance.AppDomain);
UnloadAppDomain(instance.AppDomain);
}
instance = null;
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
if (handlerObjectRemoved != null)
{
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
handlerObjectRemoved(part.UUID);
}
CleanAssemblies();
} }
instance.RemoveState();
instance.DestroyScriptInstance();
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
if (m_DomainScripts[instance.AppDomain].Count == 0)
{
m_DomainScripts.Remove(instance.AppDomain);
UnloadAppDomain(instance.AppDomain);
}
instance = null;
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
if (handlerObjectRemoved != null)
{
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
handlerObjectRemoved(part.UUID);
}
ScriptRemoved handlerScriptRemoved = OnScriptRemoved; ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
if (handlerScriptRemoved != null) if (handlerScriptRemoved != null)
handlerScriptRemoved(itemID); handlerScriptRemoved(itemID);
@ -1007,26 +1008,33 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public bool PostObjectEvent(uint localID, EventParams p) public bool PostObjectEvent(uint localID, EventParams p)
{ {
bool result = false; bool result = false;
List<UUID> uuids = null;
lock (m_PrimObjects) lock (m_PrimObjects)
{ {
if (!m_PrimObjects.ContainsKey(localID)) if (!m_PrimObjects.ContainsKey(localID))
return false; return false;
uuids = m_PrimObjects[localID];
}
foreach (UUID itemID in m_PrimObjects[localID]) foreach (UUID itemID in uuids)
{
IScriptInstance instance = null;
try
{ {
if (m_Scripts.ContainsKey(itemID)) if (m_Scripts.ContainsKey(itemID))
{ instance = m_Scripts[itemID];
IScriptInstance instance = m_Scripts[itemID]; }
if (instance != null) catch { /* ignore race conditions */ }
{
instance.PostEvent(p); if (instance != null)
result = true; {
} instance.PostEvent(p);
} result = true;
} }
} }
return result; return result;
} }