Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any.
This is for debugging to relate texture console entries back to particular users on the simulator end.0.7.2-post-fixes
parent
2853b78f16
commit
7a0f4cf8e1
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@ -27,6 +27,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using log4net;
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@ -126,6 +127,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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+ "\nIf the viewer has not yet sent the server any texture ids then nothing will happen"
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+ "\nsince requests can only be made for ids that the client has already sent us",
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HandleRebakeAppearanceCommand);
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scene.AddCommand(
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this, "appearance find",
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"appearance find <uuid-or-start-of-uuid>",
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"Find out which avatar uses the given asset as a baked texture, if any.",
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"You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
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HandleFindAppearanceCommand);
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}
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private void HandleSendAppearanceCommand(string module, string[] cmd)
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@ -287,5 +295,47 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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}
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}
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}
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protected void HandleFindAppearanceCommand(string module, string[] cmd)
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{
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if (cmd.Length != 3)
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{
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MainConsole.Instance.OutputFormat("Usage: appearance find <uuid-or-start-of-uuid>");
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return;
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}
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string rawUuid = cmd[2];
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HashSet<ScenePresence> matchedAvatars = new HashSet<ScenePresence>();
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes.Values)
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{
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scene.ForEachRootScenePresence(
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sp =>
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{
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Dictionary<BakeType, Primitive.TextureEntryFace> bakedFaces = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
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foreach (Primitive.TextureEntryFace face in bakedFaces.Values)
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{
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if (face != null && face.TextureID.ToString().StartsWith(rawUuid))
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matchedAvatars.Add(sp);
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}
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});
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}
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}
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if (matchedAvatars.Count == 0)
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{
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MainConsole.Instance.OutputFormat("{0} did not match any baked avatar textures in use", rawUuid);
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}
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else
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{
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MainConsole.Instance.OutputFormat(
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"{0} matched {1}",
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rawUuid,
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string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
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}
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}
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}
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}
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