revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle

0.9.0-post-fixes
UbitUmarov 2017-06-19 05:22:38 +01:00
parent fe0fce424c
commit 79e166e9aa
3 changed files with 49 additions and 84 deletions

View File

@ -2967,9 +2967,9 @@ namespace OpenSim.Framework
/// <returns></returns>
public static Int32 EnvironmentTickCount()
{
double now = GetTimeStampMS();
return (int)now;
return Environment.TickCount & EnvironmentTickCountMask;
}
const Int32 EnvironmentTickCountMask = 0x3fffffff;
/// <summary>
@ -2994,8 +2994,7 @@ namespace OpenSim.Framework
/// <returns>subtraction of passed prevValue from current Environment.TickCount</returns>
public static Int32 EnvironmentTickCountSubtract(Int32 prevValue)
{
double now = GetTimeStampMS();
return EnvironmentTickCountSubtract((int)now, prevValue);
return EnvironmentTickCountSubtract(EnvironmentTickCount(), prevValue);
}
// Returns value of Tick Count A - TickCount B accounting for wrapping of TickCount

View File

@ -221,7 +221,7 @@ namespace OpenSim.Region.ClientStack.Linden
PollServiceMeshEventArgs args;
if (m_pollservices.TryGetValue(user, out args))
{
args.UpdateThrottle(imagethrottle, p);
args.UpdateThrottle(imagethrottle);
}
}
@ -238,14 +238,13 @@ namespace OpenSim.Region.ClientStack.Linden
base(null, uri, null, null, null, pId, int.MaxValue)
{
m_scene = scene;
m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId);
m_throttler = new MeshCapsDataThrottler(100000);
// x is request id, y is userid
HasEvents = (x, y) =>
{
lock (responses)
{
bool ret = m_throttler.hasEvents(x, responses);
m_throttler.ProcessTime();
return ret;
}
@ -260,8 +259,8 @@ namespace OpenSim.Region.ClientStack.Linden
}
finally
{
m_throttler.ProcessTime();
responses.Remove(x);
m_throttler.PassTime();
}
}
};
@ -274,6 +273,7 @@ namespace OpenSim.Region.ClientStack.Linden
reqinfo.request = y;
m_queue.Enqueue(reqinfo);
m_throttler.PassTime();
};
// this should never happen except possible on shutdown
@ -335,12 +335,15 @@ namespace OpenSim.Region.ClientStack.Linden
};
}
m_throttler.ProcessTime();
m_throttler.PassTime();
}
internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
internal void UpdateThrottle(int pthrottle)
{
m_throttler.UpdateThrottle(pimagethrottle, p);
int tmp = 2 * pthrottle;
if(tmp < 10000)
tmp = 10000;
m_throttler.ThrottleBytes = tmp;
}
}
@ -394,25 +397,15 @@ namespace OpenSim.Region.ClientStack.Linden
internal sealed class MeshCapsDataThrottler
{
private double lastTimeElapsed = 0;
private double BytesSent = 0;
private volatile int currenttime = 0;
private volatile int lastTimeElapsed = 0;
private volatile int BytesSent = 0;
private int CapSetThrottle = 0;
private float CapThrottleDistributon = 0.30f;
private readonly Scene m_scene;
private ThrottleOutPacketType Throttle;
private readonly UUID User;
public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
public MeshCapsDataThrottler(int pBytes)
{
if(pBytes < 10000)
pBytes = 10000;
ThrottleBytes = pBytes;
if(ThrottleBytes < 10000)
ThrottleBytes = 10000;
lastTimeElapsed = Util.EnvironmentTickCount();
Throttle = ThrottleOutPacketType.Asset;
m_scene = pScene;
User = puser;
lastTimeElapsed = Util.GetTimeStampMS();
}
public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
@ -442,46 +435,22 @@ namespace OpenSim.Region.ClientStack.Linden
return haskey;
}
public void ProcessTime()
public void PassTime()
{
PassTime();
}
private void PassTime()
{
currenttime = Util.EnvironmentTickCount();
int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
if (timeElapsed >= 100)
double currenttime = Util.GetTimeStampMS();
double timeElapsed = currenttime - lastTimeElapsed;
if(timeElapsed < 50.0)
return;
int add = (int)(ThrottleBytes * timeElapsed * 0.001);
if (add >= 1000)
{
lastTimeElapsed = currenttime;
BytesSent -= (ThrottleBytes * timeElapsed / 1000);
BytesSent -= add;
if (BytesSent < 0) BytesSent = 0;
}
}
private void AlterThrottle(int setting, ScenePresence p)
{
p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting);
}
public int ThrottleBytes
{
get { return CapSetThrottle; }
set
{
if (value > 10000)
CapSetThrottle = value;
else
CapSetThrottle = 10000;
}
}
internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
{
// Client set throttle !
CapSetThrottle = 2 * pimagethrottle;
ProcessTime();
}
public int ThrottleBytes;
}
}
}

View File

@ -220,7 +220,7 @@ namespace OpenSim.Region.ClientStack.Linden
new Dictionary<UUID, aPollResponse>();
private Scene m_scene;
private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000);
private CapsDataThrottler m_throttler = new CapsDataThrottler(100000);
public PollServiceTextureEventArgs(UUID pId, Scene scene) :
base(null, "", null, null, null, pId, int.MaxValue)
{
@ -231,7 +231,6 @@ namespace OpenSim.Region.ClientStack.Linden
lock (responses)
{
bool ret = m_throttler.hasEvents(x, responses);
m_throttler.ProcessTime();
return ret;
}
@ -247,6 +246,7 @@ namespace OpenSim.Region.ClientStack.Linden
finally
{
responses.Remove(x);
m_throttler.PassTime();
}
}
};
@ -271,6 +271,7 @@ namespace OpenSim.Region.ClientStack.Linden
}
}
m_queue.Enqueue(reqinfo);
m_throttler.PassTime();
};
// this should never happen except possible on shutdown
@ -351,14 +352,15 @@ namespace OpenSim.Region.ClientStack.Linden
};
}
m_throttler.ProcessTime();
m_throttler.PassTime();
}
internal void UpdateThrottle(int pimagethrottle)
{
m_throttler.ThrottleBytes = 2 * pimagethrottle;
if(m_throttler.ThrottleBytes < 10000)
m_throttler.ThrottleBytes = 10000;
int tmp = 2 * pimagethrottle;
if(tmp < 10000)
tmp = 10000;
m_throttler.ThrottleBytes = tmp;
}
}
@ -426,16 +428,14 @@ namespace OpenSim.Region.ClientStack.Linden
internal sealed class CapsDataThrottler
{
private volatile int currenttime = 0;
private volatile int lastTimeElapsed = 0;
private double lastTimeElapsed = 0;
private volatile int BytesSent = 0;
public CapsDataThrottler(int pBytes, int max, int min)
public CapsDataThrottler(int pBytes)
{
if(pBytes < 10000)
pBytes = 10000;
ThrottleBytes = pBytes;
if(ThrottleBytes < 10000)
ThrottleBytes = 10000;
lastTimeElapsed = Util.EnvironmentTickCount();
lastTimeElapsed = Util.GetTimeStampMS();
}
public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
{
@ -468,20 +468,17 @@ namespace OpenSim.Region.ClientStack.Linden
return haskey;
}
public void ProcessTime()
public void PassTime()
{
PassTime();
}
private void PassTime()
{
currenttime = Util.EnvironmentTickCount();
int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
//processTimeBasedActions(responses);
if (timeElapsed >= 100)
double currenttime = Util.GetTimeStampMS();
double timeElapsed = currenttime - lastTimeElapsed;
if(timeElapsed < 50.0)
return;
int add = (int)(ThrottleBytes * timeElapsed * 0.001);
if (add >= 1000)
{
lastTimeElapsed = currenttime;
BytesSent -= (ThrottleBytes * timeElapsed / 1000);
BytesSent -= add;
if (BytesSent < 0) BytesSent = 0;
}
}