* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now

0.6.0-stable
Justin Clarke Casey 2008-05-24 22:10:14 +00:00
parent 42693f3b20
commit 79eecd3d25
8 changed files with 46 additions and 22 deletions

View File

@ -179,7 +179,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
if (Util.RandomClass.NextDouble() < killLikelyhood)
{
m_scene.RemoveEntity(selectedTree.ParentGroup);
m_scene.RemoveObject(selectedTree.ParentGroup);
m_trees.Remove(selectedTree.ParentGroup.UUID);
m_scene.ForEachClient(delegate(IClientAPI controller)

View File

@ -182,7 +182,11 @@ namespace OpenSim.Region.Environment.Scenes
#region Entity Methods
public void AddEntityFromStorage(SceneObjectGroup sceneObject)
/// <summary>
/// Add an object into the scene that has come from storage
/// </summary>
/// <param name="sceneObject"></param>
public void AddObjectFromStorage(SceneObjectGroup sceneObject)
{
sceneObject.RegionHandle = m_regInfo.RegionHandle;
sceneObject.SetScene(m_parentScene);
@ -192,10 +196,15 @@ namespace OpenSim.Region.Environment.Scenes
}
sceneObject.UpdateParentIDs();
AddEntity(sceneObject);
AddObject(sceneObject);
}
public void AddEntity(SceneObjectGroup sceneObject)
/// <summary>
/// Add an object to the scene.
/// </summary>
/// <param name="sceneObject"></param>
public void AddObject(SceneObjectGroup sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
{
@ -290,7 +299,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_parentScene.ExternalChecks.ExternalChecksCanDeleteObject(((SceneObjectGroup)obj).UUID, avatar_deleter))
{
m_parentScene.RemoveEntity((SceneObjectGroup)obj);
m_parentScene.RemoveObject((SceneObjectGroup)obj);
m_numPrim--;
}
return;

View File

@ -1501,7 +1501,8 @@ namespace OpenSim.Region.Environment.Scenes
}
group.ResetIDs();
AddEntity(group);
AddObject(group);
// if attachment we set it's asset id so object updates can reflect that
// if not, we set it's position in world.
@ -1612,7 +1613,8 @@ namespace OpenSim.Region.Environment.Scenes
return null;
}
group.ResetIDs();
AddEntity(group);
AddObject(group);
// Set the startup parameter for on_rez event and llGetStartParameter() function
group.StartParameter = param;

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@ -1163,7 +1163,7 @@ namespace OpenSim.Region.Environment.Scenes
List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
foreach (SceneObjectGroup group in PrimsFromDB)
{
AddEntityFromStorage(group);
AddObjectFromStorage(group);
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
rootPart.ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted;
rootPart.TrimPermissions();
@ -1290,7 +1290,7 @@ namespace OpenSim.Region.Environment.Scenes
{
SceneObjectGroup sceneOb =
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
AddEntity(sceneOb);
AddObject(sceneOb);
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
// if grass or tree, make phantom
//rootPart.TrimPermissions();
@ -1324,17 +1324,29 @@ namespace OpenSim.Region.Environment.Scenes
m_innerScene.RemovePrim(localID, avatar_deleter);
}
public void AddEntityFromStorage(SceneObjectGroup sceneObject)
/// <summary>
/// Add an object into the scene that has come from storage
/// </summary>
/// <param name="sceneObject"></param>
public void AddObjectFromStorage(SceneObjectGroup sceneObject)
{
m_innerScene.AddEntityFromStorage(sceneObject);
m_innerScene.AddObjectFromStorage(sceneObject);
}
public void AddEntity(SceneObjectGroup sceneObject)
/// <summary>
/// Add an object to the scene
/// </summary>
/// <param name="sceneObject"></param>
public void AddObject(SceneObjectGroup sceneObject)
{
m_innerScene.AddEntity(sceneObject);
m_innerScene.AddObject(sceneObject);
}
public void RemoveEntity(SceneObjectGroup sceneObject)
/// <summary>
/// Remove an object from the scene
/// </summary>
/// <param name="sceneObject"></param>
public void RemoveObject(SceneObjectGroup sceneObject)
{
if (Entities.ContainsKey(sceneObject.UUID))
{
@ -3152,7 +3164,7 @@ namespace OpenSim.Region.Environment.Scenes
lock (Entities)
{
RemoveEntity(group);
RemoveObject(group);
}
group.DeleteParts();

View File

@ -1841,7 +1841,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup objectGroup = new SceneObjectGroup(m_scene, m_regionHandle, linkPart);
m_scene.AddEntity(objectGroup);
m_scene.AddObject(objectGroup);
ScheduleGroupForFullUpdate();
}

View File

@ -71,7 +71,8 @@ namespace OpenSim.Region.Environment.Scenes
}
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
//obj.RegenerateFullIDs();
m_innerScene.AddEntity(obj);
m_innerScene.AddObject(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
// Apply loadOffsets for load/import and move combinations
@ -183,7 +184,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectGroup obj = new SceneObjectGroup(xmlData);
LLVector3 receivedVelocity = obj.RootPart.Velocity;
//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
m_innerScene.AddEntityFromStorage(obj);
m_innerScene.AddObjectFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = (((rootPart.GetEffectiveObjectFlags() & (uint) LLObject.ObjectFlags.Physics) > 0) &&

View File

@ -126,7 +126,7 @@ namespace OpenSim.Region.Examples.SimpleModule
if (m_parts.Count == 1)
{
m_parts.Remove(m_rootPart.UUID);
m_scene.RemoveEntity(this);
m_scene.RemoveObject(this);
remoteClient.SendKillObject(m_regionHandle, m_rootPart.LocalId);
remoteClient.AddMoney(50);
remoteClient.SendChatMessage("KABLAM!!!", 1, AbsolutePosition, "Groupie Groupie", LLUUID.Zero, (byte)ChatSourceType.Object, (byte)ChatAudibleLevel.Fully);

View File

@ -76,7 +76,7 @@ namespace OpenSim.Region.Examples.SimpleModule
}
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
m_scene.AddEntity(fileObject);
m_scene.AddObject(fileObject);
fileObject.ScheduleGroupForFullUpdate();
}
}
@ -107,7 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule
ComplexObject complexObject =
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + posOffset);
m_scene.AddEntity(complexObject);
m_scene.AddObject(complexObject);
}
}
@ -116,7 +116,7 @@ namespace OpenSim.Region.Examples.SimpleModule
SceneObjectGroup sceneObject =
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + new LLVector3(1f, 1f, 1f));
m_scene.AddEntity(sceneObject);
m_scene.AddObject(sceneObject);
}
public void Close()