fix CanReturnObjects
parent
186f0b73cd
commit
7a1d9e213e
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@ -1473,19 +1473,25 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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GroupPowers powers;
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ILandObject l;
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ScenePresence sp = scene.GetScenePresence(user);
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if (sp == null)
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return false;
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bool isPrivUser = sp.IsGod || IsEstateManager(user);
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IClientAPI client = sp.ControllingClient;
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uint perms;
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GroupPowers powers;
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ILandObject l;
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foreach (SceneObjectGroup g in new List<SceneObjectGroup>(objects))
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{
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perms = GetObjectPermissions(sp, g, false);
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if((perms & (uint)PermissionMask.Modify) == 0) //??
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if(g.IsAttachment)
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{
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objects.Remove(g);
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continue;
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}
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if (isPrivUser || g.OwnerID == user)
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continue;
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// This is a short cut for efficiency. If land is non-null,
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@ -1499,27 +1505,28 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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else
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{
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Vector3 pos = g.AbsolutePosition;
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l = scene.LandChannel.GetLandObject(pos.X, pos.Y);
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}
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// If it's not over any land, then we can't do a thing
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if (l == null)
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if (l == null || l.LandData == null)
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{
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objects.Remove(g);
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continue;
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}
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LandData ldata = l.LandData;
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// If we own the land outright, then allow
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//
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if (l.LandData.OwnerID == user)
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if (ldata.OwnerID == user)
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continue;
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// Group voodoo
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//
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if (l.LandData.IsGroupOwned)
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if (ldata.IsGroupOwned)
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{
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powers = (GroupPowers)client.GetGroupPowers(l.LandData.GroupID);
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UUID lGroupID = ldata.GroupID;
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powers = (GroupPowers)client.GetGroupPowers(lGroupID);
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// Not a group member, or no rights at all
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//
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if (powers == (GroupPowers)0)
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@ -1530,7 +1537,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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// Group deeded object?
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//
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if (g.OwnerID == l.LandData.GroupID &&
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if (g.OwnerID == lGroupID &&
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(powers & GroupPowers.ReturnGroupOwned) == (GroupPowers)0)
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{
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objects.Remove(g);
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@ -1539,7 +1546,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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// Group set object?
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//
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if (g.GroupID == l.LandData.GroupID &&
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if (g.GroupID == lGroupID &&
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(powers & GroupPowers.ReturnGroupSet) == (GroupPowers)0)
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{
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objects.Remove(g);
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