Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
7a4dba2fdc
|
@ -51,7 +51,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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public enum EventType : int
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{
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Normal = 0,
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LslHttp = 1
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LslHttp = 1,
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Inventory = 2
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}
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public PollServiceEventArgs(
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@ -231,7 +231,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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{
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if (m_running)
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{
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LslHttp)
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if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.LslHttp ||
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req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Inventory)
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{
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m_requests.Enqueue(req);
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}
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@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden
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private Commands m_commands = new Commands();
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public ICommands Commands { get { return m_commands; } }
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public event ConsoleMessage OnConsoleMessage;
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public void Initialise(IConfigSource source)
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{
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m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help);
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@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden
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OSD osd = OSD.FromString(message);
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m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID);
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ConsoleMessage handlerConsoleMessage = OnConsoleMessage;
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if (handlerConsoleMessage != null)
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handlerConsoleMessage( agentID, message);
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}
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public bool RunCommand(string command, UUID invokerID)
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@ -27,12 +27,15 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@ -48,67 +51,49 @@ namespace OpenSim.Region.ClientStack.Linden
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class WebFetchInvDescModule : INonSharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IInventoryService m_InventoryService;
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private ILibraryService m_LibraryService;
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private bool m_Enabled;
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private string m_fetchInventoryDescendents2Url;
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private string m_webFetchInventoryDescendentsUrl;
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private WebFetchInvDescHandler m_webFetchHandler;
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private ManualResetEvent m_ev = new ManualResetEvent(true);
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private object m_lock = new object();
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private Dictionary<UUID, Hashtable> m_requests = new Dictionary<UUID, Hashtable>();
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#region ISharedRegionModule Members
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["ClientStack.LindenCaps"];
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if (config == null)
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return;
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m_fetchInventoryDescendents2Url = config.GetString("Cap_FetchInventoryDescendents2", string.Empty);
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m_webFetchInventoryDescendentsUrl = config.GetString("Cap_WebFetchInventoryDescendents", string.Empty);
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if (m_fetchInventoryDescendents2Url != string.Empty || m_webFetchInventoryDescendentsUrl != string.Empty)
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{
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m_Enabled = true;
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}
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}
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public void AddRegion(Scene s)
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{
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if (!m_Enabled)
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return;
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m_scene = s;
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}
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public void RemoveRegion(Scene s)
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{
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if (!m_Enabled)
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return;
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
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m_scene = null;
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}
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public void RegionLoaded(Scene s)
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{
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if (!m_Enabled)
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return;
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m_InventoryService = m_scene.InventoryService;
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m_LibraryService = m_scene.LibraryService;
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// We'll reuse the same handler for all requests.
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if (m_fetchInventoryDescendents2Url == "localhost" || m_webFetchInventoryDescendentsUrl == "localhost")
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m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
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m_webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
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}
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public void PostInitialise()
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@ -128,41 +113,110 @@ namespace OpenSim.Region.ClientStack.Linden
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private void RegisterCaps(UUID agentID, Caps caps)
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{
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if (m_webFetchInventoryDescendentsUrl != "")
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RegisterFetchCap(agentID, caps, "WebFetchInventoryDescendents", m_webFetchInventoryDescendentsUrl);
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string capUrl = "/CAPS/" + UUID.Random() + "/";
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if (m_fetchInventoryDescendents2Url != "")
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RegisterFetchCap(agentID, caps, "FetchInventoryDescendents2", m_fetchInventoryDescendents2Url);
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// Register this as a poll service
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PollServiceEventArgs args = new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, agentID, 300000);
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args.Type = PollServiceEventArgs.EventType.Inventory;
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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string hostName = m_scene.RegionInfo.ExternalHostName;
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uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
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string protocol = "http";
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if (MainServer.Instance.UseSSL)
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{
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hostName = MainServer.Instance.SSLCommonName;
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port = MainServer.Instance.SSLPort;
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protocol = "https";
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}
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caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
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m_capsDict[agentID] = capUrl;
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}
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private void RegisterFetchCap(UUID agentID, Caps caps, string capName, string url)
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private void DeregisterCaps(UUID agentID, Caps caps)
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{
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string capUrl;
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if (url == "localhost")
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if (m_capsDict.TryGetValue(agentID, out capUrl))
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{
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capUrl = "/CAPS/" + UUID.Random();
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IRequestHandler reqHandler
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= new RestStreamHandler(
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"POST",
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capUrl,
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m_webFetchHandler.FetchInventoryDescendentsRequest,
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"FetchInventoryDescendents2",
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agentID.ToString());
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caps.RegisterHandler(capName, reqHandler);
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MainServer.Instance.RemoveHTTPHandler("", capUrl);
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m_capsDict.Remove(agentID);
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}
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else
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{
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capUrl = url;
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}
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caps.RegisterHandler(capName, capUrl);
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public void HttpRequestHandler(UUID requestID, Hashtable request)
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{
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// m_log.DebugFormat("[FETCH2]: Received request {0}", requestID);
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m_requests[requestID] = request;
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}
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private bool HasEvents(UUID requestID, UUID sessionID)
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{
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lock (m_lock)
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{
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if (m_ev.WaitOne(0))
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{
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m_ev.Reset();
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return true;
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}
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return false;
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}
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}
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private Hashtable NoEvents(UUID requestID, UUID sessionID)
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{
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m_requests.Remove(requestID);
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Hashtable response = new Hashtable();
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response["int_response_code"] = 500;
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response["str_response_string"] = "Script timeout";
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response["content_type"] = "text/plain";
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response["keepalive"] = false;
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response["reusecontext"] = false;
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return response;
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}
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private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
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{
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Hashtable response = new Hashtable();
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response["int_response_code"] = 500;
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response["str_response_string"] = "Internal error";
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response["content_type"] = "text/plain";
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response["keepalive"] = false;
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response["reusecontext"] = false;
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try
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{
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Hashtable requestHash;
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if (!m_requests.TryGetValue(requestID, out requestHash))
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{
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lock (m_lock)
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m_ev.Set();
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response["str_response_string"] = "Invalid request";
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return response;
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}
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// m_log.DebugFormat("[FETCH2]: Processed request {0}", requestID);
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string reply = m_webFetchHandler.FetchInventoryDescendentsRequest(requestHash["body"].ToString(), String.Empty, String.Empty, null, null);
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m_requests.Remove(requestID);
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response["int_response_code"] = 200;
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response["str_response_string"] = reply;
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}
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finally
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{
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lock (m_lock)
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m_ev.Set();
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}
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// m_log.DebugFormat(
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// "[WEB FETCH INV DESC MODULE]: Registered capability {0} at {1} in region {2} for {3}",
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// capName, capUrl, m_scene.RegionInfo.RegionName, agentID);
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return response;
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}
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}
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}
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@ -3809,7 +3809,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (part.ParentGroup.IsAttachment)
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{ // Someone else's HUD, why are we getting these?
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if (part.ParentGroup.OwnerID != AgentId &&
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part.ParentGroup.RootPart.Shape.State >= 30)
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part.ParentGroup.RootPart.Shape.State > 30)
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continue;
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ScenePresence sp;
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// Owner is not in the sim, don't update it to
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|
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@ -526,10 +526,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
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{
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// As per Linden spec, detach (take) is disabled for temp attachs
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if (so.FromItemID == UUID.Zero)
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return;
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lock (sp.AttachmentsSyncLock)
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{
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// Save avatar attachment information
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|
@ -1050,7 +1046,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
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if (sp != null && group != null)
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if (sp != null && group != null && group.FromItemID != UUID.Zero)
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DetachSingleAttachmentToInv(sp, group);
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}
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|
@ -1068,7 +1064,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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foreach (SceneObjectGroup group in attachments)
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{
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if (group.FromItemID == itemID)
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if (group.FromItemID == itemID && group.FromItemID != UUID.Zero)
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{
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DetachSingleAttachmentToInv(sp, group);
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return;
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|
|
|
@ -30,8 +30,12 @@ using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public delegate void ConsoleMessage(UUID toAgentID, string message);
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public interface IRegionConsole
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{
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event ConsoleMessage OnConsoleMessage;
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bool RunCommand(string command, UUID invokerID);
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void SendConsoleOutput(UUID agentID, string message);
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void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn);
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|
|
|
@ -1983,6 +1983,9 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup grp = part.ParentGroup;
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// If child prims have invalid perms, fix them
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grp.AdjustChildPrimPermissions();
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|
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if (remoteClient == null)
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{
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// Autoreturn has a null client. Nothing else does. So
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|
@ -2050,7 +2053,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (Permissions.CanReturnObjects(
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null,
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remoteClient.AgentId,
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deleteGroups))
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new List<SceneObjectGroup>() {grp}))
|
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{
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||||
permissionToTake = true;
|
||||
permissionToDelete = true;
|
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|
|
|
@ -215,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes
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|||
private int m_update_presences = 1; // Update scene presence movements
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||||
private int m_update_events = 1;
|
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private int m_update_backup = 200;
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private int m_update_terrain = 50;
|
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private int m_update_terrain = 1000;
|
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private int m_update_land = 10;
|
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private int m_update_coarse_locations = 50;
|
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|
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|
|
|
@ -2852,6 +2852,9 @@ namespace OpenSim.Region.Framework.Scenes
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|||
// Can't do this yet since backup still makes use of the root part without any synchronization
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// objectGroup.m_rootPart = null;
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|
||||
// If linking prims with different permissions, fix them
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||||
AdjustChildPrimPermissions();
|
||||
|
||||
AttachToBackup();
|
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|
||||
// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
|
||||
|
@ -3306,6 +3309,8 @@ namespace OpenSim.Region.Framework.Scenes
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|||
/// <param name="SetVolumeDetect"></param>
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||||
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
|
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{
|
||||
HasGroupChanged = true;
|
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|
||||
SceneObjectPart selectionPart = GetPart(localID);
|
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|
||||
if (SetTemporary && Scene != null)
|
||||
|
@ -3389,12 +3394,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void AdjustChildPrimPermissions()
|
||||
{
|
||||
ForEachPart(part =>
|
||||
{
|
||||
if (part != RootPart)
|
||||
part.ClonePermissions(RootPart);
|
||||
});
|
||||
}
|
||||
|
||||
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
|
||||
uint mask, byte addRemTF)
|
||||
{
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
parts[i].UpdatePermissions(AgentID, field, localID, mask, addRemTF);
|
||||
RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
|
||||
|
||||
AdjustChildPrimPermissions();
|
||||
|
||||
HasGroupChanged = true;
|
||||
|
||||
|
|
|
@ -4487,6 +4487,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void ClonePermissions(SceneObjectPart source)
|
||||
{
|
||||
bool update = false;
|
||||
|
||||
if (BaseMask != source.BaseMask ||
|
||||
OwnerMask != source.OwnerMask ||
|
||||
GroupMask != source.GroupMask ||
|
||||
EveryoneMask != source.EveryoneMask ||
|
||||
NextOwnerMask != source.NextOwnerMask)
|
||||
update = true;
|
||||
|
||||
BaseMask = source.BaseMask;
|
||||
OwnerMask = source.OwnerMask;
|
||||
GroupMask = source.GroupMask;
|
||||
EveryoneMask = source.EveryoneMask;
|
||||
NextOwnerMask = source.NextOwnerMask;
|
||||
|
||||
if (update)
|
||||
SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public bool IsHingeJoint()
|
||||
{
|
||||
// For now, we use the NINJA naming scheme for identifying joints.
|
||||
|
|
|
@ -386,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
m_SOPXmlProcessors.Add("Friction", ProcessFriction);
|
||||
m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
|
||||
m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
|
||||
m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
|
||||
m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -639,6 +641,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
|
||||
}
|
||||
|
||||
private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
|
||||
}
|
||||
|
||||
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
|
||||
|
@ -1355,6 +1367,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
|
||||
if (sop.GravityModifier != 1.0f)
|
||||
writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
|
||||
WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
|
||||
WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
|
||||
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
|
||||
if (m_console != null)
|
||||
{
|
||||
m_console.AddCommand("TempATtachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
|
||||
m_console.AddCommand("TempAttachModule", false, "set auto_grant_attach_perms", "set auto_grant_attach_perms true|false", "Allow objects owned by the region owner os estate managers to obtain attach permissions without asking the user", SetAutoGrantAttachPerms);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -6090,6 +6090,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
flags |= ScriptBaseClass.AGENT_AWAY;
|
||||
}
|
||||
|
||||
UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67");
|
||||
UUID[] anims = agent.Animator.GetAnimationArray();
|
||||
if (Array.Exists<UUID>(anims, a => { return a == busy; }))
|
||||
{
|
||||
flags |= ScriptBaseClass.AGENT_BUSY;
|
||||
}
|
||||
|
||||
// seems to get unset, even if in mouselook, when avatar is sitting on a prim???
|
||||
if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
|
||||
{
|
||||
|
@ -7778,10 +7785,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
remaining = SetPrimParams((ScenePresence)part, rules);
|
||||
}
|
||||
|
||||
while((object)remaining != null && remaining.Length > 2)
|
||||
while ((object)remaining != null && remaining.Length > 2)
|
||||
{
|
||||
linknumber = remaining.GetLSLIntegerItem(0);
|
||||
rules = remaining.GetSublist(1,-1);
|
||||
rules = remaining.GetSublist(1, -1);
|
||||
parts.Clear();
|
||||
prims = GetLinkParts(linknumber);
|
||||
avatars = GetLinkAvatars(linknumber);
|
||||
|
@ -7790,6 +7797,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
foreach (ScenePresence p in avatars)
|
||||
parts.Add(p);
|
||||
|
||||
remaining = null;
|
||||
foreach (object part in parts)
|
||||
{
|
||||
if (part is SceneObjectPart)
|
||||
|
|
Loading…
Reference in New Issue