One more module converted: InventoryArchiverModule.
parent
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commit
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@ -39,20 +39,18 @@ using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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{
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/// <summary>
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/// <summary>
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/// This module loads and saves OpenSimulator inventory archives
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/// This module loads and saves OpenSimulator inventory archives
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/// </summary>
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/// </summary>
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public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class InventoryArchiverModule : ISharedRegionModule, IInventoryArchiverModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "Inventory Archiver Module"; } }
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public bool IsSharedModule { get { return true; } }
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/// <value>
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/// <value>
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/// Enable or disable checking whether the iar user is actually logged in
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/// Enable or disable checking whether the iar user is actually logged in
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/// </value>
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/// </value>
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@ -99,9 +97,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// public InventoryArchiverModule(bool disablePresenceChecks)
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// public InventoryArchiverModule(bool disablePresenceChecks)
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// {
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// {
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// DisablePresenceChecks = disablePresenceChecks;
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// DisablePresenceChecks = disablePresenceChecks;
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// }
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// }
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public void Initialise(Scene scene, IConfigSource source)
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#region ISharedRegionModule
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public void Initialise(IConfigSource source)
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{
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}
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public void AddRegion(Scene scene)
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{
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{
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if (m_scenes.Count == 0)
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if (m_scenes.Count == 0)
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{
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{
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@ -144,10 +148,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_scenes[scene.RegionInfo.RegionID] = scene;
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m_scenes[scene.RegionInfo.RegionID] = scene;
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}
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}
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public void PostInitialise() {}
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public void RemoveRegion(Scene scene)
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{
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}
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public void Close() {}
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public void Close() {}
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public void RegionLoaded(Scene scene)
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{
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}
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public void PostInitialise()
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{
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name { get { return "Inventory Archiver Module"; } }
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#endregion
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/// <summary>
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/// <summary>
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/// Trigger the inventory archive saved event.
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/// Trigger the inventory archive saved event.
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/// </summary>
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/// </summary>
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