simplify a bit

0.9.1.0-post-fixes
UbitUmarov 2018-12-02 00:41:01 +00:00
parent 9cb0c51483
commit 7a4d8017d7
1 changed files with 4 additions and 40 deletions

View File

@ -401,16 +401,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary>
public int IncomingOrphanedPacketCount { get; protected set; }
/// <summary>
/// Record current outgoing client for monitoring purposes.
/// </summary>
protected IClientAPI m_currentOutgoingClient;
/// <summary>
/// Recording current incoming client for monitoring purposes.
/// </summary>
protected IClientAPI m_currentIncomingClient;
/// <summary>
/// Queue some low priority but potentially high volume async requests so that they don't overwhelm available
/// threadpool threads.
@ -548,7 +538,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ThreadPriority.Normal,
true,
true,
GetWatchdogIncomingAlarmData,
null,
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
}
@ -564,7 +554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ThreadPriority.Normal,
true,
true,
GetWatchdogOutgoingAlarmData,
null,
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
}
@ -658,23 +648,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
/// </summary>
/// <returns></returns>
protected string GetWatchdogIncomingAlarmData()
{
return string.Format(
"Client is {0}",
m_currentIncomingClient != null ? m_currentIncomingClient.Name : "none");
}
/// <summary>
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
/// </summary>
/// <returns></returns>
protected string GetWatchdogOutgoingAlarmData()
{
return string.Format(
"Client is {0}",
m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
}
public void AddScene(IScene scene)
{
@ -2106,8 +2079,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// client. m_packetSent will be set to true if a packet is sent
Scene.ForEachClient(clientPacketHandler);
m_currentOutgoingClient = null;
// If nothing was sent, sleep for the minimum amount of time before a
// token bucket could get more tokens
@ -2132,8 +2103,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected void ClientOutgoingPacketHandler(IClientAPI client)
{
m_currentOutgoingClient = client;
try
{
if (client is LLClientView)
@ -2163,6 +2132,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.Error(
string.Format("[LLUDPSERVER]: OutgoingPacketHandler iteration for {0} threw ", client.Name), ex);
}
client = null;
}
#region Emergency Monitoring
@ -2198,8 +2168,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if(!client.IsActive)
return;
m_currentIncomingClient = client;
try
{
// Process this packet
@ -2220,10 +2188,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
client.Name,packet.Type),
e);
}
finally
{
m_currentIncomingClient = null;
}
IncomingPacketsProcessed++;
}