Cut down on the number of packets sent during terraforming. Terraforming should be much more responsive.
parent
36f7a087e6
commit
7a61bcff86
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@ -89,6 +89,8 @@ namespace OpenSim.Region.Terrain
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public DateTime lastEdit = DateTime.Now;
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public DateTime lastEdit = DateTime.Now;
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private int counter = 0;
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/// <summary>
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/// <summary>
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/// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine.
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/// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine.
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/// Counts the number of modifications since the last save. (0 = Untainted)
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/// Counts the number of modifications since the last save. (0 = Untainted)
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@ -206,7 +208,7 @@ namespace OpenSim.Region.Terrain
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{
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{
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FlattenTerrain(y, x, size, (double) seconds/5.0);
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FlattenTerrain(y, x, size, (double) seconds/5.0);
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lastEdit = DateTime.Now;
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lastEdit = DateTime.Now;
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remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D());
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//remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D());
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}
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}
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}
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}
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@ -219,7 +221,7 @@ namespace OpenSim.Region.Terrain
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{
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{
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RaiseTerrain(y, x, size, (double) seconds/5.0);
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RaiseTerrain(y, x, size, (double) seconds/5.0);
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lastEdit = DateTime.Now;
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lastEdit = DateTime.Now;
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remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D());
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//remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D());
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}
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}
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}
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}
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break;
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break;
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@ -231,7 +233,7 @@ namespace OpenSim.Region.Terrain
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{
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{
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LowerTerrain(y, x, size, (double) seconds/5.0);
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LowerTerrain(y, x, size, (double) seconds/5.0);
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lastEdit = DateTime.Now;
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lastEdit = DateTime.Now;
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remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D());
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//remoteUser.SendLayerData((int)(x / 16), (int)(x / 16), GetHeights1D());
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}
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}
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}
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}
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break;
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break;
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@ -288,6 +290,10 @@ namespace OpenSim.Region.Terrain
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break;
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break;
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}
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}
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counter++;
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if(counter==3)
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{
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counter=0;
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for (int x = 0; x < 16; x++)
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for (int x = 0; x < 16; x++)
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{
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{
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for (int y = 0; y < 16; y++)
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for (int y = 0; y < 16; y++)
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@ -298,6 +304,8 @@ namespace OpenSim.Region.Terrain
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}
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}
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}
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}
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}
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}
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}
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lastEdit = DateTime.Now;
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lastEdit = DateTime.Now;
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