Fix regression test break on previous commit 328bc3b

0.8.0.3
Justin Clark-Casey (justincc) 2014-04-23 19:46:58 +01:00
parent 328bc3b76e
commit 7a5699224e
1 changed files with 15 additions and 14 deletions

View File

@ -184,30 +184,31 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
// This section is copied from ScenePresence.HandleAgentSit(). Correctness is not guaranteed.
Quaternion r = part.SitTargetOrientation;
double x, y, z, m;
m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
double x, y, z, m1, m2;
if (Math.Abs(1.0 - m) > 0.000001)
{
m = 1.0 / Math.Sqrt(m);
r.X *= (float)m;
r.Y *= (float)m;
r.Z *= (float)m;
r.W *= (float)m;
}
Quaternion r = part.SitTargetOrientation;;
m1 = r.X * r.X + r.Y * r.Y;
m2 = r.Z * r.Z + r.W * r.W;
// Rotate the vector <0, 0, 1>
x = 2 * (r.X * r.Z + r.Y * r.W);
y = 2 * (-r.X * r.W + r.Y * r.Z);
z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
z = m2 - m1;
// Set m to be the square of the norm of r.
double m = m1 + m2;
// This constant is emperically determined to be what is used in SL.
// See also http://opensimulator.org/mantis/view.php?id=7096
double offset = 0.05;
Vector3 up = new Vector3((float)x, (float)y, (float)z);
Vector3 sitOffset = up * m_sp.Appearance.AvatarHeight * 0.02638f;
Vector3 sitOffset = up * (float)offset;
// End of copied section.
Assert.That(
m_sp.AbsolutePosition,
Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + sitOffset + ScenePresence.SIT_TARGET_ADJUSTMENT));
Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition - sitOffset + ScenePresence.SIT_TARGET_ADJUSTMENT));
Assert.That(m_sp.PhysicsActor, Is.Null);
Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));