diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index c7a821b71f..63b70e4637 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -146,7 +146,6 @@ public sealed class BSCharacter : BSPhysObject { PhysScene.PE.RemoveObjectFromWorld(PhysScene.World, PhysBody); - ZeroMotion(true); ForcePosition = RawPosition; // Set the velocity @@ -269,6 +268,7 @@ public sealed class BSCharacter : BSPhysObject // Called at taint time! public override void ZeroMotion(bool inTaintTime) { + RawVelocity = OMV.Vector3.Zero; _acceleration = OMV.Vector3.Zero; _rotationalVelocity = OMV.Vector3.Zero;